ActionScript 3 :: Accessing Instance Of Display Object On Mid-Timeline Frame
Nov 17, 2010
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example:
My Main class (linked in Flash's publish settings) goes like this:
protected function beginGame(e:MouseEvent){
gotoAndStop(8);
var game:GameContainer = new GameContainer(41,8);
addChild(game);
game.x=36;
game.y=128;
}
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?
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Jun 8, 2010
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Jun 22, 2011
I have created some (TextInput, ComboBox, CheckBox) Component instances (created as a public objects) in a Document class and added them to the stage.
Now I have created a custom class for a movieclip in library and instantiated it in the document class (also a public instance).
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Feb 8, 2010
I've beein digging forums everywhere but cant find the solution to my problem...
I have an external swf "advert_3.swf" loading into the main index.swf.
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Nov 9, 2011
I don't understand this:
1. I have a class, UIMain, which extends MovieClip
2. There is an instance of UIMain on frame 2, with instance name of "main"
3. Document class contains:
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Jun 8, 2011
I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?
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Jul 23, 2011
i need some help to understand how to access a property of a child of a DisplayObject. within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnL";
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Jul 12, 2009
I need to access a non-display list top-level (Parent? Ancestor? What's the correct term?) object from a display list object, and I don't know how.
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Jul 23, 2011
how to access a property of a child of a DisplayObject.
within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnLMain"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
var dispObj:DisplayObject = btnL.getChildByName(btnLMain);
displayObj.clickNum++;
but then i get the error: 1119: Access of possibly undefined property clickNum through a reference with static type flash.display:DisplayObject.
so then i reviewed documentation and from what i understand i am not able to access the property of the child of the DisplayObject as it is a static property...
so now i am trying to figure out how to access that property in the child Class.
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Nov 25, 2009
Ok, so I made a custom class, but I did not want to add all the text to it through code (much easier to type it in flash on the frame). I name the instance aScoreBoard.
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main/Main:ayEnd()[C:projectsDev_LearningLongJumpsrcMain.as:616]
at Main/Main::ButtonAfterJump()[C:projectsDev_LearningLongJumpsrcMain.as:606]
Is there a way to do things this way? or will I have to go and do all the extra text entering in the code?
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Apr 25, 2009
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Code:
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On frame 2 I have:
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Example
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