I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game.
I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written.
Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors.Is there a way I can set properties inside frames permanently?
I am creating a point and click game.In the bottom corners of the screen there are two arrows for changing the area. When these arrows are clicked, the only thing that is supposed to happen is a frame change. For some reason, objects are being carried from the frame they are supposed to be on to the frame that is changed to and they stack up each time the frame changes. I don't even see how this is possible without writing code specifically for it. Here is the code in one of the objects being transferred:
Code: onClipEvent(load) { var DepthCorrection = 0;[code]...
Nothing in that could possibly make it move to a different frame and it has no instance name so nothing can reference it to bring it to one.Here is the code for changing frames:
Code: onClipEvent(load) { var Frame = _global.Area + 1;[code]...
I've had problems with gotoAndStop() before where it went to the wrong frame and only displayed certain objects on that frame.
I have a MovieClip who's added on stage by code.I would like to access to rond2(which are an instance of rond on frame 10) but one error appeared like you can see.This the code that i've maked on first frame on the scene:
var monCarre:MovieClip = new mv_carres();monCarre.addEventListener(Event.ADDED_TO_STAGE, leDire);
I am having some trouble using Action script to access Instances on a timeline. Lets say that I have a MovieClip in my library that has three frames (frame number 1, 2 and 3) and each frame has sprite with the instance name IMAGE (each sprite is an instance of a different library object.) The MovieClip has the linkage name ThreeFrameClip. I can create an instance of this MovieClip like this:
Var MyClip:MovieClip = new ThreeFrameClip();
I now want to make all of the sprites invisible. How do I do this? Is there a way to access each frame using an array like this:
I have a movieclip that is exported for actionscript and has a class linked to it.In the actual movieclip I have two dynamic text fields ex: tf1 and tf2. tf1 is on frame 1 of the movieclip and tf2 is on frame 2.In the constructor I pass two strings as arguments ex: s1 and s2, one for tf1 and one for tf2.So in the constructor I am trying to assign these values to the textfields i.e:tf1.text = s1;tf2.text = s2;But, because tf2 is on frame 2, I cannot access it.I think I read something somewhere that all variables and objects that are on frame 1 are global. But this is not what I am working with, I need to access tf2 which is on frame 2.
1, Seems like a standard job, but somehow this doesnt work: Movieclip called "Button" lies in the library.I instantiate it in code:
Code: var button:MovieClip = new Button();
I have a dynamic textfield with an instance name of "description_text" in it, but if I try to access it (e.g: change the text), I get an error. This is how I do it:
I've created a movie clip and within that movie clip I've posted my animation, thus making an animation within one keyframe (this makes it easier to manage because instead of having to say "gotoAndPlay(70)" I can put "gotoAndPlay(1)" for the standing animation, "gotoAndPlay(2)" for the moving animation, etc.) But I don't know how to refer to the certain frames within that one keyframe via AS3.
So i am building a portfolio and have my main stage with three frames, the first is my navigation section with 2 buttons button 1 sends the playhead to frame2 and button sends the playhead to frame3 etc here is the code
I've successfully access a web service in as3 and pulled the xml from it into a large array of objects
ie
Code: array object array
[Code].....
This has to be accessed at a later point by the UI in order to build itself. I can't figure out how to create a loop or method or whatever to access this array.
I need several ways of accessing it, so maybe I'm thinking of a method called accessSpecificItem(propertyName:String); <- to set up each UI item traceOutAllItems(arrayName:Array); <- for testing countNumberOfItems(arrayName:Array); <- for the UI to figure out how many items it needs to build
I'm practically new to flash and action script and i'm currently trying to code something. I have a *.fla file with a dynamic text..I created a separate *.as file for the action script. My question is how can i reference the dynamic text properties? for example if i put the following code on my *.as file dynamic_txt.text = "place your text here" this will produce 1120: Access of undefined property dynamic_txt..How can i reference the dynamic text on my *.fla from my *.as?
I'm having an issue accessing items on the stage from some imported code. I found this topic that discusses the same issue... [URL]
I'm not sure I totally understand how to go about this. I don't understand how to make the object global so I can access it from any class. (I have the same problem with an array I'm working with).
I have a MovieClip MainGame that is associated with my external AS File where all the code lies. Everything works really well but.. I place an object inside the MainGame movieclip and give it an instance name . Now when I try to access it from the .as it says "Access of undefined property xy.."
I tried it with textboxes and movieclips, all the same.. I know it worked 20 times exactly like this and I have even compared an older Game where I accessed it just like this.... I really don't know what Flash is playing on me..
Access Objects from a external .swf i loaded a flash mx movie into a flash 8 movie, and now i need to detect if a button of the loaded movie is pressed but i simply dont know how.
i used:
Code: var news_mcl:MovieClipLoader = new MovieClipLoader(); news_mcl.loadClip("source.swf", newscontainer_mc);
to load the movie, and i have a movieclip inside it with the instance name "read", and i need the code to put in the parent movie (the flash 8 one) to detect a onRelease on that "read" movieclip.
I'm trying to access a MovieClip created within the authoring tool from an ActionScript class. Here is my code:
PHP Code:
package { import flash.display.*; public class MoreVideos extends Sprite {
[Code].....
I also tried changing that to [stage.moreVideosBox.visible = false;], but I then got "1119: Access of possibly undefined property moreVideosBox through a reference with static type flash.display:Stage."
Is it possible to directly alter items in the authoring tool from a class? If I move 'moreVideosBox.visible = false;' outside of the class, in the main .as file, it works fine.
I have a chart and am trying to display the "volume" in a line chart as the primary series & the "temp" as a column chart as the secondary series...(the "compound" will be shown in the datatip):
[{date=Tue Feb 08 19:00:00 EST 2011, volume=1200, 1={temp=-50, compound=helium}, 0={temp=-45, compound=oxygen}}]
I can get the "volume" series to display fine, but cannot get the "temp" series to display...how do I access them? Right now I have:
Can we use or access shared object stored in another system? I'm storing some data in shared object in one system can I access that shared object data from another system? I think Shared objects are stored in local machine. Can we give the path to (specified system i.e., server) where the shared objects will store, and can we access that object through same path?
I'd like to be able to dynamically access objects from with in a function. In javascript I might say something like window[objectName] and assign it to a temp var or call a method from it. How can I do this in AS3?
Use case:I have a currentReport var that holds the name of the currently active report. When a new report is called I want to unload the current report then load the new one and finally set the currentReport var to the new value.
I need to be able to make a large amount of concentric circles, using only the action script. I need to be able to alter each of these concentric circles independently from each other. Currently My code is as follows:
ActionScript Code: var circ1:MovieClip = new MovieClip(); addChild(circ1);
I created an array in my Main class and populated it with instances of a seperate class. Is there a way I can access the original array from within the instances of the separate class.
I have a serie of boxes (Destination) and a box I can drag (Origin). I want that when I reach each of the boxes in the array(Destination) with the Origin box, the Origin box is "attracted" by the Destination box (each one) and that the Destination box change its status from 1 to 2.I tried it and it has worked to me with a single Destination box, but when I have created the array of boxes I can't access each of them. Below is the code I've written so far to clarify better where I am.
I've never actually fooled around with 2d arrays that much. What I need is to access an array and get all the objects inside of it. I actually mocked up a little something to mirror what I want.
I don't have any trouble getting the data, but as you can see that it's pushing each object separately in an array. So it would look like this: I just need to get all of the objects first like {obj}, {obj}, {obj} and then push them into an array.