ActionScript 2.0 :: Removing Duplicate Movieclips?
Feb 29, 2012
I'm currently trying to make a cross-hair shooter game with an additional onstage character so that you not only shoot the AI, but also dodge using the arrow keys. The problem is, I have a code saying that if the AI hits the player unload the player, the AI, and the AI duplicates. The player and the AI are unloaded, but the AI duplicates are not! I tried fiddling with the code but just can't get it to work.
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Jul 17, 2009
how to remove duplicate values from xml although it successfully done using array but not in xml
here's my xml data looks like (list.xml)
Code:
<?xml version="1.0" ?>
<gallery>
<menu maker="adobe1" software="flash"/>
<menu maker="adobe2" software="photoshop"/>
[Code].....
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Oct 26, 2009
I have an array containing single alphabet in every index and some of them in the array are duplicates. I'm trying to pick an alphabet and if there is an alphabet in that array, I want it remove from the array.
so lets say if i have 3 "a" in the array, I want all 3 to be remove. But my function only remove one alphabet. How do i make it remove all 3?
Also another question is, if i reach the end of the array how to i remove it? if i use splice it doesnt seem that it will remove the last item in the array.
my code is very simple
for (var i:int = 0; i<alphabetArrayLength; i++) {
if (singleAlphabet_arr[i] == alphabetPicked) {
answer = singleAlphabet_arr.splice(i,1);
}
}
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Oct 26, 2009
I have an array containing single alphabet in every index and some of them in the array are duplicates. I'm trying to pick an alphabet and if there is an alphabet in that array, I want it remove from the array. so lets say if i have 3 "a" in the array, I want all 3 to be remove. But my function only remove one alphabet. How do i make it remove all 3? (var i:int = 0; i<alphabetArrayLength; i++) { if (singleAlphabet_arr[i] == alphabetPicked) { answer = singleAlphabet_arr.splice(i,1); } }
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Jul 31, 2009
I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
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May 11, 2010
I generated some duplicate text fields in actionscript via a for loop and just did the "addChild()" function to add each textbox to the screen. Now I would like to remove them, but how do I do this? Since the textfields all have the same name, I can't do a 'getChildByName()' function to remove them, and I also tried getChildIndex(), but I can't seem to get any of that working.
How do I delete the duplicate dynamic text boxes from the screen via Actionscript?
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Jan 15, 2009
I am designing a flash game and I am having a bit of trouble with the Actionscripting, I wondered if you might be able to help me? I will try and explain how the game should function and I attach a JPG that shows the rough layout as well, hopefully from that you may be kind enough to point me in the right direction.
How it should function The idea is you have a glass that you control, left and right keyboard arrows control left and right movements and it only moves on the _x axis and the _y axis always stays at it's current value, this works fine and I have managed to add actionscript to the glass movieclip to do this, the movement also has gravity and friction which means the glass slides on a little even when you move to go the other way.
Using the Glass you need to collect falling object movieclips, there are two types, good and bad. When you catch the good it adds to your score and when you catch the bad it deducts from your score.
The falling objects need to be random and I have successfully managed to get 1 movieclip to fall by using actionscript code and also I have managed to set the _x position as random each time , the actionscript to do this has been applied to the falling object.
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Mar 15, 2009
I'm trying to hitTest two duplicate movies clips. One is a bullet and the other is an enemy. I have them properly duplicating, but I cannot figure out how to detect a collision between the two. I've trying everything I can think of, and so far I've only been able to get the hitTest working between the original enemy and the bullet duplicates.Here is the code for duplicating the enemy:
Code:
bb++;
duplicateMovieClip(_root.target, "t"+bb, bb);
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Mar 24, 2011
I have created an external class for a particular movieclip and I would like to link a duplicated version of this movieclip to the same class file.
Problem is I can't seem to do it. Even if I state the class as the BASE class of the new movieclip and create another random class name for it.
Is there a way I can get around this so I can assign my duplicated clip the same class name ??
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Jul 23, 2006
I've created movieclips that duplicate and swap depths but I can't seem to get them to rotate. I want the mc to rotate when the rotate button is clicked. I have created a button file that executes the rotate function properly but I can't make it swap depths like the others. How can I get all of the functions into each object?
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Jul 3, 2006
I have yet another "I die-problem", not so drastic this time, though. I've only tried to solve it for two hours or so,it's killing me Well, as usual, I end up here, at the Kirupa forums.. and of course, l end up emptying the coffe-machine at work.. *runs for more espresso* It's an issue regarding the duplicateMovieClip function. I know how it works, and I know how to duplicate MovieClips using the function, however, I do have an issue figuring this out: Now, explained roughly:I have a MovieClip which contains yet another MovieClip. I want to duplicate both the MovieClip and it's child, but I want it to stay inside the parent MovieClip, just as the original MovieClip contained the original child.
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Aug 4, 2007
i found this file a while back ("dynamic_rotation") and i would like to rewrite it to place all the code in the _root on it's own layer.the duplicated squares don't move.here is the original code on the mc:
onClipEvent (load) {
y=100;
Angle_Inc=12;
[code].....
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Apr 11, 2011
that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it
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Aug 9, 2005
I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:
[Code]...
Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.
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Apr 8, 2007
I was wondering how to have collision detection between two differente duplicated movie clips. For example, a duplicated bullet hits a duplicated bird, how do I make it so that it detects collision when the duplicated bullet(bullet+x) hits the duplicated bird(bird+x)?
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Apr 9, 2008
I will have 5 type of buttons. Each type I will duplicate (+1) at some condition. Each button is sharing a same functions, just some difference in value and positions. Button type's name:bug1, bug5, bug10, bug20, bug50
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Jan 12, 2012
I have this current simple setup:
- MOVIECLIP1, with more than 30 run-time drawing shapes that modify on enterframe.
- and MOVIECLIP2, wich should contain an exact copy of MOVIECLIP1 drawed data.
The point is that MOVIECLIP2 will be as a "reflection" or "shadow" of movieclip1. I won't need to do any interaction with it, only apply filters. Is there anyway that this can be possible - rather than having to draw the same shapes twice on both movieclips?
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Jun 25, 2003
how can I adjust the _x and _y area positioning of this set of duplicate movieclips? 710 x 143 are the dimensions I would like the duplicateMovieClip to take place, but it is not the positioning. How can I fix this?
[AS]
duplicateMovieClip (flower, "mc"+i, i);
setProperty ("mc"+i, _x, random(710));
[code].....
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Jan 6, 2012
I'm creating a highscore list like this:
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.
The scores are displayed like this:
1 name score
2 name score
etc...
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Jan 6, 2012
I'm creating a highscore list like this:
[AS]function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
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Oct 15, 2010
Anybody any ideas on how to remove children from stage using AS3 if I store the reference to the objects in an array and they exist in different locations i.e they are not all children of the same parent?
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Feb 12, 2012
I'm developing a game.I've attached random movieClips from library. I've movieClips named picLeft1, picLeft2, picLeft3 and so on in library. Its working fine but i'm having problem removing it. the code below is for the attachment of movieclip. Here ranque is an array which stores randomly generated numbers up to 5 and HolderL is the movieClip in which I want to attach the movieClip. And q is a sprite.
for (var i:int = 0; int<3; i++) {
que_mc.push("picLeft"+ranque[i]);
var que_mc_class:Class = getDefinitionByName(que_mc[i]) as Class;
[code].....
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Jul 8, 2009
[URL]I've managed to get it all working though am having trouble extending it more. Basically I've got it set up so that when the used click on another button it loads another xml, basically going to another gallery.It works fine apart from the fact that when i change the gallery, if the previous one has more photos then they are left over in the thumbnails of the new one. So basically what i need to do is remove the created movie clips, when i click on a button then load the new xml file. I can get them using the following code, added onto the end of the tutorial:
Code:
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k],"thumbnail_mc.t"+k);
[code]....
Obviously this isn't what I want as it removes them just after they are created, i was just trying to figure out how to remove them! I've made this function global etc and had buttons use the function but it still wont remove them!The Full path to the created clips is contentHold.content2.gallery.thumbnail_mc.t[i], where i is the numer of photos in the gallery.I created another movie clip within the thumbnail_mc clip and could manipulte that so i'm guessing it has something to do with them being created dynamically?
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Apr 8, 2002
I was wondering if anyone could tell how I could go about removing or deleting movie clips that have been created with a for loop. Here is my code that I have attached to a movieclip on the main stage.
onClipEvent (enterFrame) {
for (i=1; i<=10; i++) {
duplicateMovieClip("_root.moveline", "_root.newline" + i, i);
[code].....
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May 8, 2010
i'm making a mini-game (part of a larger game) where worms pop up randomly on the screen. You can click on a spraycan do remove them all at once. After that it should repeat itself. But during the second wave, when I press my spraycan, it doesn't work anymore and it gives me this error:
[Code]...
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Sep 2, 2009
I have a bunch of copies of the same MovieClip that are dynamically created I want them to be stopped when the swf first starts.When I click on one of them I want that particular one to play.I think that I've figured out how to play a single MovieClip with event.currentTarget.play(); but I am stuck on how to stop all the clips from the start.I thought I could just use a instanceName.stop(); in my for loop, but no go.[code]I'm an artist working on a piece where I am cataloging sound recordings from people (eventually recorded live from the site... but that's a battle that I'll deal with in phase 2 and after I have a bit more actionScripting under my belt).I just wanted to explain myself a bit since Kglad, Ned, and dmennenoh have helped me a bunch through the development of the project.If your interested you can check out some of my works on my website.I know,I need to update the site, but its more fun to work on new projects.
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Mar 9, 2009
I'm trying to remove movieclips created at run time using "createEmptyMovieClip" but I'm having a problem calling the "removeMovieClip" function. The difficulty seems to be that the string that I assign as the instance name of the new movie clip doesn't actually refer to the created clip when I try to call"removeMovieClip".
So the "removeMovieClip" function doesn't work if the target name is pulled from the array. My guess is that this has something to do with the values of the array being strings...and it does when I manually type Apple.removeMovieClip(); in because Apple is the movieclip object name. How do call the "removeMovieClip"function using a var as the target?
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Jul 1, 2009
I'm having trouble removing some preloader movieclips I have inserted via AS3. The message I get is:
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Apr 3, 2011
I need to remove every object that is part of an array from the stage. What I have right now only removes one of the objects.
this.removeChild(enemyList.splice(0)[0]);
I've tried several variations of this with either the same result or an error. Also, what is the zero in hard brackets for? I haven't seen that in many tutorials/explanations, but when I take it out, I get all kinds of errors.
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
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