ActionScript 3.0 :: Access Sprite In A Textfield?
Jan 13, 2010
I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.
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Similar Posts:
Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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Oct 7, 2010
I have a sprite that contains a textfield. Then, I want to create a second sprite ("containerSprite") which is the same size as the textfield. That's not difficult and works fine.
Now I want to add a third sprite ("innerSprite") to containerSprite. I need this third sprite because I'm going to use it for drag and drop purposes. I add a textfield to it, and I want the textfield to be the same width as both containerSprite and innerSprite. Depending on how much text is in the textfield, I need innerSprite to resize its height accordingly.
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
[CODE]....
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Jun 20, 2010
I am using a class to create a sprite of a ball that is rotating it's parent. Both the parent and the child are adding a textfield child which indicates the radius. For some reason the textfield on the outer ball is falling behind the sprite, so only visible if mousing over it. Also the text is not rotating relative to the ball. It stays vertical.[code]...
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Sep 2, 2011
When i press keyboard down button the textfield is added to sprite but not through timer event call. Why is that ?
package
{
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[Code].....
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May 6, 2010
First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...
[Code]...
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Sep 14, 2009
I have an array of rectangular Sprites and ann array of Text Fields. On a certain condition, I want to change the fill colour of some of these Sprites and make the TextFields inside these Sprites editable. I tried the following:
var outerBox_Arr:Array = new Array();
for(var j:int=0; j<8;j++)
{
[code]....
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Jul 27, 2010
Given this:
PHP Code:
var container:Sprite = new Sprite();
var _myriad = new _Myriad();
var tff:TextFormat = new TextFormat(_myriad.fontName, 24);
[Code]....
...why is it that I can see my text when I do this:
PHP Code:
addChild(tf);
but I can't see my text when I do this:
PHP Code:
container.addChild(tf);
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Aug 11, 2010
Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
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Oct 18, 2009
I've made a simple package that creates a custom textfield and a circle sprite. pressing the circle sprite is supposed to update the textfield text with some sent string. The string is being sent by using a custom event. The problem is, for some reason the script never reaches the function that handles the custom event....why isn't the updateText event firing??
[Code]...
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Jul 27, 2010
I"m new to AS3 and I would like to know how can I get to graphics of a Sprite so I could draw it directly from it. I mean I don"t want to use Sprite class as my concrete objects I just want Sprite to hold graphics so if my own object needs to be drawn it asks for graphics to SpriteManager which returns Sprite with required graphics and draws it exactly where I want to not where Sprite's coordinates points to.
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Dec 18, 2010
I have the following class:
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[Code]...
Is there a way to access the properties directly? I tried making this = new new swfShip() but that doesn't work.
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Oct 5, 2009
Through getChildByName is it possible to access the mouseChildren property of a Sprite? I'm guessing no, but before I go about changing something I want to make sure it's necessary and that I'm not just doing something wrong..
ex:
Code:
STAGE.getChildByName('container').mouseChildren = false;
Would give me an error. I see this is because getChildByName returns a DisplayObject object. So I guess my question is: Is it possible to get the actual Object (Sprite in my case)?
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Oct 28, 2010
TextFiled is not receiving mouseEvents, coz of the sprite on top:
[Code]...
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Oct 25, 2009
From the two .as files below, I get the following error when I run: 1119: Access of possibly undefined property importantNumber through a reference with static type flash.display:Sprite.
[Code]...
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May 12, 2010
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]........
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May 27, 2009
I'm struggling trying to get the correct (assuming it's possible) syntax to get access to a textfield in a movieclip via a button also in the movieclip.
Here's the specifics:
var statue:MovieClip = new mcStatue;
In mcStatue is a button: btnStatue, and a textfield named Qty.
On a mouse click to the button I want to be able to add to the Qty textfield.
e.target.Qty.text = "x"
game me: Property Qty not found on fl.controls.Button and there is no default value.
Is there a way to do this, or do I need to go after some kind of workaround?
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Sep 11, 2011
I added a SWC with movieclip assets to my flash builder project. I can access all movieclips with dot syntax but when I try to access my textfields it throws an error saying it is cannot access a property or method of a null object reference
Here is my code:
// gameMenuLevels is a main asset.
this.object = new gameMenuLevels();
This all works fine, I can go two levels deep:
var levelString:String = "level" + Utils.zeroPad(i + 1, 3);
var level:MovieClip = this.object[levelString] as MovieClip;
var bronze:MovieClip = level.bronze as MovieClip;
But when I try to get my textfield:
(bronze.getChildByName("levelNumber") as TextField)
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Oct 3, 2005
Everytime I press a button, my function duplicate's my MC and give's it a new name (artikel1, artikel2, arikel3...)This MC contains a dynamic textfield called "tekst".Now I want my function to change that textfield for every new duplicated mc something like this (mc1, mc2, mc3...)And thats the problem! I cant access the tekstfield from outside the mc ! i tryed something like this and manny more but nothing happend.
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Jan 13, 2009
This is for AIR: My document class imports a separate class "ConnMonitor" and uses it to constantly monitor the network connection. It's at the very end of that class where it's supposed to update a textfield on the stage as the connection changes, but the class can't access the textfield.
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Jan 27, 2010
The following code is not working
function menuAct(event:MouseEvent):void { event.currentTarget.parent.removeEventListener(MouseEvent.MOUSE_OVER,
[code].....
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Aug 12, 2009
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
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Feb 4, 2011
I have an MC (act as button) with onRelease, onRollOver and onRollout handlers.
When I click the MC I want to remove these handlers so I can access a TextField of type Input.
But no matter what I've tried over the last TWO WHOLE DAYS, I simply cannot get anywhere near a solution.
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May 14, 2011
I have two frames, and I would like to set the textfield's text on frame #2 of the textfield's content on frame #1. How can I do this? Here are the codes: Frame #1(I've got an input textfield(bemenet) and a button(gonb) on it):
Code:
stop();
gonb.addEventListener(MouseEvent.CLICK, klikkol);
bemenet.border=true;
bemenet.textColor=0x000000;
[Code].....
After run, and clicking the button, I've get an error message: Cannot access a property or method of a null object reference.
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Jan 17, 2012
I have the following situation: I create a movieClip and need to access the dynamic textfield that's inside the movieClip in AS3. As follows:
var mcAzul:mcStickerAzul = new mcStickerAzul();
this.addChildAt(mcAzul, 0);
mcAzul.x = 20;
[code]....
The problem is that always returns the message:
TypeError: Error #1009: Can not access a property or method of a null object reference.
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Dec 5, 2008
I am trying to make a "mother" swf to hold all my functions, shortcuts, etc.. This "mother" swf will be stored on a "mother" server.I intend to make several websites on different servers that all access this "mother" swf for various tasks.I created two testing domains where I was able to have cross-domain swfs share functions & variables successfully.The problem occurs when one swf tries to write to a textfield in another swf. I can change properties like position and rotation, but I cannot access properties such as ".text", which is the most important property I need to use.
Mother SWF: "www.projectvolcano.com/a.swf" (a.swf)
2nd SWF: "www.unitcounter.com/b.swf" (b.swf)
Note: b.swf loads a.swf using loadMovie
[code].....
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Mar 20, 2009
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app.How can i access the textFields that are in the class, to say, change the text, etc...
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Jul 18, 2009
1, Seems like a standard job, but somehow this doesnt work: Movieclip called "Button" lies in the library.I instantiate it in code:
Code:
var button:MovieClip = new Button();
I have a dynamic textfield with an instance name of "description_text" in it, but if I try to access it (e.g: change the text), I get an error. This is how I do it:
Code:
(button.getChildByName("description_text")as TextField).text = "Success";
Cannot access a property or method of a null object reference.
Why is this not working?
2, I know it's easier to just have the movieclip invisible on all frames except the ones that I need it.
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Jun 23, 2010
I have a custom class which creates a new MC using a library MC. The library MC contains a dynamic textfield called productName.
The custom class object gets created fine and is displaying on the stage. It's also holding custom properties I set as well.
How do I control the dynamic textfield inside the MC, which is inside the custom class object?
My Product.as:
Code:
package {
import flash.display.MovieClip;
public class Product extends MovieClip {
[Code].....
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Mar 30, 2009
I have another problem I create a button in the library, it has a background graphic on a layer and a textField, the textField has a instance name defined in the properties panels and some text. I manually place some instance of the button on stage, I give them different instance names and voilĂ a new problem arise when with actionscript I try to assign a new text to the textField inside a button it throws me error 1119. A quick look at the menu option debug ->list objects, shows me that the instance name of the textField inside the button it is not what I defined but it was replaced with some random name like "instance66"I did a test with a movieclip instead of a button and I can correctly access my textField with the instance name that I manually defined. Why that can be the same with the button? And if for some arcane reason cant be possible to access a manually defined instance inside a button WHY flash give me the possibility to give an instance name to a dynamic textField inside a button?
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