ActionScript 2.0 :: Dynamically Adding And Removing Movie Clips To Stage
Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
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Jan 31, 2009
I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.
Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......
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Apr 29, 2011
I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;
var myShell:shell_mc = new shell_mc;addChild(myShell);//
//---obviously these buttons are on stage already---buildBtn_mc.addEventListener(MouseEvent.CLICK, buildFunction);clearBtn_mc.addEventListener(MouseEvent.CLICK,
[Code]....
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Aug 27, 2008
Using an XML file, I am pulling a series of JPG images from my hard drive onto the stage. Each of these images will need to have different mouse events placed on them that will take the user to another part of the movie, or perhaps to a different scene.
The attached code successfully pulls the images to the stage -- as JPG images -- and spaces them. What i need to do is make each of them a
button or movie clip, each with a specific action (information which can be gleaned from the XML).
Eventually, I'll need to show images from this XML file based on user-selected criteria via some check boxes. And I'll also need to build some kind of "show next 9 images" and "show previous 9 images" functionality.
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Jun 5, 2009
How do you add several similar movie clips to the stage from the Document Class?
E.g. I've got four different movie clips called ball0_mc up to ball3_mc.
Also, how do I add each movie clip to random points within the stage parameters?
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Aug 4, 2009
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
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Mar 14, 2011
I have an array containing names of movie clips. I would like to loop through the array, and add the movie clips to the stage.
I have the following code, but obviously this doesn't work.
HTML Code:
var mcArray = [];
mcArray .push( "mc1" );
mcArray .push( "mc1" );
[Code]....
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code:
rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;
[Code].....
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Jan 15, 2010
Below is my code that works GREAT for using buttons to run functions that either create shapes or load a *.jpg image (I have attached image if you want to run the code and need the image)Problem: When I click on button 1 and it creates and drops my "square" as new movieclip named "stl" and then I go click on button 2 - it places the new shape onto of the first shape create from button 1.
I have tried removechild, removechildat, using numchildren-1, and I thought about creating an if else statement to remove previously placed movie clips from the stage before it runs and places a new instance on the stage but I can't get it to work.
[Code]...
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Dec 14, 2009
After a little break in AS3 I'm back... and facing a problem. For a school project I'm trying to make a side scroller game in which the player automatically moves right and has to avoid branches.Basically, depending on how well you do your speed (var) gets updated. After certain 'distance' (fake of course, as the player stays centered) I would like a n instance of Branch_MC to appear. Also, when that instance's x property reaches -20 I would like it removed.I'd need approximately 135 branches so creating variables isn't really an option.
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Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
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Jan 21, 2009
I've created a drop down list and populated it with dynamic buttons. (I made a DropDown_btn class with a dynamic text field in it and then filled the button text from an xml file). On rollover I tint the button blue and then set the tint back to black on rollout. When you click on the button I'd like it to stay blue until a different button is clicked.
I thought on CLICK I'd run a function like this:
ActionScript Code:
function removeRollover(evt:MouseEvent):void {
evt.target.transform.colorTransform=c;
evt.target.removeEventListener(MouseEvent.ROLL_OUT, btnOut);
evt.target.removeEventListener(MouseEvent.ROLL_OVER, btnOver);
}
...and then I need to addEventListeners back to any button that doesn't have them and set that button back to black. I could do this by looping through an array of the buttons but I can't figure out how to access them as objects.
I also gave them each a property of "buttonValue" when I loaded them so I can access event.currentTarget.buttonValue (which in this case is a number from 1-5) but once again I can't figure out how I might leverage this information.
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Feb 6, 2009
I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.
basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.
[Code]...
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Oct 4, 2011
I am dynamically loading and removing movieclips from the stage.I am using this to remove them
ActionScript Code:
var n:int = rootElement.numChildren;
while (n--){
delete(rootElement.removeChildAt(n));
}
The movieclip does remove itself from the stage, yet I can still hear the audio continuing to be played by that movieclip. The audio in the movieclip was not being removed while playing. It is audio that is initiated later in the movieclip. I'm not sure if the delete is overkill, or not.
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Jul 31, 2009
I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
[Code]....
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Nov 17, 2006
If i attach 50 movie clips to content_mc. and then i run another function where i want to:
1. clear all of the attached movie clips on content_mc
2. repopulate content_mc with new movie clips
how do i clear content_mc?i want to just do a magic content_mc.clear like you do with the drawing junk.
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Jul 11, 2003
I am going to use the removeMovieClip("SomeMovie"); command. Is it possible to close multiple movie clips using only one of "removeMovieClip"? For example, i want to close movie1, movie2, and movie3.
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Apr 8, 2009
I have 3 buttons layed out in my design (more to come ultimately). Once you click on any of these buttons, they will add their corresponding movie clips to the stage (button 1 will add movieclip 1 to the stage, etc). Each of these movie clips are details of a project (I'm building a portfolio). Some of these movie clips will have Loader classes in them, loading external images into them for a slideshow.My problem comes in removing any previous movie clips from the stage when a new button is clicked (eg. click button 2 - movie clip 2 shows, click button 3 - remove movie clip 2 before adding movie clip 3 to the stage). I got it to work sorta, but the biggest problem comes with movie clips that have these Loader classes/images in them. When you click back to that project, you still see the last image loaded in that movie clip (like it was not cleared or reset when removed from the stage). How do I remove movie clips and all of their loaded children dynamically, while controlling them with buttons. Here is my sample code (the "showclip" function is where I need to fix my logic).
//Add the Nav Buttons to the stage
var btns_mc:MC_Btns = new MC_Btns();
btns_mc.x = 0;
[code].....
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Jul 22, 2009
I have a small, hidden button that runs the following code.
Code:
on (rollOver) {
for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
inside my movie clip, I have this
[Code]...
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Nov 7, 2006
Code:
function checkButton(buttonHit:MovieClip) {
if (buttonActive == true) {
buttonHit.onPress = function() {[code].........
I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?
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Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Feb 21, 2005
look at my attachment and you will see that it creates 10 little pieces of ammo. When u click on the background it should delete one of those movie clips. But it deletes 2 of them. the code for creating is on the first layer and the deleting is on the background button symbol(click on the background to find it if you don't know what im talking about). create code
[Code]....
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Mar 23, 2012
The portal in my game is suppose to be unlocked after you collect all the coins. The portal is locked but when I go over a coin it neither adds to the variable or removes the movie clip by instance name of coin1 coin2 and coin 3.also if the remove movie clip doesnt need _root I've already tried it without it I know that is not the problem.
var openportal = 0;
function moveStuff() {
//-Very long code that is working. [code]..........
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May 20, 2010
I'm creating a photo slide show that has the ability to go full screen. I have some elements which are always on the stage and some elements which I am adding from the library and/or creating in the code. When I issue the resize event, my stage movieclips are still on the stage and can be repositioned but the elements I created dynamically (most notably the thumbnails which I want to reposition) are gone.
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Dec 8, 2010
I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
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Jan 7, 2009
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to
load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
[Code]...
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
[Code]....
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Jun 19, 2009
So I want a dialog box (this is the movieclip) to pop up when I click a button and then go away when I click another button. This is what I came up with...
ActionScript Code:
eyebtn.addEventListener(MouseEvent.CLICK,popUp);
function popUp(event:MouseEvent):void
[Code].....
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Aug 29, 2009
I have an image (.jpg file) in the library and I want to instantiate it dynamically through timeline code and then add it to stage. But I do not want to drag it and drop it from the library to stage, I want to keep it in the library and add it to stage through code only... how can I do that?
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