ActionScript 3.0 :: Access To A Textfield In A Movieclip On Different Frames?
Jul 18, 2009
1, Seems like a standard job, but somehow this doesnt work: Movieclip called "Button" lies in the library.I instantiate it in code:
Code:
var button:MovieClip = new Button();
I have a dynamic textfield with an instance name of "description_text" in it, but if I try to access it (e.g: change the text), I get an error. This is how I do it:
I have an issue where I have a movieclip with two frames, both of which have a textfield. The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore. Code: public function select(){ this.gotoAndStop(2); this.myLetter.text = "X"; //there is a textfield on frame two called myLetter } Its simple code but it doesn't seem to be working.
I'm stunned as to why I cant access the textfield object placed inside a movieClip objectI'm doing this in a subclass as so:I gave the movieClip an instance name of "myMC" and the
I am using this method to create a slider to control frames in a movie clip.
[Code]...
The slider works well when I'm in the scene that contains the slider. When I go to a scene that does not include the slider, I get the following output error. TypeError: Error #1009: Cannot access a property or method of a null object reference. How can I stop the stage.add.EventListener when I navigate to other scenes that don't include the slider. This is my first as3 project. The project functions as it should but I don't know if the output error will cause problems later.
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
I am building flash site with a number of different pages containing a variety of different things (picture gallery from an external swf, pictures, text, contact form etc). This is all working fine apart from one thing. On my contact form I have the following code to create a textField to contain the contact information. I do it this way so i can automatically resize the textField and align it to the bottom of the page no matter how much text is present.
The problem is once you have visited thecontact page once (and run this code to create the textField) then it appears on every other frame of the video (even though it is contained on it's own layer within the contact page keyframes). I thought that if you created a textField like this then it would only display on the current frame and until there was another keyframe (much like if you manually add a textField onto a frame).
My current code is: // Creating textfield text formatfieldTextFormat = new TextFormat();fieldTextFormat.bold = false;fieldTextFormat.italic = false;fieldTextFormat.align = "right";fieldTextFormat.color = "0xffffff";//fieldTextFormat.font = "Arial";fieldTextFormat.font = "EmbeddedCenturyGothic"; [Code] .....
I have a case where I can change the contents of an actionscript class which fills the dynamic text fields in a flash movie. The class function is called from the first frame in the movie and fills all visible fields. I need to fill a dynamic text field in the n-th frame (say 100, or so) but when I call tagline2.htmlText = "hello there";
From the class, I get the following error: TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is. Which means as much as Can't reference an attribute or method of an object that's null How I can get text into Dynamic Textfields in later frames then the function call?
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I get a MovieClip from a swf that contains a TextField with the text "Test".I'm in the 1st frame and change the text to "Changed". Everything is fine.I go to the second frame of the mc but then the text is "Test" again! The changes are not made on the second frame. So I tried to change the text in the second frame too but the TextField in the mc is equal null!.
I have a MovieClip who's added on stage by code.I would like to access to rond2(which are an instance of rond on frame 10) but one error appeared like you can see.This the code that i've maked on first frame on the scene:
var monCarre:MovieClip = new mv_carres();monCarre.addEventListener(Event.ADDED_TO_STAGE, leDire);
I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:
Var MyClip:MovieClip = new ThreeFrameClip();
I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:
I have a movieclip that is exported for actionscript and has a class linked to it.In the actual movieclip I have two dynamic text fields ex: tf1 and tf2. tf1 is on frame 1 of the movieclip and tf2 is on frame 2.In the constructor I pass two strings as arguments ex: s1 and s2, one for tf1 and one for tf2.So in the constructor I am trying to assign these values to the textfields i.e:tf1.text = s1;tf2.text = s2;But, because tf2 is on frame 2, I cannot access it.I think I read something somewhere that all variables and objects that are on frame 1 are global. But this is not what I am working with, I need to access tf2 which is on frame 2.
I've created a movie clip and within that movie clip I've posted my animation, thus making an animation within one keyframe (this makes it easier to manage because instead of having to say "gotoAndPlay(70)" I can put "gotoAndPlay(1)" for the standing animation, "gotoAndPlay(2)" for the moving animation, etc.) But I don't know how to refer to the certain frames within that one keyframe via AS3.
I'm struggling trying to get the correct (assuming it's possible) syntax to get access to a textfield in a movieclip via a button also in the movieclip.
Here's the specifics:
var statue:MovieClip = new mcStatue;
In mcStatue is a button: btnStatue, and a textfield named Qty.
On a mouse click to the button I want to be able to add to the Qty textfield.
e.target.Qty.text = "x"
game me: Property Qty not found on fl.controls.Button and there is no default value.
Is there a way to do this, or do I need to go after some kind of workaround?
I added a SWC with movieclip assets to my flash builder project. I can access all movieclips with dot syntax but when I try to access my textfields it throws an error saying it is cannot access a property or method of a null object reference
Here is my code:
// gameMenuLevels is a main asset. this.object = new gameMenuLevels();
This all works fine, I can go two levels deep:
var levelString:String = "level" + Utils.zeroPad(i + 1, 3); var level:MovieClip = this.object[levelString] as MovieClip; var bronze:MovieClip = level.bronze as MovieClip;
But when I try to get my textfield:
(bronze.getChildByName("levelNumber") as TextField)
I need to create a complex html displaying in a textfield so I'm looking right now at a few options. The simplest would be to use an img tag so I can add a few Sprite coming from the library. Problem is I can't seem to find a way to modify or pass values to the Sprite that is created that way.
Everytime I press a button, my function duplicate's my MC and give's it a new name (artikel1, artikel2, arikel3...)This MC contains a dynamic textfield called "tekst".Now I want my function to change that textfield for every new duplicated mc something like this (mc1, mc2, mc3...)And thats the problem! I cant access the tekstfield from outside the mc ! i tryed something like this and manny more but nothing happend.
This is for AIR: My document class imports a separate class "ConnMonitor" and uses it to constantly monitor the network connection. It's at the very end of that class where it's supposed to update a textfield on the stage as the connection changes, but the class can't access the textfield.
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
I have two frames, and I would like to set the textfield's text on frame #2 of the textfield's content on frame #1. How can I do this? Here are the codes: Frame #1(I've got an input textfield(bemenet) and a button(gonb) on it):
I am trying to make a "mother" swf to hold all my functions, shortcuts, etc.. This "mother" swf will be stored on a "mother" server.I intend to make several websites on different servers that all access this "mother" swf for various tasks.I created two testing domains where I was able to have cross-domain swfs share functions & variables successfully.The problem occurs when one swf tries to write to a textfield in another swf. I can change properties like position and rotation, but I cannot access properties such as ".text", which is the most important property I need to use.
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app.How can i access the textFields that are in the class, to say, change the text, etc...
So i am building a portfolio and have my main stage with three frames, the first is my navigation section with 2 buttons button 1 sends the playhead to frame2 and button sends the playhead to frame3 etc here is the code