ActionScript 3.0 :: Input TextField Inside Sprite?
Sep 14, 2009
I have an array of rectangular Sprites and ann array of Text Fields. On a certain condition, I want to change the fill colour of some of these Sprites and make the TextFields inside these Sprites editable. I tried the following:
var outerBox_Arr:Array = new Array();
for(var j:int=0; j<8;j++)
{
[code]....
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Similar Posts:
Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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Jul 26, 2010
I have a basic input textfield that's inside a couple of movieclips. I have it set to input, and the cursor obediently appears when it's focused. However, any typing on the keyboard yields absolutely nothing. I'm curious as to what needs to happen to an input textfield to actually allow it to grow to become the input textfield it was meant to be. Now, the whole deal runs just fine when tested from the Flash IDE, but once it is published and embedded online it's hopelessly useless. I have two fields, the first being for an email and the second for a password. I've tried just about every combination of setting I could find, but here is the latest:
PHP Code:
emailField.type = TextFieldType.INPUT;
emailField.defaultTextFormat = formatField;
emailField.textColor = fieldColor;emailField.text = "";
emailField.background = true;
emailField.border = true;
I'm aware that how something is embedded somehow effects how it works (though I'm fairly certain the display engine is made by the same people? ), so here is the embed [Code] ..... Everything else works just fine though... how the buttons interact, ExternalInterface, etc.. How what should be the simplest task fails to function just amazes me though. Do I have to literally make listeners to process all of the keyboard input? That would suck... but why would it work fine when I do "Test Project" and not when it's published and embedded?
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Feb 3, 2010
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
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Dec 15, 2009
What easiest way to place cursor (focus?) into an textfield input box for receiving user input after an event?
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Nov 25, 2010
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
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May 27, 2009
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code:
function makeText(whatParent, whatText, whatFormat, input){
var thisTextField:TextField = new TextField();
[code].....
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Nov 11, 2009
I'm working on a project where I add a text field as a child to a sprite on the stage.
Even though I make it selectable and it's text field type "TextFieldType.INPUT", I still can't select it.
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Apr 7, 2009
I'm trying to create a draggable dialog, which includes an input text field and I want to prevent the dialog from dragging when the input text is selected. If I create a sprite with a hit area at the top everything works as expected, but when I add the input text field below the hit area selecting the text drags the dialog. Here's an example of the problem:
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
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Jun 2, 2011
I an trying to capture keyboard and mouse events for square area on my UI, represented by Sprite. The mouse capture works, the keyboard capture doesn't work at all:
[code]...
I never see reportKeyDown executed, even though Sprite object has a focus.
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Nov 11, 2009
I'm working on a project where I add a text field as a child to a sprite on the stage. Even though I make it selectable and it's text field type "TextFieldType.INPUT", I still can't select it. When I tried adding it as a child to the stage, it worked perfectly and I could select it.
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Oct 7, 2010
I have a sprite that contains a textfield. Then, I want to create a second sprite ("containerSprite") which is the same size as the textfield. That's not difficult and works fine.
Now I want to add a third sprite ("innerSprite") to containerSprite. I need this third sprite because I'm going to use it for drag and drop purposes. I add a textfield to it, and I want the textfield to be the same width as both containerSprite and innerSprite. Depending on how much text is in the textfield, I need innerSprite to resize its height accordingly.
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
[CODE]....
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Jan 13, 2010
I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.
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Jun 20, 2010
I am using a class to create a sprite of a ball that is rotating it's parent. Both the parent and the child are adding a textfield child which indicates the radius. For some reason the textfield on the outer ball is falling behind the sprite, so only visible if mousing over it. Also the text is not rotating relative to the ball. It stays vertical.[code]...
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Sep 2, 2011
When i press keyboard down button the textfield is added to sprite but not through timer event call. Why is that ?
package
{
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[Code].....
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May 6, 2010
First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...
[Code]...
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Jul 27, 2010
Given this:
PHP Code:
var container:Sprite = new Sprite();
var _myriad = new _Myriad();
var tff:TextFormat = new TextFormat(_myriad.fontName, 24);
[Code]....
...why is it that I can see my text when I do this:
PHP Code:
addChild(tf);
but I can't see my text when I do this:
PHP Code:
container.addChild(tf);
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Aug 11, 2010
Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
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Oct 18, 2009
I've made a simple package that creates a custom textfield and a circle sprite. pressing the circle sprite is supposed to update the textfield text with some sent string. The string is being sent by using a custom event. The problem is, for some reason the script never reaches the function that handles the custom event....why isn't the updateText event firing??
[Code]...
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Apr 15, 2011
i want to add UIComponent inside a spite. here is the code:
private function make() : void {
var circle : Sprite = new Sprite();
circle.graphics.beginFill(0xFF0000, 0.2);[code]......
the problem is that button is added, but is not displayed. if i do reversed - add sprite to uicomponent - everything works fine, but this way it doesn't work. i tried to use invalidate functions for button etc... even tried making "circle" as UIMovieClip, but no luck - button is still invisible. also if i simply do "addChild( button );" - it is shown,how can i add a button inside a sprite?
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Mar 24, 2010
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
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Oct 23, 2009
I am trying to place a rectangle Shape inside a square Sprite, as its child. But, the child rectangle show up outside the sprite, instead.
Also, the click handler event of the sprite reports the error "The supplied DisplayObject must be a child of the caller".
Code:
package
{
import flash.display.Sprite;
import flash.display.Shape;
[Code].....
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Sep 18, 2009
In AS3 / CS4 I'm trying to programmatically create a bunch of rectangular objects, let's call them 'cards', that will contain an image and a colored background and eventually some other elements like text. I want to create alot of these cards and move them around inside of a larger panel (also a Sprite) of sorts. I can successfully create colored rectangles in my cards and place the cards where I want in the panel, but whenever I try to add an image to a card, I can't seem to position the image inside the card's coordinate space, it ends up being placed inside the larger panel's coordinate space instead, even though I'm adding the image/loader as a child of the card. I thought maybe it had something to do with having to wait until the image loading was complete, so I added the listener as a test but that didn't work. Here's the code:
[Code]...
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Nov 26, 2009
I'm currently having trouble on integrating a scrollbar that I downloaded from Warm Forest Flash. I built a XML gallery that is going out of the boundary of height of 466 pixels. The thumbnails that are out of the boundary are still visible. On top of that, I tried to add the scrollbar to the sprites inside and outside the for loop, but sadly it doesn't appear. For the height thing, can I set the size of the ULLoader? Or should I just use a mask or something?
Main.as
import flash.net.URLLoader;
import flash.net.URLRequest;
import fl.containers.UILoader;
import gs.*;
import gs.easing.*;
[Code] .....
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Jun 3, 2009
why I can't get the width of a Sprite when it has components in it.
For example
Code:
var foo:Sprite = new Sprite();
addChild(foo);
var comboBox:ComboBox = new ComboBox();
[Code]....
I'm assuming the component possibly isn't set before I'm trying to get the width?
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Oct 28, 2010
TextFiled is not receiving mouseEvents, coz of the sprite on top:
[Code]...
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Jun 25, 2010
I try to get input from a textfield of type INPUT and save its numerical value on a couple of variables, but when i enter for example 1 or any digit i get Nan in the trace debug, after i put another digit i get the first after i put another one i get the first two and so on so forth. What i am doing wrong? Here some snippets from my code.
xSpeedField.addEventListener(TextEvent.TEXT_INPUT, inputXCapture);
private function initField(field:TextField, label:String, x:uint, y:uint):void {
var format:TextFormat = new TextFormat();
[code]....
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May 24, 2011
I want the form with its mc to make the main movie stop from playing while peaple are filling up the form.... I tried using 2 methods both with no luck....1st method : I've put the rollover action on the whole mc - but then I can't select the textfiled to actully fill them up...2nd method: I've put the rollover action on every little bit of the mc ( input textfileds, send button, background) - but then when I move from one textfiled to another it sometimes plays the movie again - althogh I didn't leave the mc area yet....here is the code sample:
form2.back.onRollOver = function(){
stop();
}
[code].....
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Mar 25, 2010
My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.
Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.
Is there anyway I can use this hack without it altering the text?
OR
Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?
Here is a snippet to give an idea of what's happening:
naxtPage.labelBG.scaleX = -1;
nextPage.labelBG.startDrag( true, nextHitRect );
nextPage.labelBG.x = nextPage.labelBG.parent.mouseX;
nextPage.labelBG.y = nextPage.labelBG.parent.mouseY;
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Dec 23, 2009
The default value text displays, but when you click into them to type nothing appears.I've tried embedding fonts, making sure I use th Font class, even setting them to _sans and system font, but nothing. Totally at my ropes end before I wind up re-writing most of this thing.These really should be TextInputs, I know, but this is some other f*cker's crap work I'm cleaning up and I don't feel like refactoring the rest of his garbage.
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