ActionScript 2.0 :: Removing Duplicate Movie Clips

Jul 31, 2009

I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:

[Code]....

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tweening multiple duplicate movie clips. This is the code i have so far:

ActionScript Code:
function makeTab() {
var begin:Number = (currentTab-1)*tabThumbMax;
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[Code]....

What this does is it puts 5X5 multiple duplicate mc's on screen and it all works but what im trying to do is tween them so that the first mc slides in to position say _x = 0 then the nxt mc slides to _x=30 then the nxt to _x=50 and so on.

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I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE

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I'm using this code to create a row of movies:

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var xPos:Number = 0;
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[Code].....

Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.

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I try to code an as3 where I need to duplicate a mc casted from objects, which are loaded from an XML file. My goal is to make a wrap around effects for animated menu icons that use separate swf files.this is the function I try to create, but my concern is in the else statement:

Code:
private function onItemLoaded(e:Event):void
{
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[code]....

in the copyFirst/Last declaration I try to dupe refFirst and refLast... but It seems not to be the good way (error).

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ActionScript 2.0 :: Disappearing Duplicate Movie Clips : How To Prevent

Jun 3, 2009

Version Used:Flash MX 2004 I am trying to generate a Page with 3 paragraphs,each text paragraph with some custom animation attached to every character.What i Did was:

1.Open a new document

2.Create a Dynamic Text Box,named it "letter_txt" for the instance name.

3.Converted this to a Movie Clip and named that instance "letter_mc".

4.Converted "letter_mc" into another movie clip "text_mc"

5.Went to editing mode and used some tweened animation on "letter_mc"

I followed steps 2-5 and created two other movie clips with "text2_mc"->"letter2_mc"->"letter2_txt" and similarly with "text3_mc"->...I followed nearly the same procedure as shown in [URL]

here's what i did in frame 1:

// -----------FRAME 1-----------------
myText="Top Cat! The most effectual Top Cat! Who's intellectual close friends get to call him T.C., providing it's with dignity. Top Cat! The indisputable leader of the gang. He's the boss, he's a pip, he's the championship. He's the most tip top, Top Cat.";

[code]....

The animation in My first Paragraph i suppose should be able to swivel ,but There is something unexpected about them.Also all the letters start disappearing at the start of the next "paragraph".I am very new to ActionScript and Flash.I tweaked the code a bit from the one given since I do not see how a movie clip "mcLetter" can have an attribute "text".

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ActionScript 2.0 :: Removing Dynamic Movie Clips?

Nov 17, 2006

If i attach 50 movie clips to content_mc. and then i run another function where i want to:

1. clear all of the attached movie clips on content_mc

2. repopulate content_mc with new movie clips

how do i clear content_mc?i want to just do a magic content_mc.clear like you do with the drawing junk.

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ActionScript 2.0 :: Removing Multiple Movie Clips?

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I am going to use the removeMovieClip("SomeMovie"); command. Is it possible to close multiple movie clips using only one of "removeMovieClip"? For example, i want to close movie1, movie2, and movie3.

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ActionScript 3.0 :: Removing Movie Clips That Have Loaders?

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I have 3 buttons layed out in my design (more to come ultimately). Once you click on any of these buttons, they will add their corresponding movie clips to the stage (button 1 will add movieclip 1 to the stage, etc). Each of these movie clips are details of a project (I'm building a portfolio). Some of these movie clips will have Loader classes in them, loading external images into them for a slideshow.My problem comes in removing any previous movie clips from the stage when a new button is clicked (eg. click button 2 - movie clip 2 shows, click button 3 - remove movie clip 2 before adding movie clip 3 to the stage). I got it to work sorta, but the biggest problem comes with movie clips that have these Loader classes/images in them. When you click back to that project, you still see the last image loaded in that movie clip (like it was not cleared or reset when removed from the stage). How do I remove movie clips and all of their loaded children dynamically, while controlling them with buttons. Here is my sample code (the "showclip" function is where I need to fix my logic).

//Add the Nav Buttons to the stage
var btns_mc:MC_Btns = new MC_Btns();
btns_mc.x = 0;

[code].....

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ActionScript 3.0 :: Removing Dynamically Created Movie Clips?

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I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;

var myShell:shell_mc = new shell_mc;addChild(myShell);//
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[Code]....

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ActionScript 2.0 :: Removing Multple Movie Clips At The Same Time?

Jul 22, 2009

I have a small, hidden button that runs the following code.

Code:
on (rollOver) {
for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
inside my movie clip, I have this

[Code]...

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ActionScript 2.0 :: [f8] Removing Event Handlers From Movie Clips?

Nov 7, 2006

Code:
function checkButton(buttonHit:MovieClip) {
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buttonHit.onPress = function() {[code].........

I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?

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ActionScript 2.0 :: Dynamically Adding And Removing Movie Clips?

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I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.

Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......

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ActionScript 2.0 :: Dynamically Adding And Removing Movie Clips To Stage

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OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]

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look at my attachment and you will see that it creates 10 little pieces of ammo. When u click on the background it should delete one of those movie clips. But it deletes 2 of them. the code for creating is on the first layer and the deleting is on the background button symbol(click on the background to find it if you don't know what im talking about). create code

[Code]....

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ActionScript 3.0 :: Increasing Idle CPU Usage When Removing/re-creating Heavily Animated Movie Clips?

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I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.

I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:

[Code]...

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here's my xml data looks like (list.xml)

Code:
<?xml version="1.0" ?>
<gallery>
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<menu maker="adobe2" software="photoshop"/>

[Code].....

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IDE :: Removing Duplicate Value In An Array?

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I have an array containing single alphabet in every index and some of them in the array are duplicates. I'm trying to pick an alphabet and if there is an alphabet in that array, I want it remove from the array.

so lets say if i have 3 "a" in the array, I want all 3 to be remove. But my function only remove one alphabet. How do i make it remove all 3?

Also another question is, if i reach the end of the array how to i remove it? if i use splice it doesnt seem that it will remove the last item in the array.

my code is very simple

for (var i:int = 0; i<alphabetArrayLength; i++) {
if (singleAlphabet_arr[i] == alphabetPicked) {
answer = singleAlphabet_arr.splice(i,1);
}
}

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ActionScript 3.0 :: Removing Duplicate Value In An Array?

Oct 26, 2009

I have an array containing single alphabet in every index and some of them in the array are duplicates. I'm trying to pick an alphabet and if there is an alphabet in that array, I want it remove from the array. so lets say if i have 3 "a" in the array, I want all 3 to be remove. But my function only remove one alphabet. How do i make it remove all 3? (var i:int = 0; i<alphabetArrayLength; i++) { if (singleAlphabet_arr[i] == alphabetPicked) { answer = singleAlphabet_arr.splice(i,1); } }

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ActionScript 2.0 :: Removing Duplicate Movieclips?

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I'm currently trying to make a cross-hair shooter game with an additional onstage character so that you not only shoot the AI, but also dodge using the arrow keys. The problem is, I have a code saying that if the AI hits the player unload the player, the AI, and the AI duplicates. The player and the AI are unloaded, but the AI duplicates are not! I tried fiddling with the code but just can't get it to work.

[Code]...

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I generated some duplicate text fields in actionscript via a for loop and just did the "addChild()" function to add each textbox to the screen. Now I would like to remove them, but how do I do this? Since the textfields all have the same name, I can't do a 'getChildByName()' function to remove them, and I also tried getChildIndex(), but I can't seem to get any of that working.

How do I delete the duplicate dynamic text boxes from the screen via Actionscript?

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ActionScript 2.0 :: Function For _root - Control A Movie Clips Current Frame By Another Movie Clips?

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I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
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ActionScript 2.0 :: Get The For Loop To Duplicate The Clips?

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I'm trying to make a bit stream across my page when you mouseover a button. The bit stream can be quite long, so I wouldn't think to do it by hand. I'm wondering how I would go about making the stream start out, and how I can get each bit to follow the other right behind it. (They're about 10 pixels wide) I can get the for loop to duplicate the clips, but I can't seem to get them in order.

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am attempting the following:1) Draggable duplicate move clips (got this working fine)2) Reset button to remove all instances of the duplicated movie clips (can't figure this out)

Here is my code so far:
for(i=0;i<100;i++) {
duplicateMovieClip(IED_mc,"IED"+i,getNextHighestDe pth());

[code]......

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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ActionScript 3.0 :: Removing Clips Using Array?

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If I use array to reference clips, what's the best way to remove the clips using that arrayHere's the basic example code with a way that seems to work. I want to know the best/proper way to remove from memory

Code:
var arrayListItems:Array = new Array();
function loadList(){

[code].....

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ActionScript 3.0 :: Buttons Removing Clips From Stage

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Below is my code that works GREAT for using buttons to run functions that either create shapes or load a *.jpg image (I have attached image if you want to run the code and need the image)Problem: When I click on button 1 and it creates and drops my "square" as new movieclip named "stl" and then I go click on button 2 - it places the new shape onto of the first shape create from button 1.

I have tried removechild, removechildat, using numchildren-1, and I thought about creating an if else statement to remove previously placed movie clips from the stage before it runs and places a new instance on the stage but I can't get it to work.

[Code]...

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