Actionscript 2.0 :: Counter Click Button That Can Storage Every Click On A Txt File?
May 18, 2011I need a counter click button that can storage every click on a txt file or something..
View 1 RepliesI need a counter click button that can storage every click on a txt file or something..
View 1 RepliesI'd like to build a simple flash menu that tracks the clicks and counts them up (counter) to a database using asp... I've googled quite a bit but I'm unable to find anything.
View 1 RepliesHow to create a simple .swf in which the user presses a button, a textfield has a number, the number goes up by one each time the button is clicked?
View 3 RepliesLets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
View 3 RepliesI have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
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I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
View 4 RepliesI have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
btn_test.onRelease = function(){ if (_root.adinstance._currentframe != 1) { while(_root.adinstance._currentframe != 1) { _root.adinstance.prevFrame(); else { _root.adinstance.play(); }}
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I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
I have a flash ad on my site that cycles through about about 8-10 products each with their own buy button that adds the item to the shopping cart and takes them to the shopping cart page. What I want to do is create some kind of counter or tracker that keeps track of how many times each product was clicked on. I would prefer an external file to be generated and updated per new click. Is this possible?
View 1 RepliesI have a counter and when I click on this button I want it to decrease by two but not into the negative numbers. If it is 1 it should go to 0, if it is 2 it should go to zero if it is 3 it should go to 1.
Code:
on (press){
meme._x = Math.random()*200;
meme._y = Math.random()*200;
if(loader <= "1"){
}else if(loader = "1"){
kek = loader-1
counterclk.text=doh
loader=kek;
}else{
kek = loader-2
countclk.text= kek
loader = kek;
}}
At the moment it will do everything perfectly except when it is 1 when I click on it nothing changes.
i have 12 buttons, and i wish to raise counter number for 1 when i click on it. When i click on the same button second time i dont want to count. Then when i click on another button i want to raise the counter number for one. But the problem is when i click back again on the first button the first number shows, but i want that the counter counts to 12 successively, and not when i click on the same buton shows its "count" number. here is my code for 2 butons:
stop();
this.nevidni_vongola.onRelease = function(){
gotoAndPlay("dondola");
var count:Number = 0;
[Code].....
I am using video so I want everything to be single swf files and then I want to link it all, I followed the flash site tutorial to set up my flash site, it worked ok except when you click my button and the swf file loaded it played under the scene I was on. I want to click my button and have it take you to the new swf file and I want the old one to go away. Here is the code I used,
[Code]...
I'm making a presentation in flash. I want users to be able to click on a button and download a jpeg file.
View 1 RepliesUsing AS3.0, how do I load an external swf file when I click a button? Also, how can I get rid of that swf file when I click a different button on a menu?
View 1 RepliesTried to use geturl and that does not solve, for I want the button click to cause the browser to actually download the file, not play it. With geturl, some browsers will play the mp3 and the user is left wondering still how to download it to their own computer.
This is code I was trying to use to cause button link to cause file to be downloaded. I have 6 files, was going to make this for each button. But it doesn't work.
ActionScript Code:
demo_audio.mtdemo.onPress=function()
{
var request:URLRequest=new URLRequest("fielnamehere.mp3");
[Code]...
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script>
<![CDATA[
// Import the Menu control.
import mx.controls.Menu;
[code]....
I have a class file which prints a flash object. I don't want the print job to activate until a button is clicked. The print activation is a package and referenced by the document class. How would I code this to activate only when a button is pressed/ Currently it activates when the movie is played.
View 14 RepliesI have created a flash file that I will export as an SWF. It is to go on my web site. The one problem I have is that I need to put code in the flash file so that when you click a button it allows you to download a file from my website to your desktop. How do I script this?
View 7 RepliesI have this menu that I am loading my swf files under a as. file and linked to a xml file. It loads perfectly my swf files when i click on the buttons, but when i keep clicking the buttons, it keeps loading it on top of each other...How can i unload the current swf file when i click on the other button.? under the as file i have the following to load my swf files:
private function customFunc(link):void { var request:URLRequest = new URLRequest(link); var loader:Loader = new Loader() loader.load(request) var swfContainer:MovieClip=new MovieClip ; this.addChild(swfContainer) swfContainer.addChild(loader);; trace(link);
}
and under the xml i have the following code :
<buttons> <button name="HOME" linkType="custom" link="ball.swf" /> <button name="DESIGN" linkType="custom" link="rec.swf" /></buttons>
The problem i am facing right now is a filename.php generates filename.xml.... and this filename.xml is called in my Flex Tree.Now everytime i update my DB, the values are not getting reflected into filename.xml unless i call the filename.phpNow how would i call filename.php from flex which will make the update of xml
View 1 Repliesi have some code that looks like this
function main9Click(event:MouseEvent):void {
var main9URL:URLRequest = new URLRequest("N:ICTNationalsUnit 2PagesCars");
navigateToURL(main9URL, "_self");[code]....
I need to make it open so when you click on that button it opens the file
I am creating a library like flash file for our game. I am using adobe flash cs5 with as3 and adobe indesign. I am still very new at flash(a real newbie) and i am wondering if anyone could help me in my problem.
i have a movieclip file named "mainPage". mainPage contains 6 buttons (with a cyrstal design) but lets focus only on 1 button. The 1st button contains the name Art_btn which calls the movieclip artBook when the button is clicked (which is my problem) . I have another movieclip named "artBook". the contents in my artBook are separated or written on each frames that could be called when clicked next or prev.
here is my prob. i dont know what is the right code that would call for artBook when Art_btn is clicked.i tried inserting codes such as loadMovie, gotoAndPlay and addChild but when I test it, the mainPage contents doesnt show up and it produces errors.
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In my game I would like it so once I have died you can click the 'Main Menu' button and it will take you back to the main menu and clear everything else which had been going on.
But at the moment as seen in the flash file attatched once you have died in the game a child form appears with two buttons on it 'Play Again' and 'Main Menu'. On clicking the 'Main Menu' button as you can see it takes you to the main menu but all the stuff from the previous frame are still there in the background.
I am building a flash website for a friend and I have managed to load an external .swf file to the .fla project. My problem is, that when I test the movie out, I can't manage to remove the .swf file at the click of a button. For example, if button 3 is clicked, it should show the picture gallery, and when the user clicks button 4, the picture gallery should disappear. [code]...
View 5 RepliesI want to call flash file (.swf file) on click button in flash file.
View 1 RepliesI have a flash MC that is loading in a text file. In that text file there are URL's. I also have inside the flash MC several buttons. How do I get the URL's from the loaded text file to be the URL when you click a button.
View 1 RepliesI am wanting to load an SWF file into another movie on the click of a button. I can do this but I want the new SWF to fade in and then fade out when another SWF is loaded.
I'm not to sure where to start maybe using tween transitions??
I registered a very simple button event listener in A.mxml:
<mx:Script><![CDATA[
import mx.controls.Alert;
public function Handler():void
[code]....
It works fine when clicking the button everytime.Now I want to have something interesting,that is,I want to capture this buttonClick Event in another mxml file,say B.mxml and do something in B.mxml instead of A.
I click on a button (or any object where I can write Action Script) and It should call a javascript function which I wrote in my functions.js
View 1 Replies