ActionScript 3.0 :: Access Textfield Data In Another Frame?
May 14, 2011
I have two frames, and I would like to set the textfield's text on frame #2 of the textfield's content on frame #1. How can I do this? Here are the codes: Frame #1(I've got an input textfield(bemenet) and a button(gonb) on it):
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
So, you have a sprite, you draw some graphics, you set cacheasbitmap=true... I can't seem to access the newly created bitmap data, to access the dispose() method.
I know this may seem like a really simple and stupid question. I'm a programmer, but new to actionscript and my main problems are related to the way flash works (not inherent problems, just my lack of understanding). I've modified the XML Tutorial to load more than one XML file. It works well, but the only problem is, I have a textfield on another frame, which I want to load in the frame 1 actions. The XML code isn't the problem, just an a little background on why I am using ".text =". When I do this, as a test, from within Frame 1 of Layer Name Action Layer;
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
How to store the data text in Access databases using flash form and to search into the database. It is possible to work without server because I don't want to put this flash file on the net. how to make databases and to connect with flash and to have possibility to search the database, but to work database in the local computer.
Is it possible to read/write data to and from Access with Flash in a offline format? I need to create a stand alone system that users can log into and pull information from - but it will not be networked or have any sort of internet connection.
I have a simple microsoft access database (table with a handful of fields).I want to make a flash form that operators can use on mac and pc to enter information into the database.I know little about databases and although I've worked as a designer with flash for years, i know little about the latest scripting too.
I have frame label name "game" when game is finish, I want to display in frame named "gameover". I cannot pass dynamic text of score to gameover frame. I got the initial value of dynamic text of score, instend.
I'm struggling trying to get the correct (assuming it's possible) syntax to get access to a textfield in a movieclip via a button also in the movieclip.
Here's the specifics:
var statue:MovieClip = new mcStatue;
In mcStatue is a button: btnStatue, and a textfield named Qty.
On a mouse click to the button I want to be able to add to the Qty textfield.
e.target.Qty.text = "x"
game me: Property Qty not found on fl.controls.Button and there is no default value.
Is there a way to do this, or do I need to go after some kind of workaround?
I added a SWC with movieclip assets to my flash builder project. I can access all movieclips with dot syntax but when I try to access my textfields it throws an error saying it is cannot access a property or method of a null object reference
Here is my code:
// gameMenuLevels is a main asset. this.object = new gameMenuLevels();
This all works fine, I can go two levels deep:
var levelString:String = "level" + Utils.zeroPad(i + 1, 3); var level:MovieClip = this.object[levelString] as MovieClip; var bronze:MovieClip = level.bronze as MovieClip;
But when I try to get my textfield:
(bronze.getChildByName("levelNumber") as TextField)
I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.
Everytime I press a button, my function duplicate's my MC and give's it a new name (artikel1, artikel2, arikel3...)This MC contains a dynamic textfield called "tekst".Now I want my function to change that textfield for every new duplicated mc something like this (mc1, mc2, mc3...)And thats the problem! I cant access the tekstfield from outside the mc ! i tryed something like this and manny more but nothing happend.
I am making a project and using XML to bring in the data externally. However i have ran into a little snag. My code to query the XML works, but if i don't start with the first button, the rest of the buttons dont work.
If i click on the first button which takes you to a new frame and loads in the XML data into a text area the rest of the buttons will work and go the frame they are supposed to and work as intended.
However if i do not click on the first button first, the button will take you to the frame that it is supposed to take you to but the XML does not load.
The buttons are on a grid and are supposed to be clicked in any order and bring open the right information, which is why this is a problem.
here is the code that is on the second frame. All the other frames look just like this one but with the names changed to fit the names of the buttons.
Quote:
//this makes the xml request var jeapordy_xml:XML; var xmlReq:URLRequest = new URLRequest("Jeapordy.xml"); var xmlLoader:URLLoader = new URLLoader();
This is for AIR: My document class imports a separate class "ConnMonitor" and uses it to constantly monitor the network connection. It's at the very end of that class where it's supposed to update a textfield on the stage as the connection changes, but the class can't access the textfield.
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
I am trying to make a "mother" swf to hold all my functions, shortcuts, etc.. This "mother" swf will be stored on a "mother" server.I intend to make several websites on different servers that all access this "mother" swf for various tasks.I created two testing domains where I was able to have cross-domain swfs share functions & variables successfully.The problem occurs when one swf tries to write to a textfield in another swf. I can change properties like position and rotation, but I cannot access properties such as ".text", which is the most important property I need to use.
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app.How can i access the textFields that are in the class, to say, change the text, etc...
1, Seems like a standard job, but somehow this doesnt work: Movieclip called "Button" lies in the library.I instantiate it in code:
Code: var button:MovieClip = new Button();
I have a dynamic textfield with an instance name of "description_text" in it, but if I try to access it (e.g: change the text), I get an error. This is how I do it:
I have another problem I create a button in the library, it has a background graphic on a layer and a textField, the textField has a instance name defined in the properties panels and some text. I manually place some instance of the button on stage, I give them different instance names and voilĂ a new problem arise when with actionscript I try to assign a new text to the textField inside a button it throws me error 1119. A quick look at the menu option debug ->list objects, shows me that the instance name of the textField inside the button it is not what I defined but it was replaced with some random name like "instance66"I did a test with a movieclip instead of a button and I can correctly access my textField with the instance name that I manually defined. Why that can be the same with the button? And if for some arcane reason cant be possible to access a manually defined instance inside a button WHY flash give me the possibility to give an instance name to a dynamic textField inside a button?
I have an input textfield on my stage. I have created a AS3 Document as the Main Class for my work. Now I need to access the user input in the textfield and work with it in my class.
I have an external as file.I was wondering what I put in it to update a textField I have manually drawn on the stage? so what I'd normally put in the timeline is:
myField.text = 'tester';
what would you put in an exteranl as file, and do I need to include:
I have an external swf file 'testSWF'loaded into a UILoader 'myLoader2'. The external swf has a textfield 'myText'. I want to retrieve the text from this external swf textfield into another textfield 'parentTextField' in my parent flash file. I can't work out how to do it, and I can't find a simple example.
I'm stunned as to why I cant access the textfield object placed inside a movieClip objectI'm doing this in a subclass as so:I gave the movieClip an instance name of "myMC" and the