ActionScript 3.0 :: Unloading Externally Loaded SWF On Button Click?
Mar 19, 2011
I'am developing a Custom Player for SWF's,...the SWF's are loaded externally.I've added functionality so as to load next SWf if next_btn is clicked and previous sef if prev_btn is clicked.Now, whats happening is that, the sound of the loaded swf is still playing in the background if another swf is loaded along with the loaded swf's sound.I'am thinking that if I'am able to remove the loaded swf and then load the next swf, then this problem will be solved,...I just don't know how to unload it.My code so far is...
var Xpos:Number = 0.0;
var Ypos:Number = 0.0;
var swf:MovieClip;
[code]....
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Oct 27, 2010
I have a movie clip (a) with a button that will load movie clip (b) when clicked. It loads (b) on top of (a) which is exactly what i want.
Now the problem. I have a button in (b) that I want to use to close (or unload) (b).
This is the code in (a) that loads (b):
Code:
spinner_mc.production.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler2);
function doubleClickHandler2(event:MouseEvent):void {
[Code]....
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Mar 18, 2010
I've got a class (which extends MovieClip) that loads in an external SWF (made in pdf2swf). That is added to another class which has declared doubleClickEnabled = true and I'm listening for DOUBLE_CLICK events.Problem is when the SWF is loaded my code picks up no DOUBLE_CLICK events, only CLICK events. I've tried it without adding the SWF to the stage and it does pick up DOUBLE_CLICK events.
class ParentClass{
...
public function ParentClass(){
...
mcToLoadSWF = new MovieClip();
[code]...
I've also tried adding the event listener to the mcToLoadSWF as well. No dice.
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Aug 3, 2010
I am creating a slide show that loads external SWFs on a button click as well as switching slides automatically.. This is pretty much the exact example of the functionality:
[URL]
I have the action script that loads external SWFs on a button click, but I don't know how to make it so that the slides switch after a few seconds on their own as well as on a button click. I know it has to do with a timer - but I have no idea how to do that (i'm super new to AS) Here's the code I'm using so far:
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;
[Code].....
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Oct 9, 2009
I'm loading an external SWF file to a container MovieClip (adding it as a child), but have the need to create a button over the loaded SWF.The external SWF should still respond to MouseOver events like it used to.
I tried adding the AS3 created button to the container MovieClip, but it wasn't visible anywhere (the position was right in the middle of the container). Obviously, the SWF shadowed it.
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Mar 31, 2009
I have an external swf I created, I used the Document Class to place assetts from the library onto the stage. I have a few Movie Clips I set the buttonMode to true on and added a few MouseEvents for when they're clicked on or rolled over to load content and make a few draggable.
It works perfectly in that swf, but since most of my assets are in the library and exported on Frame 1 I can't really use an internal preloader on it. So what I did was create an external swf that all it is is a loader that I add to the stage that loads the first swf I created.
That works perfectly for getting it on the stage, but the Movie Clips no longer are recognized as buttons and the mouse events aren't working anymore.
Is there anything I can do to change this?
Here is the code I'm using to load the external swf:
Code:
var a:URLRequest = new URLRequest("timeline2.swf");
var b:Loader = new Loader();
b.load(a);
[Code].....
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May 13, 2005
I'm using the preloader like the one rhamej posted here:[URL]The part of the code I need help with is as follows:
[AS]
//fire the MovieClipLoader and attach the listener to it
var container1:MovieClipLoader = new MovieClipLoader();
container1.addListener(mclListener);
[code]....
I realize the code is wrong. I wondered if it was possible after loading an external .swf ("1_movie.swf") within the container, if you could then press a button (enter_button) located within the external .swf ("1_movie.swf") , and use the preloader code to load another external .swf on release ("tree20.swf"). I'm having trouble because the preloader code is in the main timeline of my main flash file ("index.fla"), and I don't know how to make the preloader code recognize the button located within the external .swf, and use it to load another external .swf within the same movie clip.
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May 13, 2005
I'm using the preloader like the one rhamej posted here:
[URL]
The part of the code I need help with is as follows:
[AS]
//fire the MovieClipLoader and attach the listener to it
var container1:MovieClipLoader = new MovieClipLoader();
container1.addListener(mclListener);
[Code].....
I realize the code is wrong. I wondered if it was possible after loading an external .swf ("1_movie.swf") within the container, if you could then press a button (enter_button) located within the external .swf ("1_movie.swf") , and use the preloader code to load another external .swf on release ("tree20.swf"). I'm having trouble because the preloader code is in the main timeline of my main flash file ("index.fla"), and I don't know how to make the preloader code recognize the button located within the external .swf, and use it to load another external .swf within the same movie clip.
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Aug 15, 2011
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA:
function removeF() {
removeChild(bigboreLoader);
}
[code]....
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Aug 30, 2005
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
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May 11, 2011
In my following code "Btn.onRelease" doesn't work after "LoadImg()" was call, How can I solve this, because I want to detect a click on Btn once the new picture was loaded.
Here is my code :
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
function LoadImg() {mcLoader.loadClip("images/p0.jpg", Btn);
}LoadImg();
Btn.onRelease = function(){trace("onRelease");
};
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May 6, 2011
I have a slideshow that loads image files with the BulkLoader class from here. When the first image is loaded completely, it gets added to a MovieClip container to add it to the stage.. and it gets displayed fullscreen, but only if a button is clicked:
fullScreenButton.addEventListener(MouseEvent.CLICK, showFull);
function showFull(e:MouseEvent):void {
stage.addChild(mcSlideHolder);
[Code]....
This works fine unless the fullScreenButton is clicked before the image is loaded completely, then of course nothing is visible. How do I get button click event that calls showFull() to wait until the image is loaded/added to the container or how can I add it again? What is a possible/the best approach?
I tried dispatching a custom event "firstImgAdd" that adds the image again to the container when the fullScreenButton is clicked, as well as with a try/catch block or even a simple if condition but none of them worked, meaning the image does not get added to the container after it has finished loading when the button is clicked too early.
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Nov 30, 2005
I have a flash MC that is loading in a text file. In that text file there are URL's. I also have inside the flash MC several buttons. How do I get the URL's from the loaded text file to be the URL when you click a button.
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Feb 16, 2006
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
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May 6, 2009
The thumbs load on a grid and when I click on the thumb they load in the loader. Now I am having trouble removing them. The tutorial has the remove function on the loaded large image so when you click that it removes itself. I would like so that when you click on the a thumb the current image will unload and the thumb that is clicked on will load but can't figure out how to get it to do that. I figured I'd just add a CLICK listener for the "removeFull" function to the "callFull" function but I think it cancels itself out.
Here is the code I am using: (the code to load and unload is toward the bottom)
Code:
var columns:Number = 2;
var my_x:Number = 25;
var my_y:Number = 75;
var my_thumb_width:Number = 65;
[code]....
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May 2, 2010
I found some code to create an XML based Flash gallery (I have lots of XML experience, not so much flash!) and modified it some to make the images show up exactly where I want them to on the stage. The problem I can't figure out is how to make the current image unload and the thumb that is clicked on load. Right now, the images just stack up on top of one another. I've searched all over to find a solution, but so far nothing I tried has worked. I haven't even gotten around to adding tweens to the gallery yet!
[Code]...
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Mar 31, 2009
I have a main movie menu which has sub movies loaded into levels 1 then section 2 into level 2. I have the subs loading on button but i cant get the subs to unload levels 1 and 2 once they have played.
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Jun 14, 2010
I am using the following code to load a SWF file into a Flash animation. The SWF file is nothing more than a short flv video (10 seconds). Users have the option of clicking a "HOME" mc if they want to return to the main menu before the flv video is completely finished playing.
[Code]....
When I click the HOME mc the lipStop.swf disappears as I intend and the animation returns to frame 1, but somehow I can still hear the SWF file playing in the background. I tried the samething using a FLV playback component and the same thing happens: timeline returns to frame 1, the image diappears, but I can still hear the audio track in the background.
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Jun 6, 2011
The first part is that I am downloading a SWF from a server that has a bunch of exported images in it. I am doing a lookup of the class names for these images then using that to load the data into the application. Later on down the line it is possible to download a separate SWF that has images in the same format with overlapping names.The issue here is that when loading the second SWF with duplicate names it doesn't overwrite the data as one might expect, it uses whatever was loaded first. So I need to know if it's possible to either make it overwrite the classes with the new data or throw them away before loading the new SWF so the old ones don't get in the way. Is this possible at all
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Sep 29, 2008
how to unload the swfs in as3 once you click a button to load a new one.
My file works great, with the exception of the videos playing over each other. slight bummer.
I have five buttons that each pull an external swf that is controlled by an xml file. If there were not sound it would not be an issue, but the sound overlaps if you click to the next link before the first video finishes playing.
I uploaded all the files here, including two test flv files. the files were too big to upload to the kirupa forum.
[URL]
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Mar 2, 2009
i am currently workin on a flash website...
the following works perfectly fine
Code:
import flash.events.*;
import flash.display.Loader;
import flash.net.URLRequest;
[Code]....
how can i unload the current loaded swf when moving on to another frame?
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Jun 16, 2010
I have a master swf that uses Loader to load in an external swf. I need to load a back button on top of that stack as a separate Child - and I have code in that loaded Child that needs to Unload the Loader-Loaded swf, unload the Buttons, and move the main timeline to another frame.
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Aug 20, 2010
I'm about getting crazy over the inconsistency of loading and unloading movies processes.First one or two movies, ok. But after that, I always has my fingers crossed.It's a mixture or simple game and quiz movies. So I have this Main movie as the controller that control about 3 game movies and 16 quiz movies. So, I have these piece of codes in my Main movie timeline:
onEnterFrame = function () {
if (NextMovieOK) {
switch (movieQNum) {
[code]....
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Jan 23, 2010
I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.
I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();
I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;
The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;
[Code].....
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Nov 8, 2011
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0;
//one loader object per project:
var loadingobject1:Loader = new Loader();
loadingobject1.x = 445;
[Code]....
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Dec 23, 2009
i'm having some "big" issues with what seems like a pretty easy flash concept. But, im pretty green when it comes to coding in flash.
I have a SWF thats being externally loaded into another SWF file (see code below):
on(release) {
loadMovie("test1.swf",_root.dropZone);
}
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
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Dec 2, 2009
if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
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Feb 10, 2010
I'm loading swf's via an XML file. I'm wanting them to be added onto the stage in the same order that they appear in the XML. The problem that I'm having is that they are added to the stage only when they are fully loaded.
This is my xml (_config.xml)
<campaign>
<component SWFsource="logo.swf"/>
<component SWFsource="gallery.swf"/>
[code].....
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Dec 2, 2009
I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
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May 12, 2010
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
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