I have as3 flash page in that page I have two buttons with each calling an external .swf file. What I want is when I call in the second .swf or vise versa is for the 1st .swf to disapear so it is not sitting under the 2nd. swf. I want the movie clip to dissapear because if it has sound in it it will play even if the 2nd .swf is clicked. The code that I'm using is
var image11 =new Loader(); lights_btn.addEventListener(MouseEvent.CLICK, greenmove11); function greenmove11(event:Event):void {
[code]....
So how can I make it so that when I press fireworks_btn that the light.swf disappears?
How do I remove a movie clip from the main movie?I've tried setting the alpha,but technically it is still there.Removing and deleting movie clip only works if the movie clip is duplicated and I don't want the movie clip duplicated.
I use FlashMX and made a basic flash movie with one movie clip. (movie clip contains frame by frame animation using images rendered at AE) How can I make the movie clip stop after a specified number of seconds? Client wants to be able to change the seconds when needed. So a text file along with swf file including number of seconds...?
I use FlashMX and made a basic flash movie with one movie clip. (movie clip contains frame by frame animation using images rendered at AE) How can I make the movie clip stop after a specified number of seconds? Client wants to be able to change the seconds when needed. So a text file along with swf file including number of seconds...?
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
Im having is that if I navigate to another scene the movie clip/image remains on top of the new scene. This particular scene has four buttons that jump to different frame labels in this scene. There are also two buttons at the bottom of the page that take you to a new scene. Ive tried multiple lines of code to terminate the image or movie clip when the user navigates to another scene or page. But it just remains.
I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
I have a problem and I would like to understand it for once and for all ecause I run into this problem all the time.I added a movie clip in frame 2, now I have 7 more frames, I have a nav menu that goes to each of those frames, I want to remove the movieClip I created in frame 2, I want to remove it from all the movie after frame 2, I wrote:
removeChild(field);
in frame 3, it does remove the mc in frame 3 but not in frame 4 5 6 or 7?
I have a timeline with 12 frames, in frame 7 I added a movie clip to the stage:
var pContainer:MovieClip = new MovieClip;addChild(pContainer);var myLoader1:Loader = new Loader();pContainer.addChild(myLoader1);var myRequest1:URLRequest = new URLRequest("flash/products.swf");myLoader1.load(myRequest1);pContainer.x =
I have a simple Flash website with the sections laid out the timeline with labels In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing Visually it's not seen but the sound still plays.I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1); var imagesNumber:Number = 5; for (i=1; i<=imagesNumber; i++) {
When i click an image i want to attach a animated movie clip with that image, i tried attach movie for that concept and its working fine, but i want to remove that animated movie clip when the same image is clicked again, how to check whether the animated movie clip is attached with the image
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
i first declared an array. var mycar:Array = new Array(); // this array will actually store many movie clips
then button.addEventListener(MouseEvent.CLICK,createcar ); function createcar(event:MouseEvent):void { mycar[i]= new car3(); // car3 is a movieclip which i export for actionscript from library addChild(mycar[i]);
I have various movie clips that play when a button is clicked.My first movie clip (instance name is "MCABOUT") which plays on the press of the button called "about". I have another movie clip (instance name is "MCPORTFOLIO") which plays when another button called "portfolio" is pressed. I have a stop() applied within each movie clip so that they stop playing once they reach their end frames. My question is: How do I get the "ABOUT" movie clip to disappear from the stage when I click the button for "PORTFOLIO" and how do I apply this to make any additional movie clips disappear from the stage once another button is clicked so that the movie clip attached to that button plays (in other words, whatever movie clip is presently on the stage disappears)?
i want to creat a script that if my movie clip is idle for 5 seconds (or some period of time) with out someone moving there mouse over it, that it returns back to the original state.
i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:
I am having a bit trouble removing a movieclip properly from memory.In the onComplete event I use this to add the swf content to my clip
[code]....
The removeChild is double here just for savty But the trace command from the clip I loaded continues to put somthing in my output window. So it still keeps running and it isn't even stoping.
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .the lines all are removed by this (_root.newgrid1.clear()) method.the problem is that i was only able to remove one round shape from the stage using remove movie clip method,ow can i remove all the attached movie by the reset button from newgrid2?
################################################## ## this is the method i used to remove the clip _root.reset.onRelease = function ()
i'm trying to remove a function from a movieclip, is there a way of doing this, so I keep the movieclip on stage but removes the onPress etc? I'd also want to be able to reapply that function the movieclip later.
how to remove a mc when another mc is clicked.The movie clips are pages and if you check the link you will see the pages aren't removed they simply stay on the page when the new mc appears.This is the relevant part of the .as which appears to have a remove code but doesn't seem to take affect.
------ function navigate (e:MouseEvent):void { trace (e.target.name);
I want to gain knowledge outside of the class.I have 4 buttons that each load different external swf and load properly the probelm i have is i cant remove them. this is my trouble. I have tried the remove child but it cant be that easy and it doesnt work. i must be going wrong.when i go to remove one single child it remove the the latest child but wont remove every child that i want so the MC is clear and ready for the nest button to load the swf.heres my code so far.
The portal in my game is suppose to be unlocked after you collect all the coins. The portal is locked but when I go over a coin it neither adds to the variable or removes the movie clip by instance name of coin1 coin2 and coin 3.also if the remove movie clip doesnt need _root I've already tried it without it I know that is not the problem.
var openportal = 0; function moveStuff() { //-Very long code that is working. [code]..........
I've been trying to find this topic on the internet for what seems like forever but haven't had any luck. What I'm trying to do is remove a child movie clip and have an alpha transition when it is removed.
What I have so far can be found at: [URL]
Basically what I'm trying to do is when the video player is closed, instead of simply disappearing, I want it to fade to an alpha value of zero
this is the code I have so far:
ActionScript Code: stop (); MC_btn.addEventListener(MouseEvent.CLICK, vimeo_embed); function vimeo_embed (e:MouseEvent):void { var OpenEmbedPlayer:Vimeo_MC_PU = new Vimeo_MC_PU();
Adding / removing children (could be 10 times every few seconds)These children also have several animations associated with them
or
Adding all children once, and simply placing them out of stage view, and calling them back when needed to the stage (these will be still be running through their animation sequence while offstage, or they can be stopped) child.x -= 10000;