Actionscript :: Remove Auto-play Function From A Flash Videoplayer?
Nov 1, 2011
I have a flash videoplayer that playing automatically when enter the site, it makes the site become slow to load, actually there is button called 'Play Video'. Ican see a code in the action panel in the first frame
1) What is the recommended/best practice method for loading videos (flv, f4v, mp4, etc.) from a play list. Some of the files might be on the local file system, some might be on a streaming server and uses rtmp.
2) Does the VideoPlayer.play internally use NetStream/NetConnection objects? I could get the files to play using both these methods - not sure if one is better than the other. I didn't see any references about streaming in the VideoPlayer.play method - but it does work with rtmp URLs!
3) For a long running standalone application, how do I make sure the VideoPlayer/NetStream objects are properly released/garbage collected? Right now I am closing the netstream/netconnection after playing every file - mainly because I do not know which server/file system the next video is being loaded from.
I am playing multiple short video clips behind each other and I want it to look like it is one continuous video. Is there a way to stich them together so that it's unnoticable when you set a new video source.
At the moment I am having a problem where a black frame is inserted when I set a new video source. The order of events seems to be something like this[code]...
I'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.
However, my issue is that once the flashback scene ends and the external video closes, I'm not sure how the main story will resume. Is it possible for it to auto-play (resume) in some way? My last resort would be to have the viewer select a play button - this is only because I do not want a break in the narrative and want to limit the amount of clicks the viewer has to make.
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
The video seeks normally when first playing but when it finishes i canīt seek the video again. I used a listener to call a function after the event TimeEvent.COMPLETE occurs(video finishes). In the function i call the function player.seek(20) for example but it doesnīt work. The video keeps in the end of it.
I have a series of videos in the project I am working on and I do not want them to auto play once loaded, I want the user to click the play button to start, how do I do this? I am using AS2 on CS3, the video is on progressive download from the server, I tried a couple behaviors, but none did what I was going for.
When I export my flash movie to be hosted then embed it on my site (myspace) the flash banner(no controls) doesn't AutoPlay. I checked and unchecked Paused at Start in the publish settings, published and exported, but both times when I hover/click on the blank/unloaded movie the menu shows the Play option unchecked. My file has a preloader and the movie/content starts on frame 2. I have CS4/AS3.have the movie autopaly on it own. (I wish Adobe would have named the option Autoplay instead of Paused at Start,I wonder who came up with that).Here's my code:
Code: Select allstop(); var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
It's very often in game we need a clip auto-remove when an animation finished. In AS2 I attached a clip on the scene, then on a keyframe of this clip (which is in the library) I wrote this.removeMovieClip(). That's all and all worked good. Now in AS3 I make like that :
ActionScript Code: var mc1:mc=new mc(); addChild(mc1);
and in one keyframe of the clip I write :
ActionScript Code: removeChild(this); //I also tried : removeChild(MovieClip(parent).mc1);
I see my clip on the scene but I get an error when it's time to remove it. What change to make it works?
took me like 20 minutes to get why my code is not functionning... this line: tempRef.x=(limitL-dist-tempRef.width/2)+(tempRef.width+dist)*(i+1); after auto format becomes like this: tempRef.x=limitL-dist-tempRef.width/2+tempRef.width+dist*i+1; that's not the same thing at all...may I know why this is happening?
I have the same flash file uploaded to two servers. It seems to work perfectly fine on one (IE, Firefox and Chrome) but on the other it works only on Firefox, not even chrome.
The thing is I guess the flash file does load, but until I right click and click play, the file does not start playing.
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
I am using this AS3 script and cannot figure out how to disable the auto-play on load of the swf.
var musicReq: URLRequest; var thumbReq: URLRequest; var music:Sound = new Sound(); var sndC:SoundChannel; var currentSnd:Sound = music; var position:Number; [Code]...
i have this code for my music player but i only want to music to play if the play button is pushed. what should i add or how should i modify this code to make that happen?
var url:String = "";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);var sc:SoundChannel=sound.play(); var startTime:uint=0;
Does anyone know how to turn off autoplay, using actionscript, of swf/flv?
I'm trying to showcase four videos on the same page of a website. each video is a generic media player created in flash. when i test the movie, all the videos start playing at once.
Also, if possible is there a way to have all four videos in the same media player?
Isn't there a simple "remove all children" function in flash? I don't understand why this code isn't working. I add children via: for (var i in project_array[cp].project_type_clips){ container.header.type_loader.addChildAt(project_array[cp].project_type_clips[i],i); loadCount++ }
And then remove them via: for (var i in project_array[cp].project_type_clips){ container.header.type_loader.removeChildAt(i); }
But I get an error that the supplied index is out of bounds, and yet one clip is still left on stage. Likewise, if I try to add them without levels, like this: for (var i in project_array[cp].project_type_clips){ container.header.type_loader.addChild(project_array[cp].project_type_clips[i]); loadCount++ }
And remove: for (var i in project_array[cp].project_type_clips){ container.header.type_loader.removeChild(project_array[cp].project_type_clips[i]); } I get the same error.
I need to autoplay youtube video as I click on its thumbnail.Since IE doesn't support <EMBED> tag I need preset all needed values in <OBJECT> and then create a new object with my parameters.So I did something like this:
var $newObject = jQuery('<object><param name="play" value="true"/>' + $oldObject.html() + '</object>'); // preparing virtual object on the fly. $thisObject.html($newObject.html()); //Creating new object
I'm almost done building a full flash site where it navigates by position of timeline.I just need a simple on/off button for a soundloop to loop and play automatically. the on/off button just simply turns it off (toggle is optional). on it doesn't have to resume, just start the pool again.
up.addEventListener(MouseEvent.CLICK, function clickFunc(event:MouseEvent):void { revealSpinner(event,51.42,1,spinner);
[Code].....
The above code adds a listener to a couple of MC's. Originally the methods were anonymous but I have named them clickFunc() in order to try an reference them in my remove listener.
Here is my remove listener code. Both of these snippets are in separate functions. The add listener method is called before the remove method.
At work we have a lot of AS3 code that conditionally performs logging or assertions like so:
[Code]...
Is there any way to do something similar in AS3, or do we have to do the conditional compilation blocks around everything? I have been looking around manuals but have found nothing useful yet.
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like: