Remove A Movie Clip After 10 Seconds When It Was Called?
Dec 8, 2007How can i remove a movie clip after 10 seconds when it was called
View 1 RepliesHow can i remove a movie clip after 10 seconds when it was called
View 1 Repliesi have a movieclip on my stage called dude inside the moviclip is a frame with a movie clip called axeframe with yet another movie clip called axe. what i want to do is make a hittest in the axeframe a so that when the axe (only axe not the character) hits an enemy(named enemy) on the stage he will disappear. this is my code:
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I am having issues with startDrag(). I have a movie clip called circle. Inside circle, I have a movie clip called circleFill and another called circleOutline.onEnterFrame, this movieClip is duplicated 4 times.
When I use this:
private function onPressNow(event:MouseEvent):void
{
startDrag();
}
IT DRAGS ALL 4 MOVIECLIPS.
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how can I make it drag my movieClip called circle? (meaning both circleFill and outlineFill)
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 Repliesi'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work this is the code:
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do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
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I wouild like to Play a movie clip in a movie like once every 120 seconds. Are there actionscripts whichs does this? Using Flash MX....
View 3 RepliesUsing Flash CS3 and as2.
I'm trying to get my movie clip to appear after 1 second then disappear after five seconds.
In it's class action script file I have this code which should remove the clip 5 seconds after it loads:
class monktainer extends MovieClip
{
function destroy()
{
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I have a text box movie clip called Text_mc. The Text_mc contains the number "1".I need this number to be updated daily at 12:00am by adding "1" to the existing number. Actually it is like a counter, but it counts days from the number given in Text_mc. Daily it adds a number to the existing number at 12:00am.
View 5 Repliesi'm trying to run a loop, so a sequence of movie clips, one after the other, should "blink" as a wave.Tried the code below, without success. nothing happens. What could be wrong? The movie clips are named "menu1" thru "menu11".
Code:
function ondaMenu (){
for (var i:Number = 1; i < 12; i++) {[code].....
I use FlashMX and made a basic flash movie with one movie clip. (movie clip contains frame by frame animation using images rendered at AE) How can I make the movie clip stop after a specified number of seconds? Client wants to be able to change the seconds when needed. So a text file along with swf file including number of seconds...?
View 2 RepliesI use FlashMX and made a basic flash movie with one movie clip. (movie clip contains frame by frame animation using images rendered at AE) How can I make the movie clip stop after a specified number of seconds? Client wants to be able to change the seconds when needed. So a text file along with swf file including number of seconds...?
View 2 RepliesThe code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
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I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
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I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
if i have a movie clip with the instance mov1 and a button on a different layer called button1.. how can i make mov1 blur using action script?
View 5 RepliesIn the game I am building I need every 5 seconds a function to be called. The function looks like the following:[code]How would I go about making a time that pretty much counts to 5 and then resets itself again?
View 5 RepliesI have created a movie clip button but am stuck with the actionscript. I have created the rollover and rollout for this movie clip button but i want it to do 2 things after this i want it to go and stop on the first frame of a movieclip which has my content on it called portfoliogallery_mc (which is also the same instance name for it) when you then click the button i want it to go and play frame 11 of that movie clip portfolio gallery_mc. Here is my current actionscript i HAVE Flash 8 on my comp that i am currently using. Please note my actions are on a layer called actions and not on the movieclip button itself. nxtimagetwo_mc (is the movie clip button/instance of mc)
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i want to creat a script that if my movie clip is idle for 5 seconds (or some period of time) with out someone moving there mouse over it, that it returns back to the original state.
View 6 RepliesI need to know how to make a button called Textchange that detects if the movie clip Meditext is playing, and if it is then largetext will start playing and Meditext will stop. But if it isn't playing, then nothing happens.
View 2 RepliesWhat is the code I use to find out how many movie clips are inside a movie clip and then remove them?
clips = some_mc.numberOfClipsAtThisLocation;
clips.RemoveEmAll;
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
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I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
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How to create a script when I want to show a mc called bgstar after 2 seconds?[code]
View 1 RepliesI use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:
i = 1
ii = 100
while(i < ii){
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I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.
In my game when you finish the level it goes to a framelable saying welldone bla bla bla.xcept the enemys still appear moving on the screen? I dont know how to stop that..?
View 3 RepliesI can't seem to remove the movie clip referenced by "ghost". I've verified that I'm targeting things correctly because i can change the alpha of ghost with the "onMouseUp" event, but I can't remove it?!
Code:
_root.compareTable.bizDragger0.onPress = function() {
ghost = _root.attachMovie("bizTypeDragger", "bizDraggerGhost", _root.getNextHighestDepth());
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I have 3 buttons that on press attaches a movie clip.Is there a way to detach the movie clip b/c there are several other buttons for the user to click and this first movie clip will not remove? this is the code that is on the 1st button
on (press){
this.createEmptyMovieClip("Test_mc", this.getNextHighestDepth());
Test_mc.attachMovie("Colors", "Colors", emptyMC.getNextHighestDepth(), {_x:20, _y:100});
var eliminateMe:MovieClip = _root["Target" + i]
trace(eliminateMe)
arrowActive = false;
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I'm creating a game and am having issues removing a movie clips.
I currently have:
Code:
_root.attachMovie('slider', 'slider_mc', -1);
and I'm trying to remove it when the timer goes to "0"... like so:
Code:
var seconds = 10;
var miliseconds = 10;
function tellTime() {
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i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader();
addChild(myLoader2);
var url:URLRequest = new URLRequest("images/longsfinal.swf");
myLoader2.load(url);