Actionscript 3.0 :: If Function - When Click On The Button Takes To Another Page Without Showing The Click Animation
Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I am also having issues with the logo loading a second time when I click a separate button that takes me back to frame 1 with the code that creates the empty movie clip.
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
I have a movie clip that loads in the main timeline, when i click on any of my buttons theres a quick flash of the main page. Im loading my movies on level 1 so i guess my question is, how do i get rid of the movie on the main time line?
Alright so I have 5 buttons going across a page, and when i click on one, I want an animation to play that leads into the next page. I want this same animation to play whenever I click any of the buttons, but after the animation is done, I need the movie to go to different URLs.Basically I need code for a button to play an animation, then go to a URL after the movie clip has finished playing.
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace( "-----click detected-----" ); // now do other stuff });
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
i have my main timeline with all the code on the first layer all is good there. But then inside a movie clip that is inside another that plays an animation i have some more code to load an external swf.
the code works fine i have tested it but it does not seem to want to work when its put in the timeline inside a movieclip.
I know i can put it on the first main stage layer with all my code and it will work but i want it only to work after i click a button and that button has played its animation.
How would I create an effect so that when a user clicks a button, the page scrolls off the screen while a new one comes in? Would I create the page at like its width+the page width? would i have to create a whole different page for difference screen resolutions? (because my page takes up the whole width of the screen using the chromeless window script).
I have a swf file "home" that has a series of animations that are button controled.I want part of the animation to be skipped when I click one specific button, for instance.Most of the time I want frame label:"1 out" to play all the way through to the last frame (20) and on frame (20) there is an action sending it back to frame 1and stopping, but I need to have a button that when hit plays frame label 1: "1 out" and continues to frame (19) and does not utilize the action on frame (20) sending it back to frame (1), or in other words playing through "1 out" and then playing "2 out" which occurs on frame 21 without returning to frame (1).
I started some days ago with Adobe Flash CS4, and I need to create buttons now. The button I want to create this time should be a frame by frame button, so when the user clicks 1 time on the button the animation needs to go 1 frame further and pause there.
This is what I coded so far: nextframeknop_btn.addEventListener(MouseEvent.CLICK, nextframeClick); function nextframeClick(event:MouseEvent):void{ play(); stop(); } And I assume I need to create some kind of time interval of 1 frame between the "play();" and the "stop();".
Whats the best thing to do when you want to do an animation of a line that connects in each other as you click the button??you set the dots in a stage, and when you click the button there will be a line that will connect from dot1, into dot2 and so on.. ofcorse it includes animation effect.[code]
So within my Flash document I have a rollover movieclip that contains a UI scrollbar. My question is, can I modify this rollover script to be active until it reachs a certain frame in the animation and then become inactive so that the scrollbar works? Or, is there some script that I can use to make the UI scrollbar active within the rollover clip?
I want to have an application where the user click on a movieclip, and is then taken to a another page. What I need is the code so as a user clicks a moviceclip (for example MC_1) it holds a variable (say = 1), as the movieclip is pushed a movie plays which at the ends checks for the variable change and then re-directs the user some where?
I do have four picture and 4 buttons which I need to place on the picture. Iam using the buttons to navigate through the pictures so that if I click button 3 - picture 3 shows up - NOT in a new frame.
*trouble with gotoandplay and roll out functions* basically i have an after effects movieclip (followed the after effects button tutorial on this site) that i have made into a button. it works ok on rollover and rollout i use tweener which works a treat and when i click it goes to another frame and plays a small sequence of smoke exploding.
problem: its a look problem really. when i rollout the smoke click sequence tweens back to frame 0 as per my rollout instructions IS there a way for me to have the click smoke sequence play all the way through before going back to frame 0 on my rollout ? i see tweener has a oncomplete statment is that of anyuse? ive tried a few thigns but it always reverts to the rollout and reverses the footage.
i'm trying to build a flash site and ran into a problem... i have a gallery page with a bunch of page numbers at the top. when you click on one, a movieclip loads of some images coming in.so the problem i'm having is that i made a little animation for when you roll the mouse over the page number (they scale up when the mouse is over, scale back when the cursor moves away)... what it's doing is when you roll over, it goes to a certain frame in the timeline and plays that animation.that's all working cool, but i need it to not do that once it's clicked on. so basically when you actually click on a page number, the over script should stop until you go to another page... here's the code i've written,
function over(event:MouseEvent):void { this.gotoAndPlay(30);} function out(event:MouseEvent):void {[code].....
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I seem to be getting this error message when I click on any of my button which are controlling the sound in my animations. ArgumentError: Error #2068: Invalid sound. at flash.media::Sound/play() at Conventional1_fla::MainTimeline/pSound()
My sound is working and all the buttons are working as wel but this error message keeps popping up in the out frame. stop() import flash.events.MouseEvent; import flash.display.Sprite; import flash.media.SoundChannel; var loadSnd: URLRequest = new URLRequest(""); var Snd:Sound = new Sound(); [Code] .....
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
I have an index page with several buttons on. When the buttons are clicked, it takes the user to a different point in the timeline and loads the appropriate swf in the UILOader I have on stage.Everything was working fine, but it has suddenly decided to stop working. Now if you click a button on the index page, it loads the relevant swf just fine, but when you go back to the index page and click a different button, the UILoader will not show the corresponding swf and just appear blank, although I know its there as I can hear the sound of the swf playing! I'm not sure if its simply something blocking the swf, but I don't even know what it is! I'm using addChild to add little panels to the screen when a button is pressed, but they are hardly big enough to cover the whole of the UILoader!
When the page loads, the first menu button (PORTFOLIO) is automatically OnClick. I want the user to be able to rollover it and click it when the page loads. I attached my file.
I need browser refresh (page reloading), when we click on button in swf file. i dont know flash scripting. i want just html page reload when i click button in swf file. i want code for page refresh.
I have 2 swf's and a activex media player on an asp page. I want the buttons on my swf to control what live stream the activex player plays. The stream urls are in a webservice that i connect with one swf then send to the other swf using "localconnection". So when you click on a button on the first swf, it then sends a list of available streams to the other swf, displaying them in their designated dynamic text fields, which are located on top of their corresponding buttons. In my "localconnection" i send both the name and the url from the first swf to the second. Basically I want to know if its possible to click on a button in a swf and control what stream is played through the media player on the same asp page.