ActionScript 2.0 :: Give Duplicate It's Own Functions?
Feb 7, 2010
I have an MC (button1). When it is pressed, it creates a duplicate, which is automatically being dragged. When released, the movie clip stops dragging. I can repeat this process with the original a number of times. However, I want to be able to click and drag the MC's AFTER they've been duplicated. Once I have this code, then I can add other functions myself (like hitTests, removeMovieClip and so on).
[Code]...
View 7 Replies
Similar Posts:
Jan 13, 2004
I'd like to duplicate a MC and give it dynamicly a position but i don't know how to tell that to flash... I'm using that code :
[Code]...
View 2 Replies
Apr 6, 2009
When I was creating my sites with flash in AS2.0 , I used to make loaders to give the full functions work fine to the vistor by using _root.getBytesLoaded() and _root.getBytesTotal() How can I make it in AS3.0 ? AS.0 Loader Code :
var t:Number = _root.getBytesTotal();
var l:Number = _root.getBytesLoaded();
if(l==t) {
nextScene();?
View 3 Replies
Jul 15, 2009
Im trying to use keyboard events to goto specific frames in my flash file for example i want to use the enter key to go to frame 5 and from 5 i need it to go to 15. here is my code:
stop();stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);function onKeyPressed(evt:KeyboardEvent):void { switch (evt.keyCode) { case Keyboard.ENTER: gotoAndStop(5); break;
case Keyboard.RIGHT:nextFrame();break;[code]....
Everything works fine except i cant re-use enter to go to frame 15.
View 8 Replies
May 21, 2011
I'm curious to know if there is any examples you all could give me any examples of copying a function in AS3; then use that copy independent of the original function it copied. I want to make an animation system that heavily depends on one type of function. Since it depends on one type of function, I cant have every single piece of code calling back to the same function if I want to use it multiple times. Is there a way of properly doing this? are their performance consequences? I'd really like to do this instead of writing several different functions out separately that work nearly the same. (plus I need to feed a set of values into those functions that are created, some being called by event listeners of course)
View 5 Replies
Apr 9, 2008
I will have 5 type of buttons. Each type I will duplicate (+1) at some condition. Each button is sharing a same functions, just some difference in value and positions. Button type's name:bug1, bug5, bug10, bug20, bug50
[Code]...
View 4 Replies
Dec 4, 2009
I don't know if this is the right term "overriding timeline functions"... I'am making presentation wich has 8 navigation buttons..the presentation goes like this...when you press one button it goes to this buttons segment and play's it, when is finished it comes back to navigation by action gotoAndPlay ("menu")...myproblem is the last button...wich says Whole presentation...i cannot duplicate the presentation because it has too much keyframes and max is 16000 (i am not master atFlash )...so i would like somehow to cancel all the gotoAndPlay actions if it is possible?? so when i click the last button (whole presentation)...the playback doesen't jump back to menu...but plays til the end.
View 3 Replies
Mar 20, 2010
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
[Code]...
View 2 Replies
May 4, 2010
If I have an object that calls
addEventListener(Event.ENTER_FRAME, update);
addEventListener(Event.ENTER_FRAME, update);
will that add 2 listeners?
View 2 Replies
Sep 26, 2000
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
View 6 Replies
Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
View 2 Replies
Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
View 9 Replies
Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
View 9 Replies
Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
View 6 Replies
Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
View 5 Replies
Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
View 11 Replies
Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
View 2 Replies
Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
View 11 Replies
Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
[Code]....
View 6 Replies
Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
[Code]...
View 2 Replies
Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();
[code]......
View 8 Replies
Nov 9, 2005
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
[Code].....
Would there be a way to use listeners to do this or the AsBroadcaster?
View 6 Replies
Apr 11, 2009
I am web designer rite now I am making a banner in which I need to give URL for that if somebody click on it so the particular site will open.
View 2 Replies
Jan 30, 2010
I'm using UILoader companent and I'm trying to load another swf in my current swf.Can I give data from main swf to loaded swf or get data from main swf by loaded swf.
View 1 Replies
Dec 14, 2009
I have xml values already and I am trying to add a xml value to it myxml.value[i].@myset = "02"but when I try to add it with the code below it won't work properly and I was trying to figure out if the code is right for checking and adding xml if the xml does not exist.[code]
View 1 Replies
Jun 23, 2011
I got a MovieClip which will be a moving platform for a game. And I want to be able to just copy it and place in different places on my game map. But I would also like to give them different values such as, speed, distance to travel, and so on. In As2 I would put all code i needed for the moving platform to work, inside the MoviClip in it's first frame except for the variables, speed and distance which I would put on the MovieClip instead. In a "onClipEvent(load)". Then I could just copy my MovieClip and change those variables. But this do not work in As3 and I wounder if someone knows a good way to do this
[Code]...
View 6 Replies
May 11, 2009
How do I give a sprite a variable?
example (I know this does not work)[code]...
View 9 Replies
Sep 1, 2009
I'm builiding a swf that will play on an html web page. It's a "build" where the page starts as blank and the animation "wipes" on in sections. The web page has a gradient background, and the swf will have a soft drop shadow.Is there a way to give the swf a transparent background so we don't have to try to "match" the gradient it will appear on top of.If this isn't clear I can post the swf or fla file.Also, on this subject, what are the "Window" settings in the html publish settings? The options are Window, Transparent Windowless or Opaque Windowless.I've tried these in the past and they don't seem to have any affect at all.
View 1 Replies
Jun 3, 2010
I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.
View 1 Replies
Sep 1, 2010
I have a few long pieces of music (10 minutes plus) and was wondering if there is any actionscript 2.0 command I can give to basically say either after X.mp3 ends do Y timeline control or even if there is a way to enter in a time so after X minutes do Y timeline control.
View 3 Replies