Actionscript 3 :: Add Text To Sprite Or Movieclip Not Using TextField Class?
Aug 11, 2010
Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
View 1 Replies
Similar Posts:
Dec 21, 2005
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
View 3 Replies
Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
View 1 Replies
Dec 9, 2009
How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?
View 1 Replies
Dec 9, 2009
How do I reference MovieClips or Sprites created in the Document class from a custom classI know I can do this
ActionScript Code:
//Sprite I want to reference
var orange:Sprite = new Sprite()
[code].....
View 1 Replies
Mar 29, 2011
how to swap the sprite instance for a movieclip via the document class.
this a boid example from soulwire, and works great but i want to use a library clip instead of the vector sprite - for arguments sake - the library clip would be "boid"...
[Code].....
but am not able to work out what i need to add/edit...
View 8 Replies
Mar 5, 2010
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
View 1 Replies
Jul 3, 2009
I want a class that I'm going to pass a short bit of XML data And then I want that class to create either a Sprite or Clip that consists of an image and some text based on the XML data Example my XML might look like
<root>
<image url="whatever.com/image.jpg">
<name data="Blanius">
</root>
I know how to get to the data what I'm looking for is the best way to create this Sprite on my stage.should the class create a sprite or clip?should the class called to create an instance and then I addChild in my core script?
View 5 Replies
Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
View 9 Replies
Dec 27, 2011
How can I achieve this ? I tried
MovieClip(root),
MovieClip(parent),
stage,mytextfield.text = ... etc.
They all throw an null object reference problem.
View 9 Replies
May 18, 2010
I am creating a text input control on top of the native TextField class. I am trying to make the input text field itself behave in such a way that hitting Enter when focused and typing, instead of adding a line feed, produces a kind of "submit" event from my control, clearing the "submitted" text input. The described above works quite well. My problem is that I currently rob the users of my control the simple line-feeding ability - instead of a line-feed, a "submit" event is dispatched.
Obviously my control is designed for sending text rapidly, but it is also multiline so I want people to also be able to insert newlines. Think of this as a chat text input control. What I thought about is, somehow capture Shift+Enter and make it behave as Enter usually does. This has proven to be absolutely impossible, and I know a thing or two about Flash Player.
Part of the problem is, Shift+Enter by default does not itself produce a newline (even though pretty much everything else that types in any OS, does) and I cannot patch the event - f.e. by setting 'shiftKey' property to false at capture phase so that the event moves on as if Enter was pressed instead. How to do this, sort of replicating a TextField entirely down to a caret and all?
View 2 Replies
Jan 11, 2011
I am having trouble referencing dynamically generated textfield in a document class. I gives me the assigned name when traced, but generates an error when I refer to the name. Here are the documents:
[Code]...
View 9 Replies
Sep 17, 2011
im building this interface in FLASH CS5, where i want to place a digital clock, i created a MovieClip InstanceName "RELOJ" in that MovieClip i have two layers, one with two Text Fields that are going to display Time and the other the Date, and on the other layer is the actionscript (AS3) of the whole clock and date.ok, now i place that movieclip on my Main TimeLine, i play the swf but i dont see the clock working.I have tried placing an Actions layer on my main timeline and writing "RELOJ.play()" but nothing... How do i play that MovieClip?UPDATE: This is the code inside the MovieClip. The Fonts are Embedded.
dateDisplay.addEventListener(Event.ENTER_FRAME,showTime);
diaDisplay.addEventListener(Event.ENTER_FRAME,showDia);
function showTime(event:Event):void {
[code].....
View 1 Replies
Oct 18, 2011
I've created a Button in Adobe Flash CS5, it's a Symbol, and its type has been set to Button.
The button has a dynamic textfield with the instance name label.
I've set the class of this Button to MenuButton, and I've set the class to Export for ActionScript.
This is the code of the MenuButton class:
Code:
package
{
import flash.display.SimpleButton;
import flash.text.TextField;
[Code]....
Whenever I put a string in MenuButton's constructor, label's text doesn't change.
View 4 Replies
Jul 21, 2010
I want to import a external textfield ( called text2 into a created textfield inside a movieclip. But fo some reasons it doesn�t work. I can�t see the text. but I load an image inside a mc and that work.
stop();
///create a movieclip////
this.createEmptyMovieClip("info",1);
info._x =270;
[code]...
View 5 Replies
Jul 15, 2010
In flash actionscript3.0 Now we have one problem with speech and thought bubbles.
we want to transform the movieclip inside the textfield. if transform, textfield text shouldn't resize.
View 1 Replies
Mar 4, 2010
I have a MovieClip that has a Dynamic TextField: let's call the instance of the field txtName. I want to set the text field on the fly for txtName, so I add a little ActionScript (3!) that does it nice and easily: txtName.text = "Foo";reat. Now why isn't it working when I try the same thing from a parent MovieClip which contains the MovieClip that has the dynamic text? Example:Child MovieClip with TextField ActionScript 3 in Frame #1:
//------
function SetText(str:String):void {
txtName.text = str;
[code].....
View 2 Replies
Feb 3, 2011
i have a movieclip containing a dynamic text-field in it. When movieclip is stretched using transform manager, the text stretches. i am developing a component. Moreover,Event.Resize can not be used as Event.Resize is the Stage event. it does not work for movie-clips and sprite.Putting it in Event. Enter Frame works but that hangs the whole CMS when this technique is used.
View 1 Replies
May 4, 2009
ive been trying to get a mouseover working but im having some trouble.
I need it so when i mouseover a movieclip text appears in a textfield at the bottom of the stage.
also when i click the mc the text stays there as im dragging it into the correct location.
View 3 Replies
Dec 2, 2006
In my library I have a movieclip that is linked to my AS3 custom class TweenButton. On the movieclip there is a textfield. I would like to be able to set the .text property of the textfield through TweenButton's constructor, which must be so simple, but I haven't been able to make it work. Here's the code and source files:
[Code]...
View 2 Replies
Oct 7, 2010
I have a sprite that contains a textfield. Then, I want to create a second sprite ("containerSprite") which is the same size as the textfield. That's not difficult and works fine.
Now I want to add a third sprite ("innerSprite") to containerSprite. I need this third sprite because I'm going to use it for drag and drop purposes. I add a textfield to it, and I want the textfield to be the same width as both containerSprite and innerSprite. Depending on how much text is in the textfield, I need innerSprite to resize its height accordingly.
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
[CODE]....
View 1 Replies
Jan 13, 2010
I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.
View 9 Replies
Jun 20, 2010
I am using a class to create a sprite of a ball that is rotating it's parent. Both the parent and the child are adding a textfield child which indicates the radius. For some reason the textfield on the outer ball is falling behind the sprite, so only visible if mousing over it. Also the text is not rotating relative to the ball. It stays vertical.[code]...
View 5 Replies
Feb 12, 2009
i have a BasicMap.as that takes an Array and populates itself with the MC objects passed to it by a String reference.it inherits from Sprite, and so it just places the objects on its self.then i have a class that inherits from that class, and gives a little more functionality to it, but in order for it to do that, it needs to place the objects not on itself, but instead inside a holder Sprite, so here is my problem:
code:
package Mushroom{
import flash.display.Sprite;
[code]......
View 8 Replies
Apr 9, 2009
I'm dynamically loading a movieclip onto the stage.
[Code]...
In this movieclip I have a dynamic text field named 'game_score_txt' In the class for this movieclip; The_end.as I want to display some text. I figured the following code would work:
[Code]...
But I get the following error: 1046: Type was not found or was not a compile-time constant: TextField.
View 2 Replies
Sep 2, 2011
When i press keyboard down button the textfield is added to sprite but not through timer event call. Why is that ?
package
{
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[Code].....
View 1 Replies
May 6, 2010
First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...
[Code]...
View 3 Replies
Sep 14, 2009
I have an array of rectangular Sprites and ann array of Text Fields. On a certain condition, I want to change the fill colour of some of these Sprites and make the TextFields inside these Sprites editable. I tried the following:
var outerBox_Arr:Array = new Array();
for(var j:int=0; j<8;j++)
{
[code]....
View 1 Replies
Jul 27, 2010
Given this:
PHP Code:
var container:Sprite = new Sprite();
var _myriad = new _Myriad();
var tff:TextFormat = new TextFormat(_myriad.fontName, 24);
[Code]....
...why is it that I can see my text when I do this:
PHP Code:
addChild(tf);
but I can't see my text when I do this:
PHP Code:
container.addChild(tf);
View 2 Replies
Oct 18, 2009
I've made a simple package that creates a custom textfield and a circle sprite. pressing the circle sprite is supposed to update the textfield text with some sent string. The string is being sent by using a custom event. The problem is, for some reason the script never reaches the function that handles the custom event....why isn't the updateText event firing??
[Code]...
View 1 Replies