ActionScript 2.0 :: [FMX2004] InitObject In DuplicateMovieClip - Duplicate A MC And Give It Dynamically A Position?
Jan 13, 2004
I'd like to duplicate a MC and give it dynamicly a position but i don't know how to tell that to flash... I'm using that code :
[Code]...
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Jan 13, 2004
How do you use that??? I'd like to duplicate a MC and give it dynamicly a position but i don't know how to tell that to flash...I'm using that code :
[AS]
onClipEvent(load){
for(i=0; i = nb_titre; i++){
_root.bande.duplicateMovieClip("bande" + i, i, .......................)}}
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Jan 15, 2004
I have that loop:
[AS]
for (i=1; i<this.nb; i++) {_root.bande.duplicateMovieClip("bande"+i, i, {_x:originex, _y:(originey+(bandeheight*i))});
[code]....
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Oct 11, 2005
while trying to make a gallery I come across this problem of wanting do duplicate movieclips containing loaded images. Seems like whatever I do, no duplicates. My original script is bigger, but my problem also shows in this little example. The first created image in the mcClip.Holder shows just fine, also the trace and _x commands work. The clip will just not duplicate .
this.createEmptyMovieClip("mcClip",this.getNextHig hestDepth());
mcClip.createEmptyMovieClip("Holder",this.getNextH ighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[Code]....
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Sep 30, 2009
I have a movieclip, "holder", that has a lot of movieclips contained inside of it. I am trying to duplicate "holder", as well as all of the movieclips inside of it and create a 2nd movieclip called "holder2". Below is an example of the problem I am having. The movieclip "holder2" is created, but it does not duplicate the movieclip "box" that is inside of "holder". Is it possible to do this using duplicateMovieClip? If not, is there another way of accomplishing the same thing?
[Code]....
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Mar 16, 2006
how to create something like that? With all the subMCs that were attached dynamically, and variables and so on..
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Feb 7, 2010
I have an MC (button1). When it is pressed, it creates a duplicate, which is automatically being dragged. When released, the movie clip stops dragging. I can repeat this process with the original a number of times. However, I want to be able to click and drag the MC's AFTER they've been duplicated. Once I have this code, then I can add other functions myself (like hitTests, removeMovieClip and so on).
[Code]...
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May 23, 2005
I'm using Flash Remoting to grab a result set from a SQL Server database. Then, using the total records in the result set, I'm creating the respective number of movie clips on the stage. Each of these movie clips is an instance of the "button_mc" movie clip I have in the library, named "button_0", "button_1", ..."button_n". The library movie clip that I'm using to create the instances contains a standard Flash button.
Anyway, that part is working fine. What I want to do is dynamically generate the onRelease event handler for each of these unique buttons. When I try to do this within the for loop, it sets all the event handlers to the last item in the list. What I want to do with the event handler is change the text of a dynamic text field based on the button name.
e.g. buttonName.onRelease = function() {
myDynamicTextField.text = "button_"+i;
}
In some ways it makes sense that the event handler is always going to be the last available in the loop, as the handler is called after the loop is completed. However, I'm hoping there's a way to make the handler "stick" after the loop is completed.
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Jan 24, 2005
I have the following code to dynamically load an external JPG into a movie clip which is called target_mc, and get its width. As follows:
Code:
createEmptyMovieClip("target_mc", 0);
target_mc.loadMovie("images/dogs.jpg");
_root.onEnterFrame = function() {
[Code]....
Now, I was hoping to be able to duplicate this image several times, using something like target_mc.duplicateMovieClip(). Unfortunately, the duplicated clip doesn't include the dynamically loaded JPG. ie, it makes a copy of a blank movieclip.
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Feb 10, 2008
I want to duplicate this Movie Clip so that "bird.jpg" is loaded into all 6 Movie Clips. Why doesn't this code work?
for (i=0; i<6; i++) {
miniHolder.duplicateMovieClip("miniHolder"+i, i, {_x:i*10, _y:i*20, _alpha:50});
var bb = "miniHolder" + i;
bb.loadMovie("bird.jpg", this.getNextHighestDepth());
};
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Dec 18, 2011
I'm looking for a Flash Video Player (something like JWPlayer) that I can embed in an html page, that provides a JavaScript API with a method to get the exact timestamp (aka position, or frame-count) for the current frame.
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Nov 16, 2005
i want to duplicate a line 4 times, and move each line on Yaxis, with a delay of 1sec each time. I know i must use setinterval+duplicateMovieClip, but i've got pbs :-( actually, i've got my AS code on my line :
[Code]...
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Apr 5, 2007
Is there any way to dynamically give a movieclip an instance name? This little process is gonna be spread out to a couple hundred dots, and while it's not really all that hard to type in the variable by hand (in fact it'd "only" take half an hour or so), but the more done dynamically the better, I think.
What I want to do is have a simple movie clip which checks it's own instance name as a variable, and then gotoAndPlay("thatvariable");. For example, say I have a movie clip with instance name "a1". On the clip I'd like to put
onClipEvent (load) {
this.gotoAndPlay(_root.a1); //but in place of "_root.a1",
I'd like to be able to call the instance name so that I can copy and paste the code to multiple movieclips without manually changing the name.
}
_root.a1 is a variable which contains the name of a frame inside of a1, so when you boil it down, it's just telling itself to gotoAndPlay("framename") in a roundabout way. Is this at all possible?
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Jun 13, 2003
I`m trying to attach a mc into position x=0, y=0 and load an image into it.Until here the code works! But I cant make it duplicate 3 times. What I really need is to duplicate it in 3 different places.
First duplication place: x=310; y=0;
Second duplication place: x=0; y=310;
third duplication place: x=310; y=310;
Here is the code:
Code:
// comando para fullscreen
fscommand("fullscreen", "true");
fscommand("allowscale", "false");
[code].....
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Sep 1, 2005
my question is how to give the hyperlink for the dynamically loading xml text in Flashmx.
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Oct 5, 2007
got some code working to duplicate a movieclip, but what I'd really like to do is obviously randomise the movieclip's x position so that it spreads across the stage, rather than stacking in the same position as it is now.
Code:
for (i=1; i<11; i++){
duplicateMovieClip("alien", "alien_new_"+i, 22-10, i);
}
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Apr 9, 2008
I will have 5 type of buttons. Each type I will duplicate (+1) at some condition. Each button is sharing a same functions, just some difference in value and positions. Button type's name:bug1, bug5, bug10, bug20, bug50
[Code]...
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Jul 21, 2006
I want to attach a preloader to the main stage of my site to load in external JPEGS and SWF's and to do this I need to pass certain parameters to my preloader, such as the preloaders width and height. How do I make use of the initObject parameter for attachMovie()? I know I need to either define a constructor or somehow access the current movieClip's constructor, but I have no want to create a custom class for my preloader movieclip, I just want to be able to get certain information when I attach the preloader. Do I really need to create a custom class that inherits from movieClip?
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Sep 8, 2011
I posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:
ActionScript Code:
ParentContainer = new Container();
addChild(ParentContainer);
[code]......
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Jan 12, 2005
I'm attaching a clip to _root using .attachMovie, and the clip I'm attaching is an instance of a class. Normally, attachMovie() returns a reference to the newly created clip. However, when you're using the optional initObject commands, it seems it doesn't return anything. That is, I'm using this:
[Code]...
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Aug 24, 2005
Is there a way to dynamically DUPLICATE a textfield?
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Feb 10, 2012
is it possible for me to give a movieclip the same position as another movieclip. meaning they will be on top of eachother and when one moves the other moves as well.i know you can do it with the mouse:[code]It would be a great way to cheat the program as im having some problems, but this would fix it. the 2 movieclips though is in a class and the other is on the stage.
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Aug 16, 2010
I am working on an isometric engine called IsoEngine in AS3. I need to duplicate an swf externally loaded. The problem is that after being loaded and duplicated the resulting movieClip lose all its embedded actionScript. Therefore a clip containing 2 or more frames will loop infinitely regardless the stop() that you would have put on the targeted swf fileI am using the following function to duplicate my swf loaded:
var targetClass:Class = Object(loader.content).constructor;
var duplicateisplayObject = new targetClass();
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Apr 24, 2011
I am dynamically generating MC using this code:
Code:
var _root=MovieClip(_root);
xPosition = 0;
yPosition = 0;
for (i = 0; i < 5; i++)
[Code]...
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Mar 29, 2005
I have a dynamic text field that loads a variable into it (just a simple text file). This text file will be updated on occasion. I also have a movie clip to be positioned below the text field, however I want the movie clip to change position depending on how much text is in the text field so there isnt a large gap and so they dont overlap. Is this possible? I tried the following actionscript to adjust the size of the text field depending on the amount of text.
textField2.autosize = "center";
However I have no idea how to get the y position of the movie clip to adjust accordingly.
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Sep 9, 2011
I have a slider control that I need to update based on the time of the song. How do I move the slider cursor over dynamically?
I tried this and it didn't update:
sldAudioPosition.value = channel.position;
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Jul 15, 2009
I have an as class file that places some sprites at various positions around the stage, what I would like to then do is add event listeners to these sprites and do something starting from the x/y of that sprite (not the mouse x/y).
I'm populating an array with the created sprites and later looping through and assigning the event handler to the sprites but I can't seem to get any thing of any use out of them.
I'm calling the following function in a loop, each time I'm adding the returned point to an array (pointsArray) and then calling addChild.[code]...
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Apr 13, 2010
I have a 1200 px wide scrolling menu movie clip which is placed on a stage that is 650 px wide (mc menu is approx 2X wider than the movie). It is aligned left to the stage and whenever a user moves the cursor over it - it scrolls itself around _x axis (inverted x axis). Here is the code that works:
ActionScript Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
//take mouse position and invert it
[Code].....
But sometimes during aggressive mouse movement over the menu mc, the mouse position variable goes beyond it's limits (I don't know why, latency error?) by 20-30 px. This makes the menu go way beyond its limits/bounding box and almost completely exits the screen.
I've tried adding mc that registers the movie area, limiting _x axis in the IF statement, but whatever script I make it either: glitches, doesn't move or just goes all over the place.
How can I make the menu mc move only in specified movie area?
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Mar 3, 2006
I'm trying to create 49 total objects, each 50x50 px. And position them in 7 rows and 7 columns. I think I must use nested for loops but this is all Ive come up with.
[AS]for(i=1;i<=7;i++) {
for(i2=1;i2<=7;i2++) {
duplicateMovieClip(_root.tMain,"targ"+i+i2,i+i2);
[Code]....
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Dec 19, 2008
I was just wondering if this is possible, and if anyone knows how it could be done
What i intend to do is have a number of movie clips which load a photo from XML.As well as the photo i want something in the XML code that tells the movie clip where to place itself on the scene. For example it could contain a number from 1-8 and the scene will be split into eight sections across the X axis. So if it has the number 3 it will go in the 3rd section across anywhere on the Y axis.
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