Actionscript 3 :: Drawing - Cut A "hole" Inside A Rectangular Sprite To See The Sprite Underneath?

Feb 3, 2010

Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?

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[Code]...

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

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I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

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[Code]....

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[Code]...

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ActionScript 3.0 :: Sprite.graphics And Setting Sprite.width?

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[Code]...

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ActionScript 3.0 :: Mcproduct Sprite And Mcproductpane Sprite?

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PHP Code:

[Code]...

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Flex :: Add Uicomponent Inside A Sprite?

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ActionScript 3.0 :: Input TextField Inside Sprite?

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I am trying to place a rectangle Shape inside a square Sprite, as its child. But, the child rectangle show up outside the sprite, instead.

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ActionScript 3.0 :: Position A Loader Image Inside A Sprite?

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In AS3 / CS4 I'm trying to programmatically create a bunch of rectangular objects, let's call them 'cards', that will contain an image and a colored background and eventually some other elements like text.  I want to create alot of these cards and move them around inside of a larger panel (also a Sprite) of sorts.  I can successfully create colored rectangles in my cards and place the cards where I want in the panel, but whenever I try to add an image to a card, I can't seem to position the image inside the card's coordinate space, it ends up being placed inside the larger panel's coordinate space instead, even though I'm adding the image/loader as a child of the card.  I thought maybe it had something to do with having to wait until the image loading was complete, so I added the listener as a test but that didn't work.  Here's the code:

[Code]...

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I'm currently having trouble on integrating a scrollbar that I downloaded from Warm Forest Flash. I built a XML gallery that is going out of the boundary of height of 466 pixels. The thumbnails that are out of the boundary are still visible. On top of that, I tried to add the scrollbar to the sprites inside and outside the for loop, but sadly it doesn't appear. For the height thing, can I set the size of the ULLoader? Or should I just use a mask or something?

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ActionScript 3.0 :: Flex Getting Width Of Sprite With Component Inside It?

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why I can't get the width of a Sprite when it has components in it.

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[Code]....

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Flash :: Set ScaleX Property On A Sprite Without Altering The Child Inside

Mar 25, 2010

My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.

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OR

Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?

Here is a snippet to give an idea of what's happening:

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ActionScript 3.0 :: Control Buttons Inside The Sprite/movieclip From The Main Timeline?

Jan 10, 2011

elow sir I am new here in actionscript and i'm using actionScript 3.0 I need to know what correct code to navigate this. First I have a movieClip from stage in main timeline and i use it as an container for my sprite an instance name of "container_mc" and when that sprite plays after it, it will stop and it will appear a button, I need that button to remove this sprite from the main timeline.

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

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ActionScript 3.0 :: Which Sprite Is Another Sprite Over

Feb 5, 2009

Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.

All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?

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ActionScript 3.0 :: Moving A Child From A Class To A Holder Sprite Inside That Class?

Feb 12, 2009

i have a BasicMap.as that takes an Array and populates itself with the MC objects passed to it by a String reference.it inherits from Sprite, and so it just places the objects on its self.then i have a class that inherits from that class, and gives a little more functionality to it, but in order for it to do that, it needs to place the objects not on itself, but instead inside a holder Sprite, so here is my problem:

code:
package Mushroom{
import flash.display.Sprite;

[code]......

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ActionScript 3.0 :: Draw A Circle With A Hole Inside?

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i drew a circle and i want to make a hole inside it ,, here is my code -->

ActionScript Code:
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[code].......

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Actionscript 3 :: Sprite Always On Top

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I have a sprite and when it is added to the screen, I want it to be added on top of everything else on the stage.What is the best way to ensure that a sprite when added, is on top of everything and not hidden behind other sprites?

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ActionScript 3.0 :: Use The Scale9Grid On A Sprite?

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I am trying to use the scale9Grid on a Sprite but it keeps throwing an error.

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private function drawNameFile() : void
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[Code].....

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