ActionScript 2.0 :: Functions In Duplicate Movieclips - Position Is Not Right
Apr 9, 2008
I will have 5 type of buttons. Each type I will duplicate (+1) at some condition. Each button is sharing a same functions, just some difference in value and positions. Button type's name:bug1, bug5, bug10, bug20, bug50
[Code]...
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Feb 7, 2010
I have an MC (button1). When it is pressed, it creates a duplicate, which is automatically being dragged. When released, the movie clip stops dragging. I can repeat this process with the original a number of times. However, I want to be able to click and drag the MC's AFTER they've been duplicated. Once I have this code, then I can add other functions myself (like hitTests, removeMovieClip and so on).
[Code]...
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Jul 15, 2009
Im trying to use keyboard events to goto specific frames in my flash file for example i want to use the enter key to go to frame 5 and from 5 i need it to go to 15. here is my code:
stop();stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);function onKeyPressed(evt:KeyboardEvent):void { switch (evt.keyCode) { case Keyboard.ENTER: gotoAndStop(5); break;
case Keyboard.RIGHT:nextFrame();break;[code]....
Everything works fine except i cant re-use enter to go to frame 15.
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May 21, 2011
I'm curious to know if there is any examples you all could give me any examples of copying a function in AS3; then use that copy independent of the original function it copied. I want to make an animation system that heavily depends on one type of function. Since it depends on one type of function, I cant have every single piece of code calling back to the same function if I want to use it multiple times. Is there a way of properly doing this? are their performance consequences? I'd really like to do this instead of writing several different functions out separately that work nearly the same. (plus I need to feed a set of values into those functions that are created, some being called by event listeners of course)
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Jun 13, 2003
I`m trying to attach a mc into position x=0, y=0 and load an image into it.Until here the code works! But I cant make it duplicate 3 times. What I really need is to duplicate it in 3 different places.
First duplication place: x=310; y=0;
Second duplication place: x=0; y=310;
third duplication place: x=310; y=310;
Here is the code:
Code:
// comando para fullscreen
fscommand("fullscreen", "true");
fscommand("allowscale", "false");
[code].....
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Dec 4, 2009
I don't know if this is the right term "overriding timeline functions"... I'am making presentation wich has 8 navigation buttons..the presentation goes like this...when you press one button it goes to this buttons segment and play's it, when is finished it comes back to navigation by action gotoAndPlay ("menu")...myproblem is the last button...wich says Whole presentation...i cannot duplicate the presentation because it has too much keyframes and max is 16000 (i am not master atFlash )...so i would like somehow to cancel all the gotoAndPlay actions if it is possible?? so when i click the last button (whole presentation)...the playback doesen't jump back to menu...but plays til the end.
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Oct 5, 2007
got some code working to duplicate a movieclip, but what I'd really like to do is obviously randomise the movieclip's x position so that it spreads across the stage, rather than stacking in the same position as it is now.
Code:
for (i=1; i<11; i++){
duplicateMovieClip("alien", "alien_new_"+i, 22-10, i);
}
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Jan 15, 2009
I am designing a flash game and I am having a bit of trouble with the Actionscripting, I wondered if you might be able to help me? I will try and explain how the game should function and I attach a JPG that shows the rough layout as well, hopefully from that you may be kind enough to point me in the right direction.
How it should function The idea is you have a glass that you control, left and right keyboard arrows control left and right movements and it only moves on the _x axis and the _y axis always stays at it's current value, this works fine and I have managed to add actionscript to the glass movieclip to do this, the movement also has gravity and friction which means the glass slides on a little even when you move to go the other way.
Using the Glass you need to collect falling object movieclips, there are two types, good and bad. When you catch the good it adds to your score and when you catch the bad it deducts from your score.
The falling objects need to be random and I have successfully managed to get 1 movieclip to fall by using actionscript code and also I have managed to set the _x position as random each time , the actionscript to do this has been applied to the falling object.
[Code]...
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Sep 8, 2011
I posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:
ActionScript Code:
ParentContainer = new Container();
addChild(ParentContainer);
[code]......
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Mar 15, 2009
I'm trying to hitTest two duplicate movies clips. One is a bullet and the other is an enemy. I have them properly duplicating, but I cannot figure out how to detect a collision between the two. I've trying everything I can think of, and so far I've only been able to get the hitTest working between the original enemy and the bullet duplicates.Here is the code for duplicating the enemy:
Code:
bb++;
duplicateMovieClip(_root.target, "t"+bb, bb);
[code].....
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Mar 24, 2011
I have created an external class for a particular movieclip and I would like to link a duplicated version of this movieclip to the same class file.
Problem is I can't seem to do it. Even if I state the class as the BASE class of the new movieclip and create another random class name for it.
Is there a way I can get around this so I can assign my duplicated clip the same class name ??
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Jul 23, 2006
I've created movieclips that duplicate and swap depths but I can't seem to get them to rotate. I want the mc to rotate when the rotate button is clicked. I have created a button file that executes the rotate function properly but I can't make it swap depths like the others. How can I get all of the functions into each object?
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Feb 29, 2012
I'm currently trying to make a cross-hair shooter game with an additional onstage character so that you not only shoot the AI, but also dodge using the arrow keys. The problem is, I have a code saying that if the AI hits the player unload the player, the AI, and the AI duplicates. The player and the AI are unloaded, but the AI duplicates are not! I tried fiddling with the code but just can't get it to work.
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Jul 3, 2006
I have yet another "I die-problem", not so drastic this time, though. I've only tried to solve it for two hours or so,it's killing me Well, as usual, I end up here, at the Kirupa forums.. and of course, l end up emptying the coffe-machine at work.. *runs for more espresso* It's an issue regarding the duplicateMovieClip function. I know how it works, and I know how to duplicate MovieClips using the function, however, I do have an issue figuring this out: Now, explained roughly:I have a MovieClip which contains yet another MovieClip. I want to duplicate both the MovieClip and it's child, but I want it to stay inside the parent MovieClip, just as the original MovieClip contained the original child.
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Aug 4, 2007
i found this file a while back ("dynamic_rotation") and i would like to rewrite it to place all the code in the _root on it's own layer.the duplicated squares don't move.here is the original code on the mc:
onClipEvent (load) {
y=100;
Angle_Inc=12;
[code].....
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Jan 13, 2004
I'd like to duplicate a MC and give it dynamicly a position but i don't know how to tell that to flash... I'm using that code :
[Code]...
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Apr 11, 2011
that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it
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Aug 9, 2005
I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:
[Code]...
Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.
[Code]...
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Apr 8, 2007
I was wondering how to have collision detection between two differente duplicated movie clips. For example, a duplicated bullet hits a duplicated bird, how do I make it so that it detects collision when the duplicated bullet(bullet+x) hits the duplicated bird(bird+x)?
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Jan 12, 2012
I have this current simple setup:
- MOVIECLIP1, with more than 30 run-time drawing shapes that modify on enterframe.
- and MOVIECLIP2, wich should contain an exact copy of MOVIECLIP1 drawed data.
The point is that MOVIECLIP2 will be as a "reflection" or "shadow" of movieclip1. I won't need to do any interaction with it, only apply filters. Is there anyway that this can be possible - rather than having to draw the same shapes twice on both movieclips?
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Jun 25, 2003
how can I adjust the _x and _y area positioning of this set of duplicate movieclips? 710 x 143 are the dimensions I would like the duplicateMovieClip to take place, but it is not the positioning. How can I fix this?
[AS]
duplicateMovieClip (flower, "mc"+i, i);
setProperty ("mc"+i, _x, random(710));
[code].....
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Sep 2, 2009
I have a bunch of copies of the same MovieClip that are dynamically created I want them to be stopped when the swf first starts.When I click on one of them I want that particular one to play.I think that I've figured out how to play a single MovieClip with event.currentTarget.play(); but I am stuck on how to stop all the clips from the start.I thought I could just use a instanceName.stop(); in my for loop, but no go.[code]I'm an artist working on a piece where I am cataloging sound recordings from people (eventually recorded live from the site... but that's a battle that I'll deal with in phase 2 and after I have a bit more actionScripting under my belt).I just wanted to explain myself a bit since Kglad, Ned, and dmennenoh have helped me a bunch through the development of the project.If your interested you can check out some of my works on my website.I know,I need to update the site, but its more fun to work on new projects.
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Aug 25, 2004
What Im trying to do is duplicate some main button movieClips for each <dept> node. When pressed these main buttons then show a second set of buttons for as many <menu> nodes there are. In the actionScript the displayMainButtons function is used to loop through the XML and display the Main buttons. With the other 2 display functions (displayFirstButton and displaySecondButton) Im displaying another button for each <menu> node. These too works just fine, but the problem with writing it this way is that I have to write another display function for as many <dept> nodes there are. Id like this to be written so it loops through it in one function so I can add as many <dept> nodes with as many <menu> nodes as I'd like without going back into the AS code to add more display functions. And as you can see, I had to do the same to delete the buttons.
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Aug 5, 2004
how to communicate with those clips specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.
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Aug 5, 2004
I found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.
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Jan 8, 2011
I'm trying to make a td game for fun and I need to make function to build towers and if I want to build the second tower it changes the first one... But I thought if i could change the name of the first tower's name when it builds to other var and it should be fine, but the problem is that those 2 towers will shoot together or something, so is there a way to bind functions to movieclips that are created with actionscript (addChild(Name))?
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Mar 30, 2011
I was looking a tutorial that shows how to make modular functions, the user only used numbers, i was wandering if there is a way to use this with movieclips or childs.[code]...
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Jun 16, 2007
I have this REALLY wierd problem. I have a MovieClip that is attached onto the stage. In this MovieClip I have the init() function. When I try and call this function, after the MovieClip has been attached on stage it doesn't work! I can't belive it!
MovieClip Frame 1
function init(){
trace("bleh");
[code].....
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Jan 26, 2009
I've not touched AS2 since AS3 appeared, but circumstances brought me back to using AS2,Is there way to invoke the functions/methods in a loaded movieclip? I know you can do that in AS3 by invoking the Loader object's content's function, but I haven't been able to do that successfully in AS2. I'm currently using the AS2 MovieClipLoader object, like so (snippet):[code]as set up, I intended the target movieclip's function 'invokeInternal Function' to run, but it doesn't seem to be doing it although the SWF itself loads successfully.
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Sep 28, 2011
I'm trying to simply access anything inside this loaded SWF and all I get is 'null'.
I have code in the parent SWF that needs to tell the child SWF movieclip what to do but nothing works. This was a piee of cake in AS2 and I can't seem to get anything to crossover in AS3.
Here's my code:
import com.greensock.TweenMax;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();
[Code]......
panel2 traces null and all the clips loaded within pull up undefined property errors.
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