ActionScript 3.0 :: Adding And Removing A Movie Clip?
Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Mar 23, 2012
The portal in my game is suppose to be unlocked after you collect all the coins. The portal is locked but when I go over a coin it neither adds to the variable or removes the movie clip by instance name of coin1 coin2 and coin 3.also if the remove movie clip doesnt need _root I've already tried it without it I know that is not the problem.
var openportal = 0;
function moveStuff() {
//-Very long code that is working. [code]..........
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Dec 11, 2009
I have as3 flash page in that page I have two buttons with each calling an external .swf file. What I want is when I call in the second .swf or vise versa is for the 1st .swf to disapear so it is not sitting under the 2nd. swf. I want the movie clip to dissapear because if it has sound in it it will play even if the 2nd .swf is clicked. The code that I'm using is
var image11 =new Loader();
lights_btn.addEventListener(MouseEvent.CLICK, greenmove11);
function greenmove11(event:Event):void {
[code]....
So how can I make it so that when I press fireworks_btn that the light.swf disappears?
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Jan 31, 2009
I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.
Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......
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Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
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Feb 24, 2003
How do I remove a movie clip from the main movie?I've tried setting the alpha,but technically it is still there.Removing and deleting movie clip only works if the movie clip is duplicated and I don't want the movie clip duplicated.
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Sep 16, 2009
Im using this code to generate an empty movie clip that loads an external .png file:
_root.createEmptyMovieClip("container", 1);
container.createEmptyMovieClip("mc", 1);
container.mc.loadMovie("STEVE_big.png");
container._x = 550;
container._y = 5;
Im having is that if I navigate to another scene the movie clip/image remains on top of the new scene. This particular scene has four buttons that jump to different frame labels in this scene. There are also two buttons at the bottom of the page that take you to a new scene. Ive tried multiple lines of code to terminate the image or movie clip when the user navigates to another scene or page. But it just remains.
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Nov 3, 2010
Using Flash CS3 and as2.
I'm trying to get my movie clip to appear after 1 second then disappear after five seconds.
In it's class action script file I have this code which should remove the clip 5 seconds after it loads:
class monktainer extends MovieClip
{
function destroy()
{
[Code].....
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Nov 19, 2009
I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
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May 17, 2010
I have a problem and I would like to understand it for once and for all ecause I run into this problem all the time.I added a movie clip in frame 2, now I have 7 more frames, I have a nav menu that goes to each of those frames, I want to remove the movieClip I created in frame 2, I want to remove it from all the movie after frame 2, I wrote:
removeChild(field);
in frame 3, it does remove the mc in frame 3 but not in frame 4 5 6 or 7?
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May 3, 2010
I have a timeline with 12 frames, in frame 7 I added a movie clip to the stage:
var pContainer:MovieClip = new MovieClip;addChild(pContainer);var myLoader1:Loader = new Loader();pContainer.addChild(myLoader1);var myRequest1:URLRequest = new URLRequest("flash/products.swf");myLoader1.load(myRequest1);pContainer.x =
[code].....
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Nov 20, 2010
I have a simple Flash website with the sections laid out the timeline with labels In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing Visually it's not seen but the sound still plays.I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result
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Sep 27, 2011
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 5;
for (i=1; i<=imagesNumber; i++) {
[code]....
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May 6, 2008
When i click an image i want to attach a animated movie clip with that image, i tried attach movie for that concept and its working fine, but i want to remove that animated movie clip when the same image is clicked again, how to check whether the animated movie clip is attached with the image
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Jun 22, 2009
i first declared an array. var mycar:Array = new Array(); // this array will actually store many movie clips
then button.addEventListener(MouseEvent.CLICK,createcar );
function createcar(event:MouseEvent):void
{
mycar[i]= new car3(); // car3 is a movieclip which i export for actionscript from library
addChild(mycar[i]);
[Code]...
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Jun 1, 2011
I have various movie clips that play when a button is clicked.My first movie clip (instance name is "MCABOUT") which plays on the press of the button called "about". I have another movie clip (instance name is "MCPORTFOLIO") which plays when another button called "portfolio" is pressed. I have a stop() applied within each movie clip so that they stop playing once they reach their end frames. My question is: How do I get the "ABOUT" movie clip to disappear from the stage when I click the button for "PORTFOLIO" and how do I apply this to make any additional movie clips disappear from the stage once another button is clicked so that the movie clip attached to that button plays (in other words, whatever movie clip is presently on the stage disappears)?
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Jul 25, 2009
i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:
PHP Code:
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
[code]....
and now im trying to figure out if i can use this code on a movie clip already on the stage, instead of a bitmap in the library
does anyone know how?
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Jan 21, 2011
I am having a bit trouble removing a movieclip properly from memory.In the onComplete event I use this to add the swf content to my clip
[code]....
The removeChild is double here just for savty But the trace command from the clip I loaded continues to put somthing in my output window. So it still keeps running and it isn't even stoping.
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Jul 19, 2007
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .the lines all are removed by this (_root.newgrid1.clear()) method.the problem is that i was only able to remove one round shape from the stage using remove movie clip method,ow can i remove all the attached movie by the reset button from newgrid2?
################################################## ##
this is the method i used to remove the clip
_root.reset.onRelease = function ()
[code].....
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Feb 16, 2009
i'm trying to remove a function from a movieclip, is there a way of doing this, so I keep the movieclip on stage but removes the onPress etc? I'd also want to be able to reapply that function the movieclip later.
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Apr 2, 2011
how to remove a mc when another mc is clicked.The movie clips are pages and if you check the link you will see the pages aren't removed they simply stay on the page when the new mc appears.This is the relevant part of the .as which appears to have a remove code but doesn't seem to take affect.
------
function navigate (e:MouseEvent):void {
trace (e.target.name);
[code]....
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Nov 17, 2011
I want to gain knowledge outside of the class.I have 4 buttons that each load different external swf and load properly the probelm i have is i cant remove them. this is my trouble. I have tried the remove child but it cant be that easy and it doesnt work. i must be going wrong.when i go to remove one single child it remove the the latest child but wont remove every child that i want so the MC is clear and ready for the nest button to load the swf.heres my code so far.
Code:
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[code].....
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Sep 27, 2009
I've been trying to find this topic on the internet for what seems like forever but haven't had any luck. What I'm trying to do is remove a child movie clip and have an alpha transition when it is removed.
What I have so far can be found at: [URL]
Basically what I'm trying to do is when the video player is closed, instead of simply disappearing, I want it to fade to an alpha value of zero
this is the code I have so far:
ActionScript Code:
stop ();
MC_btn.addEventListener(MouseEvent.CLICK, vimeo_embed);
function vimeo_embed (e:MouseEvent):void {
var OpenEmbedPlayer:Vimeo_MC_PU = new Vimeo_MC_PU();
[Code].....
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Jul 18, 2003
Okay i want to make it that when a ball hits a wall, it will dissapear, and in its place a new movie clip appears, i got the hitTest down and the visiblity, but i dont know how to attach teh movie to its location.
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Aug 4, 2009
in this tutorial [URL]
I am adding a input box in one of the movie clip example content2
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Mar 27, 2009
I have a function shuffling a array of numbers.How can I have each number correspond to a movieclip?Like if I have the number 4 comup first in my array, how can I have movieClip4 show up onto the screen?
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Jan 1, 2012
I've added a movie clip i've created to the stage and it works fine... the movie clip has 4 frame labels inside it with different content on each label. The main timeline has 4 buttons and I want to be able to click one of these buttons, it will load the movie clip (which it currently does) but goto a specific frame label within the movie clip. The below is a sample of the code from one of the buttons.
[Code]...
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Nov 20, 2009
I am transitioning into AS3 and I'm working a block that I can't quite figure out. I need to add a child (external image) to a movie clip and resize it. This is what I have thus far and it loads the image just fine:
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest(myOBJ.image));
productImage_mc.addChild(imageLoader);
[code].....
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Jul 5, 2010
I am trying to add x amount of movieclips to the stage with their own unique _x value. Also with each movie clip added i need to add an array with a smiler name. I tried this code.
Actionscript Code:
enemycount = 46;for (i=1; i<enemycount+1; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[0]; this.attachMovie("BrownFox", ["enemy"+i], 101, {_x:100, _y:219});}for (i=enemycount; i<51; i++) { this["currentenemy"+(i)]=_level0.enemydatabase[1];}trace (this.enemy1._x);trace (this.currentenemy45);
under the attachmovie I have ["enemy"+1] but when i trace enemy1 it returns undefined. But when I put ["enemy"+1] it returns the _x value. also if I put _x: i * 5, I only see one movie clip so I have a feeling they all have the same _x and_y value. basically I wanna be able to add 2 enemys to the stage with out over lapping, and the option to add 50 with out too much over lapping (would like to avoid overlapping by also giving various y depths, between 200 and 250)
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Apr 27, 2009
Im stuck with adding roleovers to my movie clip buttons. At the moemnt my button code is set so that once clicked it stays on a framewhich is another colour, it then stays that colour until another button is clicked. This works fine, but now I need to ad a rolover to each button that is the same colour as the button once clicked - my code goes like this
var buttons_array:Array=new Array(home_btn,showcase_btn,aboutus_btn,approach_btn,contact_btn);
for(var i:int=0;i<buttons_array.length;i++){ buttons_array[i].mouseChildren=false; buttons_array[i].buttonMode=true;
[Code]....
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