ActionScript 2.0 :: Making An Auto-play/an Auto-resume?
Jan 2, 2009
I'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.
However, my issue is that once the flashback scene ends and the external video closes, I'm not sure how the main story will resume. Is it possible for it to auto-play (resume) in some way? My last resort would be to have the viewer select a play button - this is only because I do not want a break in the narrative and want to limit the amount of clicks the viewer has to make.
I like what the script below does but I need it to be extended in 2 ways and I can not figure how.this is what I would like this code to do...
1. play (ideally stream) sound automatically on entering the site.(right now the play button must be invoked, and it takes a little time to load.)
2. loop that same sound source
3. instead of stopping the sound I would prefer a pause.so more simply sound plays on entering site and I have ONE button (well 2 but changing visibilities) that control only pause and resume I have looked around quite a bit but can never find what I am looking for it would appear that everyones sound issues are so unique that no one has the exact issue that I do (well I am sure many do but I can't find the thread. ) and here is a link to what I have as of now
Code: var loadSnd:URLRequest = new URLRequest("ax Mr .l..mp3"); var thisSnd:Sound = new Sound(); thisSnd.load(loadSnd);
I'm having trouble figuring out how I should go about making an auto scroll functionality for a text area in Flex.
What I have is a text area that loads text from an XML file at startup, and displays it in a text area. There is also an audio track that is plays along with the text. As the words from the audio file is read out, the corresponding word in the text area is highlighted red. What I want to happen is that if the highlighted word is below the visible range of the text area I want to scroll the scroll bar to adjust accordingly to the selection.
I have the same flash file uploaded to two servers. It seems to work perfectly fine on one (IE, Firefox and Chrome) but on the other it works only on Firefox, not even chrome.
The thing is I guess the flash file does load, but until I right click and click play, the file does not start playing.
making my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
I am using this AS3 script and cannot figure out how to disable the auto-play on load of the swf.
var musicReq: URLRequest; var thumbReq: URLRequest; var music:Sound = new Sound(); var sndC:SoundChannel; var currentSnd:Sound = music; var position:Number; [Code]...
i have this code for my music player but i only want to music to play if the play button is pushed. what should i add or how should i modify this code to make that happen?
var url:String = "";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);var sc:SoundChannel=sound.play(); var startTime:uint=0;
Does anyone know how to turn off autoplay, using actionscript, of swf/flv?
I'm trying to showcase four videos on the same page of a website. each video is a generic media player created in flash. when i test the movie, all the videos start playing at once.
Also, if possible is there a way to have all four videos in the same media player?
I have a series of videos in the project I am working on and I do not want them to auto play once loaded, I want the user to click the play button to start, how do I do this? I am using AS2 on CS3, the video is on progressive download from the server, I tried a couple behaviors, but none did what I was going for.
I need to autoplay youtube video as I click on its thumbnail.Since IE doesn't support <EMBED> tag I need preset all needed values in <OBJECT> and then create a new object with my parameters.So I did something like this:
var $newObject = jQuery('<object><param name="play" value="true"/>' + $oldObject.html() + '</object>'); // preparing virtual object on the fly. $thisObject.html($newObject.html()); //Creating new object
When I export my flash movie to be hosted then embed it on my site (myspace) the flash banner(no controls) doesn't AutoPlay. I checked and unchecked Paused at Start in the publish settings, published and exported, but both times when I hover/click on the blank/unloaded movie the menu shows the Play option unchecked. My file has a preloader and the movie/content starts on frame 2. I have CS4/AS3.have the movie autopaly on it own. (I wish Adobe would have named the option Autoplay instead of Paused at Start,I wonder who came up with that).Here's my code:
Code: Select allstop(); var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
I'm almost done building a full flash site where it navigates by position of timeline.I just need a simple on/off button for a soundloop to loop and play automatically. the on/off button just simply turns it off (toggle is optional). on it doesn't have to resume, just start the pool again.
how to change this script to play automatically without the onMouseDown function. I have given it a shot but had no luck.I have been altering the code in the area marked in red but not sure if that's right???tage.scaleMode = 'noScale';var speedfactor = 3; // integer (runs through speedfactor frames of brush animation each frame)// the smaller speedfactor is, the more efficient the transition, however, you may need// to increase the speed of the brush animation if you want to cover all the area of the// image as well as allow the transition to play at a reasonable (fast) speedvar images = ["cardirty3", "car"]; // linkage ID list for bitmaps to transition to and from
Basically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
I'm building a website made up of different swf pages. After some initial troubles, I have now managed to connect each one and they now all link to each other, however I have a couple of strange problems that I cannot work out.I have one page that contains a non-editable text scroll box, which when previewed in the seperate file works fine, but when it appears in the test for the linked files the scroll box turns into a blank editable text box. I don't understand why this is happening?
My second problem is with my photos page. The page has image thumbnails for the user to click on which displays a larger version of the photo using fade in animation. Again, this works fine when I preview the individual page, however when I test it through the linked files the animation automatically plays and cycles through all the photos. It doesn't do it when previewed individually.
Does anyone have any ideas? I'd be so grateful as I need to have this sorted by the end of the day. I'm using CS4.
So I used flash for some relatively extensive movies back in the MX days, but haven't done much with it since. I'm trying to build a relatively simple movie now in the newest version of the software, but I'm having some trouble.I want to create various smaller movie clips with animations in them, then drop them into the main timeline and have them animate automatically when the playhead hits them. However, when I view the movie (or test it) all I get is the first frame, they don't animate.Did I set up the document wrong or something, or is this something basic I missed in the newer versions? Is there a better way to structure this?
HI've created a loader/container that houses 5 banner SWFs. The first banner loads as a default and using preview thumbnails which appear after hoving over the lower section of the container, you can jump to the banner of your choosing. ie. after banner 1 loads you hover over the bottom of the container, 5 previews appear, you click on let's say the second preview and the container unloads banner 1 and then loads banner 2 etc. See link below for the banner I created.The container is empty and loads the banner SWFs from an external server to save file size.My issue is I would like, for the banners to automatically loop 1-5 until you choose a preview which pauses the looping. To see the rest of the banners you would either continue clicking on the previews or press play.
Code attached for the container FLA file. container codeimport com.greensock.*; import com.greensock.easing.*;
I am developing a presentation with data showing up through charts to run in a booth. It generally runs automatically. I want that to be interactive too. If somebody entering the booth want to check the data on clicking on the elements on the presentation.
i made a player based on the 'Video Basics' series and would like to disable the auto play. I've only found posts dealing with stopping auto play in the XML version and I can't figure it out.
I assume that I must modify the early part of the script?
Code: Select allvar nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.setBufferTime(10);
I want to make the kirupa slideshow that loads in movieclips instead of images. This is a huge multimedia project and the movieclips will each have a lot of text and graphics in them. I want it to autoplay AND have manual controls like "back" and "next".
I'm not too familiar with autoplay, except in a timeline. How can I make this work if everything is in a movieclip on the first frame? Do I need to use the timeline or scenes or can it be done with out them?
to clarify... I have 20 buttons at the top. Clicking each one of them will open a different movieclip into an empty mc in the middle of the stage. I have back, next and autoplay buttons at the bottom. I want the user to be able to manually control the movies AND to autoplay.
I have a flash videoplayer that playing automatically when enter the site, it makes the site become slow to load, actually there is button called 'Play Video'. Ican see a code in the action panel in the first frame
I have an animation that's heavy and needs to go into the flvPlayback component. It needs to pause automatically and call a sound effect that repeats until the user clicks the play button which is a movie clip that appears via addChild(). It's being loaded by an external swf currently. It works now, just takes a while to load.\