It's very often in game we need a clip auto-remove when an animation finished. In AS2 I attached a clip on the scene, then on a keyframe of this clip (which is in the library) I wrote this.removeMovieClip(). That's all and all worked good. Now in AS3 I make like that :
ActionScript Code:
var mc1:mc=new mc();
addChild(mc1);
and in one keyframe of the clip I write :
ActionScript Code:
removeChild(this); //I also tried : removeChild(MovieClip(parent).mc1);
I see my clip on the scene but I get an error when it's time to remove it. What change to make it works?
took me like 20 minutes to get why my code is not functionning... this line: tempRef.x=(limitL-dist-tempRef.width/2)+(tempRef.width+dist)*(i+1); after auto format becomes like this: tempRef.x=limitL-dist-tempRef.width/2+tempRef.width+dist*i+1; that's not the same thing at all...may I know why this is happening?
I have a flash videoplayer that playing automatically when enter the site, it makes the site become slow to load, actually there is button called 'Play Video'. Ican see a code in the action panel in the first frame
I use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:
i = 1 ii = 100 while(i < ii){
[Code]....
I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.
In my game when you finish the level it goes to a framelable saying welldone bla bla bla.xcept the enemys still appear moving on the screen? I dont know how to stop that..?
I can't seem to remove the movie clip referenced by "ghost". I've verified that I'm targeting things correctly because i can change the alpha of ghost with the "onMouseUp" event, but I can't remove it?!
I have 3 buttons that on press attaches a movie clip.Is there a way to detach the movie clip b/c there are several other buttons for the user to click and this first movie clip will not remove? this is the code that is on the 1st button
on (press){ this.createEmptyMovieClip("Test_mc", this.getNextHighestDepth()); Test_mc.attachMovie("Colors", "Colors", emptyMC.getNextHighestDepth(), {_x:20, _y:100});
how do i remove a movie clip from the stage that is on the stage from authoring? i know removeMovieClip works for attached or created clips... but not clips that are already on the stage.
i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader(); addChild(myLoader2); var url:URLRequest = new URLRequest("images/longsfinal.swf"); myLoader2.load(url);
I have a movieClip on stage _root.myClip. I have attached several clips to this clip. Now after some random amount of time I need to remove all these clips. One catch though I can't remove the original clip and I dunno if its a good practice to store movieClip references in arrays for later retrieval cause there are gonna be around 1000+ subclips at any given point of time. (This is the logic so I cant change that)I have also tried for-in loop but it doesnt work for me. I doesn't remove all the clips and also removes functions if there are any. I tried to check for funtions with typeof but it returns "string" not "function".What are the memory specifications for Flash MX 2004 Pro? I mean how much memory does flash take for references like C takes 4 bytes for a pointer
I'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.
However, my issue is that once the flashback scene ends and the external video closes, I'm not sure how the main story will resume. Is it possible for it to auto-play (resume) in some way? My last resort would be to have the viewer select a play button - this is only because I do not want a break in the narrative and want to limit the amount of clicks the viewer has to make.
I have a very simple movie clip in my library with a linkage id of view. with a bmp in it 2000x760.I have a text field to which i'm outputting System.totalMemory via EnterFrame event.and two buttons one to attach the view and the other to remove it. Everything works fine and I am doing everything i know how to clean up after myself as far as the linked view goes when removing it which isn't much just removeChild and setting the ref to it to null.Now the issue is that when i run the swf either in ide or stand alone i get a memory jump when the clip is attached which is fine and great but when i remove the clip memory never gets freed >< I know this has to do with a greater CS issue with gc and all that, but How can i get memory free up with i remove the clip?Lastly I am runing System.gc() when i remove the clip (this can't be the answer? / its not doing anything)
how can I remove a movie clip on MOUSE OUT? What am I doing wrong here that is giving me this error?Error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at MethodInfo-14()out.Code Used:
For some reason the mc is not removed from the stage when my preloader is finished loading ...
function Preloader(event:ProgressEvent):void { var mc:preloader = new preloader(); var percent:Number=Math.round(event.bytesLoaded/event.bytesTotal*100); addChild(mc);
I copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
The problem which I am facing is that I have a video clip which has a black background. Now the website which I am working on has images in it. When i load this video clip externally by the action loadMovie("fire.swf", 2); the black background of the video clip also starts showing. I want this video clip to be transparent "without the black background".I have googled it, but all explains the "transparent Flash overlay", which is done with the HTML tags i.e <param NAME="wmode" VALUE="transparent">.
I have a movieClip on stage _root.myClip. I have attached several clips to this clip. Now after some random amount of time I need to remove all these clips. One catch though I can't remove the original clip and I dunno if its a good practice to store movieClip references in arrays for later retrieval cause there are gonna be around 1000+ subclips at any given point of time. (This is the logic so I cant change that)
I have also tried for-in loop but it doesnt work for me. I doesn't remove all the clips and also removes functions if there are any. I tried to check for funtions with typeof but it returns "string" not "function".
What are the memory specifications for Flash MX 2004 Pro? I mean how much memory does flash take for references like C takes 4 bytes for a pointer
I have a main movie, and I have an external movie. I have a button in my main movie and an empty movie clip. When you hit the button, it loads the external movie in the empty mc. That external movie is 90 seconds long, but I want it to unload and go back to the main movie when its finished. I think I need to put something in the actual movie clip so that when it gets to end, it removes the movie clip and that disappears.
Whats the best way to achieve this? Should I make it invisible? Or unload movieclip? or is there a remove movieclip?
is there a way to remove all children mcs from a movie clip in a way similar to
if (mc.numChildren) mc.removeChildAt(0);
(which is AS3 by the way) but for AS2? I need to "empty" a container movie clip from movie clips duplicated in it through attachMovie, so i can load other stuff AFTER its emptied