Actionscript 3 :: Timer Method Won't Add Textfield To Sprite?
Sep 2, 2011
When i press keyboard down button the textfield is added to sprite but not through timer event call. Why is that ?
package
{
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[Code].....
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Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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May 19, 2010
I got this error upon trying to remove the child object from a sprite using a timer.
function notify(e:Event){
var bx = new box();
con.addChild(bx);
[Code]....
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Jun 15, 2010
I am interested in have a dynamic text field display three quotes at different intervals. I thought I could use the Timer to trigger these quotes by loading them into the dynamic TextField.
However, I cannot seem to get it going. I try to attach a number from the timer but that throws an error /1176: Comparison between a value with static type flash.utils:Timer and a possibly unrelated type int.
[Code]...
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Jun 18, 2009
I'm in the process of making a game (a shmup) and I've started to question the accuracy of the timers in ActionScript. Sure, they're accurate enough when you want to time things on the order of a few seconds or deciseconds, but it seems to perform pretty poorly when you get to finer ranges. This makes it pretty tough to do things like have a spaceship firing a hundred lasers per second.
In the following sample, I tested how long (on average) the intervals were between 1000 timer ticks intended for 30ms. Time and time again, the results are ~35-36ms. Decreasing the time, I found the floor on the timer delay to be ~16-17ms. This gives me a max fps of ~60, which is great visually but also means I can't possibly fire more than 60 lasers per second :-(. I ran this test a few times at 100 and 1000 loops, but for both the 30ms test and the 1ms test the results didn't change. I print to a textField at the end because using trace() and launching the swf in debug mode seems to negatively affect the test. So what I'm wondering is:
Is this test a decent measure of the Timer class's performance, or are my results questionable? Will these results change dramatically on other machines? I understand this is dependent on the getTimer() method's accuracy, but the discussions I find on this topic usually center around getTimer()'s accuracy on larger intervals.
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Oct 7, 2010
I have a sprite that contains a textfield. Then, I want to create a second sprite ("containerSprite") which is the same size as the textfield. That's not difficult and works fine.
Now I want to add a third sprite ("innerSprite") to containerSprite. I need this third sprite because I'm going to use it for drag and drop purposes. I add a textfield to it, and I want the textfield to be the same width as both containerSprite and innerSprite. Depending on how much text is in the textfield, I need innerSprite to resize its height accordingly.
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
[CODE]....
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Jan 13, 2010
I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.
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Jun 20, 2010
I am using a class to create a sprite of a ball that is rotating it's parent. Both the parent and the child are adding a textfield child which indicates the radius. For some reason the textfield on the outer ball is falling behind the sprite, so only visible if mousing over it. Also the text is not rotating relative to the ball. It stays vertical.[code]...
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Dec 1, 2009
I'm making a copy of a Sprite via the BitmapData Draw method. It kind of works other than the top portion of the bitmap gets cut off (replaced with transparent pixels). It looks like it's about the same height as the Sprite's y value.
looks like this:
_________________________
| |
| TRANSPARENT PIXELS |
|_________________________|
| |
| IMAGE |
| |
| |
| |
| |
| |
| |
|_________________________|
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May 6, 2010
First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...
[Code]...
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Sep 14, 2009
I have an array of rectangular Sprites and ann array of Text Fields. On a certain condition, I want to change the fill colour of some of these Sprites and make the TextFields inside these Sprites editable. I tried the following:
var outerBox_Arr:Array = new Array();
for(var j:int=0; j<8;j++)
{
[code]....
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Jul 27, 2010
Given this:
PHP Code:
var container:Sprite = new Sprite();
var _myriad = new _Myriad();
var tff:TextFormat = new TextFormat(_myriad.fontName, 24);
[Code]....
...why is it that I can see my text when I do this:
PHP Code:
addChild(tf);
but I can't see my text when I do this:
PHP Code:
container.addChild(tf);
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Aug 11, 2010
Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
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Oct 27, 2010
I'm trying to create a dynamic textfield for a custom timer created by me. This is how:
var tid:int = 0;
tid = tid+1/30;
[Code]....
The problem is, I can't get the TextFormat to work. Would a timerclass solve the problem?If so, how do I create this? I've only learned to create timers the way I showed above.
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Jan 24, 2011
I created a game in AS3 using a tutorial written for AS2 but I can't get the timer working correctly. The game contains 3 frames, a start screen, game loop, and end screen. the timer starts on frame 2, and counts down (tested this with a trace). When the timer reaches 0 I want to go to frame 3 which is the end game screen but my code isn't working.
var fl_SecondsToCountDown:Number = 30;
var fl_CountDownTimerInstance:Timer = new Timer(1000, fl_SecondsToCountDown);
fl_CountDownTimerInstance.addEventListener(TimerEvent.TIMER, fl_CountDownTimerHandler);
fl_CountDownTimerInstance.start();
theTimer.text = String(fl_SecondsToCountDown);
[Code] .....
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Aug 23, 2009
I have a problem with a timer-controlled event. The animation breaks on half of its way - the tweened textfield gets pulled back only half the way as if the timer finished too fast. Here is my code:
PHP Code:
function throwErrorMessage (e:Event):void {
var metaErrorTween:Tween = new Tween(__errorText_txt, "y", Strong.easeOut, -32, -2, 65, false);
var__autoToggleTimer:Timer = new Timer(1000, 1);
__autoToggleTimer.addEventListener(TimerEvent.TIMER, autotoggleErrormessage);
__autoToggleTimer.start();
} function autotoggleErrormessage(e:TimerEvent):void {
[Code] .....
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Oct 18, 2009
I've made a simple package that creates a custom textfield and a circle sprite. pressing the circle sprite is supposed to update the textfield text with some sent string. The string is being sent by using a custom event. The problem is, for some reason the script never reaches the function that handles the custom event....why isn't the updateText event firing??
[Code]...
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Oct 28, 2010
TextFiled is not receiving mouseEvents, coz of the sprite on top:
[Code]...
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Jun 7, 2010
I am getting error while I set text property through getChildAt method.My code is given below
HTML Code:
import flash.display.Sprite;
import flash.text.TextField;
var answer:Array=new Array();
[Code].....
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Dec 9, 2008
in my AS file I have the code as the document class(posted below), which gives me the following errors:
1046: Type was not found or was not a compile-time constant:TextField.
1180: Call to a possibly undefined method TextField.
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Apr 14, 2010
How to enable special characters in var txt:TextField = new TextField();
in action script 3.0.
var tf:TextFormat = new TextFormat();
tf.font = "Verdana";
tf.size = 12;
tf.bold = true;
tf.align = "left";
[Code] .....
I embedded the "Verdana" font in ma fla named "Verdana". But my issue is the text filed is not showing the special characters. How can I embed in codes, I don't use the text filed from the component library. Everything was created only through action script 3.0 code.
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Dec 30, 2009
I have a problem with the getCharBoundaries method of a textField, it doesn't return the correct rectangle for me. To show the problem I put a long text in a textfield and highlighted the rectangle returned by getCharBoundaries for every second character. Here is my code:
[Code]...
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May 12, 2010
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]........
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Jan 18, 2011
I'm new to oop and I'm trying to convert a auto scrolling TextField into a class. I guess it has something to do with there not being a stage when the class is instantiated but I'm not sure how to get around it. my code:
[Code]...
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Mar 5, 2010
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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Apr 4, 2011
I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:
[Code]...
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Mar 2, 2009
I created a new AS3 document (550px by 400px) and added the following code to the first frame.
However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...
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Jul 6, 2011
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package
{
import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
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May 27, 2008
[Code]...
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
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Nov 8, 2009
I'm trying to build an RSS feed reader to display inside a swf on a webpage. I need to figure out how to create the RSS feed reader as it's the last bit I need to create for this website.
Here's the code I'm using:
var rssLoader:URLLoader = new URLLoader();
var rssURL:URLRequest = new URLRequest("http://teachercenter.scps.k12.fl.us/education/rss.php?sectiondetailid=69411");
rssLoader.addEventListener(Event.COMPLETE, rssLoaded);
rssLoader.load(rssURL);
[code]....
I keep getting an error message that reads:
1061: call to a possibly undefined method addItem through a reference with a static text type flash.text.Textfield.
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