Actionscript 3 :: Flash - Access Display Object In Other Frames (aka A Frame Other Than One)
Apr 30, 2010getChildByName('name') will work as long as that child is in the first frame.
View 3 RepliesgetChildByName('name') will work as long as that child is in the first frame.
View 3 RepliesBase extends MovieClip document class extends Base how would Base properly access a display object which is already placed on stage in the flash ide? for example creating the var in Base's class definition = 1152: A conflict exists with inherited definition in name space public. but just referencing the var = 1120 undefined property , as the item is only a variable of the document class Is the only approach to let the classes load, then create the display object rather than have it on stage already?
View 6 RepliesI have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
I am using swfLoader to load external flash movies in my flex/actionscript code. If the loaded swf was made for the newer flash player versions (I believe 9.0 or more) it loads as a flash.display.MovieClip object which has methods for play/pause and go to frame. However if the loaded swf was made for older flash player (I believe 6.0) then it loads as flash.display.av1movie which doesn't have methods for play/pause. Is there a way I can play / pause the av1movie from my flex code.
View 2 RepliesI have MCs loaded from the Fla library through my main class. These are drag objects. When one of these is clicked, I want the player to run a function that will disables some based on one selected. When I tried the obvious reference, I had an error. I've been advised to add these to an array, but I can't even do that.
Code:
import HO_42;
I set the objet to a variable above the constructor function:
Code:
private var office:HO_42;
The constructor calls a function that loads the objects to the stage (and this works fine if I don't try to access the object), here is an example of the load and access code:
Code:
office = new HO_42();
addChild(office);
office.x = 441.9;
[code].....
I am trying to figure out how to get access to a display object that was created in one subclass from a different subclass. Here�s my example: I created PnkRabbit.as and BluRabbit.as as separate classes (both extending RabbitTemplate.as).
I called them from Client.as (document class for Rabbits.fla) using an addRabbits button. Then I created MovePinkRabbit.as and MoveBlueRabbit.as (both extending Move.as which is listed as a protected var in RabbitTemplate.as). With this setup I can run Rabbits.fla and get a trace statement to come from MovePinkRabbit.as and/or MoveBlueRabbit.as, but I can�t figure out how to get access to the PinkRabbit and BlueRabbit movie clips from MovePinkRabbit.as and MoveBlueRabbit.as, so that I can actually move the clips. Here�s some of the code, (complete code and FLA in zip file).
Client.as
Code:
package
{
[code]....
So i am building a portfolio and have my main stage with three frames, the first is my navigation section with 2 buttons button 1 sends the playhead to frame2 and button sends the playhead to frame3 etc here is the code
[Code]...
how to access an object property from a different frame. This is my code:
Frame 1:
var HelloWorld:Object = new Object()
Frame 2:
Number = 5
HelloWorld["Planet"+Number] = function(){}
HelloWorld["Planet"+Number].Person = "John"
[Code].....
So how could I make it accessible from all frames? I've tried adding _global to the code on Frame 1 but it still wouldn't work...
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example:
My Main class (linked in Flash's publish settings) goes like this:
protected function beginGame(e:MouseEvent){
gotoAndStop(8);
var game:GameContainer = new GameContainer(41,8);
addChild(game);
game.x=36;
game.y=128;
}
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?
I've got these Flash students I TA for a course, and they are doing drag and drop exercises and have come across some weirdness.(They are using a frames based design to represent different pages of activity, with a menu to goto each frame under user control.)At author time:
1. they set up drag and drop as3 for an object on a particular frame.
2. when startDrag is initiated, they moved the dragged object to the top of the display list, so it appears to float above all other objects as the user drags.
at runtime,a problem appears:the object seems to have been pulled out of the frame, and now floats in a display list above any frame that may be advanced to.What's going on here? It's like the object got pulled off the authortime stage and now is disconnected. Going back to the drag and drop frame shows the original object again, reinstanced, along with this copy that got pulled out.
How can i access an object (movieclip) at a specific frame which is located inside another movieclip. It's something like this : first movieclip - and inside it, on frame 10 i have the second movieclip. I want to access that second movieclip ont that 10th frame.
View 1 RepliesI am using this method to create a slider to control frames in a movie clip.
[Code]...
The slider works well when I'm in the scene that contains the slider. When I go to a scene that does not include the slider, I get the following output error. TypeError: Error #1009: Cannot access a property or method of a null object reference. How can I stop the stage.add.EventListener when I navigate to other scenes that don't include the slider. This is my first as3 project. The project functions as it should but I don't know if the output error will cause problems later.
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;
[code].....
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
View 2 RepliesHow can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...
View 1 RepliesI hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
How do I make this work?
I guess its some kind of random array.. but i dont know how to form it, need it for game(dont want same frames repeat its stupid ) And only specific frame numbers(i have motions between specific frame numbers).
View 1 RepliesWhy is that whenever I cut a frame, clear the frames in a timeline, paste it in new frame then test the clip, the whole thing starts to act funny?I just don't understand why that happens - it's supposed to run smoothly though it's on a new frame, right? Is there a way to maintain the movie clip when tested though some frames were cut then pasted on a new frame?
View 3 RepliesI have a movieclip with two frames. Each frame has externally loaded text with associated CSS. The first frame works fine. However, when I click the button that takes me to frame 2 I get this error:
[Code]...
I am currently working on a shooting game, its also a trial for me to use Classes and Packages.My set up is the stage holds the player, the script then adds 2 movieclips, enemy holder and a bullet holder. The bullet is then added to the bullet holder.
Here is what I have:
[code]...
How can I find the player, or any other instance?
I was thinking of adding frame on top of my home poage to give users better navigation with a meun on top.But how do you make when you press the button in flash the hyperlink will make the frame at the bottom or specific frame page to change?
View 2 RepliesIs there any way to test if a display object has been added to the display list?
View 9 Repliescan I resize a display object (container) without its contents (children) are resized?
For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.
ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
[Code].....
AS3 I'm trying to load content from an XML Document into a Flash Presentation. My AS is in the top layer. This layer spand the entire document. Layer two is set up with keyframes every 10 frames. Each keyframe has a text box on it. I am trying to load the xml into each of these frames. Here is what I have in the AS Layer.
[Code]....
The content shows in the first text box on the first frame, When the playhead hits the second keyframe at frame 10 the xml isn't loaded in that text box. The text box instance names reflect what is in the code. When I put both text boxes on frame 1, the content shows..! What do I need to do to get the content to load in each text box?
What's a simple way to detect if a display object is currently on the display list?
View 1 RepliesI have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
I created the following AS for a particular frame
Code:
cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10);
function onDigital_10(e:DigitalEvent)
{
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
I have a flash slideshow with 2 divs overlaying it, one at the top and one at the bottom.[code]Both overlay properly in Firefox/Safari/Chrome, but nothing I try seems to make it work in IE. I'm using Remy Sharp's HTML 5 enabling script to make the HTML5 mark-up work in lower versions of IE.What's funny is that the second div, #intro overlays correctly, but #top-menu always appears behind the` slideshow.All 3 elements are absolutely positioned with z-indexes explicitly set. No matter how high or low I set them the flash object is always in front of the #top-menu element.I have checked the rendered <param> tags and one of them lists wmode as transparent.The flash object is dynamically inserted with php through a CMS, so I have no access to the <embed> tag that many have suggested adding the transparent attribute to.
View 1 Replies