ActionScript 2.0 :: Get The URL's From The Loaded Text File To Be The URL When You Click A Button
Nov 30, 2005
I have a flash MC that is loading in a text file. In that text file there are URL's. I also have inside the flash MC several buttons. How do I get the URL's from the loaded text file to be the URL when you click a button.
In my following code "Btn.onRelease" doesn't work after "LoadImg()" was call, How can I solve this, because I want to detect a click on Btn once the new picture was loaded.
Here is my code : var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this); function LoadImg() {mcLoader.loadClip("images/p0.jpg", Btn); }LoadImg(); Btn.onRelease = function(){trace("onRelease"); };
I have a slideshow that loads image files with the BulkLoader class from here. When the first image is loaded completely, it gets added to a MovieClip container to add it to the stage.. and it gets displayed fullscreen, but only if a button is clicked:
fullScreenButton.addEventListener(MouseEvent.CLICK, showFull); function showFull(e:MouseEvent):void { stage.addChild(mcSlideHolder);
[Code]....
This works fine unless the fullScreenButton is clicked before the image is loaded completely, then of course nothing is visible. How do I get button click event that calls showFull() to wait until the image is loaded/added to the container or how can I add it again? What is a possible/the best approach?
I tried dispatching a custom event "firstImgAdd" that adds the image again to the container when the fullScreenButton is clicked, as well as with a try/catch block or even a simple if condition but none of them worked, meaning the image does not get added to the container after it has finished loading when the button is clicked too early.
I'am developing a Custom Player for SWF's,...the SWF's are loaded externally.I've added functionality so as to load next SWf if next_btn is clicked and previous sef if prev_btn is clicked.Now, whats happening is that, the sound of the loaded swf is still playing in the background if another swf is loaded along with the loaded swf's sound.I'am thinking that if I'am able to remove the loaded swf and then load the next swf, then this problem will be solved,...I just don't know how to unload it.My code so far is...
var Xpos:Number = 0.0; var Ypos:Number = 0.0; var swf:MovieClip;
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
I am still using flash MX. I'm pulling random text from a textfile (array.txt) into movieclip instance textbox.[code]All is good, but now my question is if I can have a text effect as well. For example having the random quotes typed out as they appear.
Is there any way I can embed HTML in flash? I know I can do this with text boxes but is there any other way I can do it? If not I know theres is the load feature where I can load text from a text file. With the html text box editing, Can i link that to the text file?. As in when you edit the text box with html could i have the textbox's instance name equal to the text file? With this my issue is with the <a href> in one textbox, I would like when i click those it open another text file in a different text box.
Clarification: I have two text boxes in my flash file.One has current products. And the other is the description of the product they select. I would like a way to edit and change the products in the first text box without having to keep using the FLA file. Which is why i am using this code
var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function onLoaded(e:Event):void {trace(e.target.data);} myTextLoader.load(new URLRequest("myText.txt"));
The contents of myText.txt are <a href=(not sure what to put here)> Product 1 </a> But all that does is put it in the text output section in flash.It does not show it in flash. I need help getting it to show up in a text box.That is the first part But the main problem is im not sure how to code the a href correctly so that when i click it, another text file opens in the second text box.So that when a user clicks on a product ,like "Product 1" It opens the correct description text file in the second text box.
I am using video so I want everything to be single swf files and then I want to link it all, I followed the flash site tutorial to set up my flash site, it worked ok except when you click my button and the swf file loaded it played under the scene I was on. I want to click my button and have it take you to the new swf file and I want the old one to go away. Here is the code I used,
I like to know an easy way to create a text autoscroll (vertical) that worked when the text was loaded from another text file. it can use for news/site update. see the attachment.
i am desiging a news form that read the news from an external text file. I made it ok and with a typewriter effect and it worked great...my only problem is that i want the text that will be loaded from the text file to be links to other pages.
Using AS3.0, how do I load an external swf file when I click a button? Also, how can I get rid of that swf file when I click a different button on a menu?
Tried to use geturl and that does not solve, for I want the button click to cause the browser to actually download the file, not play it. With geturl, some browsers will play the mp3 and the user is left wondering still how to download it to their own computer.
This is code I was trying to use to cause button link to cause file to be downloaded. I have 6 files, was going to make this for each button. But it doesn't work.
ActionScript Code: demo_audio.mtdemo.onPress=function() { var request:URLRequest=new URLRequest("fielnamehere.mp3");
I am making a site where each page has a 'mini menu' and when you click on each item you get different text, problem is, I am having real trouble loading my text in, I have tried loads of different tutorials and there always seems to be errors.
I also know for a fact that as soon as i actually get this working, some other error will come up when I want to make the text change (or another text box to become visible) when you click the menu item.
I have attached an image of a page from my site, hopefully someone will be able to work out what i mean from this description, there is more info as comments in my actions window.
generate random text with the click of a button. I have followed the kirupa.com tutorial for 'loading random quotes' but I am still getting a few undesirables. Firstly, I am generating an 'undefined' result occasionally. (Even with the example text from the tutorial). I have 5 quotes as per the example, but still get undefined as a result from time to time. Also, how would I go about altering the code so the same quote wasn't generated immediately after itself?
I have a class file which prints a flash object. I don't want the print job to activate until a button is clicked. The print activation is a package and referenced by the document class. How would I code this to activate only when a button is pressed/ Currently it activates when the movie is played.
I have created a flash file that I will export as an SWF. It is to go on my web site. The one problem I have is that I need to put code in the flash file so that when you click a button it allows you to download a file from my website to your desktop. How do I script this?
I have this menu that I am loading my swf files under a as. file and linked to a xml file. It loads perfectly my swf files when i click on the buttons, but when i keep clicking the buttons, it keeps loading it on top of each other...How can i unload the current swf file when i click on the other button.? under the as file i have the following to load my swf files:
private function customFunc(link):void { var request:URLRequest = new URLRequest(link); var loader:Loader = new Loader() loader.load(request) var swfContainer:MovieClip=new MovieClip ; this.addChild(swfContainer) swfContainer.addChild(loader);; trace(link); }
The problem i am facing right now is a filename.php generates filename.xml.... and this filename.xml is called in my Flex Tree.Now everytime i update my DB, the values are not getting reflected into filename.xml unless i call the filename.phpNow how would i call filename.php from flex which will make the update of xml
function main9Click(event:MouseEvent):void { var main9URL:URLRequest = new URLRequest("N:ICTNationalsUnit 2PagesCars"); navigateToURL(main9URL, "_self");[code]....
I need to make it open so when you click on that button it opens the file
I am creating a library like flash file for our game. I am using adobe flash cs5 with as3 and adobe indesign. I am still very new at flash(a real newbie) and i am wondering if anyone could help me in my problem.
i have a movieclip file named "mainPage". mainPage contains 6 buttons (with a cyrstal design) but lets focus only on 1 button. The 1st button contains the name Art_btn which calls the movieclip artBook when the button is clicked (which is my problem) . I have another movieclip named "artBook". the contents in my artBook are separated or written on each frames that could be called when clicked next or prev.
here is my prob. i dont know what is the right code that would call for artBook when Art_btn is clicked.i tried inserting codes such as loadMovie, gotoAndPlay and addChild but when I test it, the mainPage contents doesnt show up and it produces errors.
In my game I would like it so once I have died you can click the 'Main Menu' button and it will take you back to the main menu and clear everything else which had been going on.
But at the moment as seen in the flash file attatched once you have died in the game a child form appears with two buttons on it 'Play Again' and 'Main Menu'. On clicking the 'Main Menu' button as you can see it takes you to the main menu but all the stuff from the previous frame are still there in the background.
I am building a flash website for a friend and I have managed to load an external .swf file to the .fla project. My problem is, that when I test the movie out, I can't manage to remove the .swf file at the click of a button. For example, if button 3 is clicked, it should show the picture gallery, and when the user clicks button 4, the picture gallery should disappear. [code]...
I am wanting to load an SWF file into another movie on the click of a button. I can do this but I want the new SWF to fade in and then fade out when another SWF is loaded.
I'm not to sure where to start maybe using tween transitions??
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
How can I replace text loaded from an external file with text from another external file? Using setInterval and calling the .load from a function or something? In the example below I'm calling an external text file, could this also work with an .xml file with cycling through the children?