ActionScript 3.0 :: Give A Sprite Variable?
May 11, 2009How do I give a sprite a variable?
example (I know this does not work)[code]...
How do I give a sprite a variable?
example (I know this does not work)[code]...
Is it possible to give a variable to the _xscale of a given MC.? i wonder because I ran into a problem with this example:
I have a MC, that i want to be able to modify the xscale by an input box and button. basically the user inputs a value, presses the button, and the _xscale of the MC chages to what they put in the input box. so my MC is named graph. the input box has a var of xsize. the button works fine if I use on release graph._xscale = xsize
but when I try to give graph._xscale a variable like MCsize
on release
MCsize = xsize
that doesn't work.
is it my syntax or just that I can't give a property of a MC a variable name?
in as2 you used to be able to just declare a variable on a movieclip something line myMC.newvar= "something". this does not seem to work in as3 I get undefined property. Am I missing something on how to dynamically declare variables to sprites and movieclips?
View 6 RepliesI created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:
[Code]...
I created a new AS3 document (550px by 400px) and added the following code to the first frame.
However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package
{
import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
[Code]...
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?
View 2 RepliesIt has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:
[Code]...
first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut
PHP Code:
[Code]...
The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
View 4 RepliesIs it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
View 9 RepliesI have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
View 1 RepliesIve got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.
All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?
I am web designer rite now I am making a banner in which I need to give URL for that if somebody click on it so the particular site will open.
View 2 RepliesI'm using UILoader companent and I'm trying to load another swf in my current swf.Can I give data from main swf to loaded swf or get data from main swf by loaded swf.
View 1 RepliesI have xml values already and I am trying to add a xml value to it myxml.value[i].@myset = "02"but when I try to add it with the code below it won't work properly and I was trying to figure out if the code is right for checking and adding xml if the xml does not exist.[code]
View 1 RepliesI got a MovieClip which will be a moving platform for a game. And I want to be able to just copy it and place in different places on my game map. But I would also like to give them different values such as, speed, distance to travel, and so on. In As2 I would put all code i needed for the moving platform to work, inside the MoviClip in it's first frame except for the variables, speed and distance which I would put on the MovieClip instead. In a "onClipEvent(load)". Then I could just copy my MovieClip and change those variables. But this do not work in As3 and I wounder if someone knows a good way to do this
[Code]...
I'm builiding a swf that will play on an html web page. It's a "build" where the page starts as blank and the animation "wipes" on in sections. The web page has a gradient background, and the swf will have a soft drop shadow.Is there a way to give the swf a transparent background so we don't have to try to "match" the gradient it will appear on top of.If this isn't clear I can post the swf or fla file.Also, on this subject, what are the "Window" settings in the html publish settings? The options are Window, Transparent Windowless or Opaque Windowless.I've tried these in the past and they don't seem to have any affect at all.
View 1 RepliesI have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.
I have a few long pieces of music (10 minutes plus) and was wondering if there is any actionscript 2.0 command I can give to basically say either after X.mp3 ends do Y timeline control or even if there is a way to enter in a time so after X minutes do Y timeline control.
View 3 RepliesI'm builiding a swf that will play on an html web page. It's a "build" where the page starts as blank and the animation "wipes" on in sections. The web page has a gradient background, and the swf will have a soft drop shadow.Is there a way to give the swf a transparent background so we don't have to try to "match" the gradient it will appear on top of?If this isn't clear I can post the swf or fla file.Also, on this subject, what are the "Window" settings in the html publish settings? The options are Window, Transparent Windowless or Opaque Windowless. I've tried these in the past and they don't seem to have any affect at all.
View 2 Repliesis it possible to give specific x and y coordinates to a BitmapData?
you can give the width and height, but no x or y... I dont want it to start at (0,0)
ActionScript Code:
var bmd : BitmapData = new BitmapData( m_mask.width, m_mask.height, true, 0xFFFFFFFF );
I have an MC (button1). When it is pressed, it creates a duplicate, which is automatically being dragged. When released, the movie clip stops dragging. I can repeat this process with the original a number of times. However, I want to be able to click and drag the MC's AFTER they've been duplicated. Once I have this code, then I can add other functions myself (like hitTests, removeMovieClip and so on).
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I'm parsing XML file and draw some objects. Each object has it's own class which name is stored in another XML. I also have some .as files with those classes, f.ex[code]...
I'm not shure how to do this. Is it possible to give dynamic names to the types like, khm obj:{classname}=new {classname}?
I want to convert text to audio and I was told that there is a way to assign a sound to every letter and then I would just have to concatenate the sounds to form words
View 4 RepliesI am currently building a site with AS3 and have run into a small problem. I Have my Main swf which is the site. Inside that I have a "gallery" which is full of buttons. I have it set up so when you click a button to view a image it loads a separate smaller swf on top of the main swf. What I would like to do is be able to have the smaller swf open in the middle of the main swf and be able to drag it around. How would I go about controlling a swf inside a swf?
View 5 RepliesI'm trying to use XML to put external pictures into a MovieClip. (BTW, all movieclips already exist on stage, given the name instanceName#, where #=something from 0-49)
The first chunk of code here is what I'm working on. There's a section surrounded by slashes, and that's my problem area. what I should put in the parens after "new Array"? (right now it's numOfItems, but I'm pretty sure that won't do anything.)
I need the array to generate the instance names of "a number" of movieclips, so that if I have 3 nodes in the XML it'll generate (instanceName0, instanceName1, instanceName2... etc) and if I have 4, it'll make 0-3, so on.
[Code].....