ActionScript 3.0 :: Timeline Instance Property Not Available From Framescript On Its Frame
Nov 9, 2011
I don't understand this:
1. I have a class, UIMain, which extends MovieClip
2. There is an instance of UIMain on frame 2, with instance name of "main"
3. Document class contains:
ActionScript Code: public var main:UIMain; 3. I put this on frame 2 as a frame script: ActionScript Code: trace(main) I get null. Why? How can I fix this?
I have a project, that uses a set of buttons, between a predetermined set of frames, with the code for each, on the same frame. When it reaches the first frame with framescript, it lists one of the objects on stage as null. It seems like it is trying to run theframescript, before the frame finishes loading/changing. Is there a event to listen for when the frame is fully loaded?Also, I've noticed this does not happen, when the framescript starts on the first frame of the main timeline.
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example: My Main class (linked in Flash's publish settings) goes like this: protected function beginGame(e:MouseEvent){ gotoAndStop(8); var game:GameContainer = new GameContainer(41,8); addChild(game); game.x=36; game.y=128; }
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
is there any way, within a class definition, to access the instance name of the class?as in, say you have a class "playerObject", and you instantiate an instance of it like usualplayer:playerObject = new playerObject();is there an inbuilt property or variable i can access within the playerObject class code to return "player"?if, in the constructor, i trace(this) it returns [object Object], i tried things like this.name, this._name etc, of course they didnt work...
I have a problem with the piece of code that's been annoying me for a week. It should be very simple but all my attempts at a solution somehow seem to get thwarted by an invisible hand that wants me to fail.Here is the scenario: I am trying to create an image strip consisting of image thumbnails. When one mousovers each image it should print its information (say a name) in a textfield.I created an image container class that loads the images through a url request, then an image strip class that receives an array with image names and urls and displays them in a row. So far so good.
However when it comes to showing the info I have no clue how to address which image is being pointed at. I put a variable called imageIndex inside my imageContainer object, then put all the created containers in imageStrip's for-loop inside an array called mgContainerArray. I created a for loop in my fla that goes through this array and assigns all those containers a mouseover event listener. What I'm stumped with is that there is no way I can access the imageIndex variable from my function to tell the code which image is currently being mouseovered. It keeps giving me an error.Here is the code:
I have made a webpage, i want to show a flash video for 40 seconds when the page is opened. Then the Flash video should dissapear and the web page shall open. [code]...
I'm a bit on the novice side of AS3 and am struggling away. I have one major issue which I cannot fathom.I have two swf's which I am loading into a flip book. They will both on the stage at the same time one on each side of the book. I want one to control the other. The issue is when I try to set up functions in one to control objects in the other I get and error about undefined properties. I assume this is because the objects I am referencing are not in the movie where the function lies. And vice versa, when I set up the functions in the movies when the objects are I get an error as the buttons are not defined as they are in the other swf.
Code: var enemyArrayOneA:Array = new Array(); for (var i = 1; i <= 84; i++) { /*
[code]...
I try to use race("mc.main1.a_0" + i + ".x = " + enemyArrayOne[i].x); and it doesn't work...I'm trying to find out if I can store instance names of movie clips inside an array and retrieve the movie clip's x and y positions.
I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
I am using onLoad and onEnterFrame events to dynamically align my_mc. The problem I face is the following:When I put my code in the mc instance it works beautifully but when I put it in the timeline it does not work.[code]I assume it is something tiny, perhaps it is an issue with the correct paths of x and y. I tried in many ways changing paths to this._x and my_mc._x but unsuccessfully.
have a MovieClip that's called 'enemy1'. It is using a class called 'Enemy'. Is it possible to control my enemy1 MovieClip's timeline from the Enemy class?
For example I want to run an if check and see if current frame inside my MovieClip is currently 15. (I have animation inside my MovieClips)
I get error messages like: Line 271119: Access of possibly undefined property currentFrame through a reference with static type Enemy. Line 291061: Call to a possibly undefined method stop through a reference with static type Enemy.
Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.
Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
I have make 3 classes objecthandler, box and nav. Nav is child class of objecthandler, I have make an instance of box into objecthandler and now I wanna access property of box through nav. See the code: Objecthandler class package code{ import flash.display.MovieClip import code.box import code.nav [Code] .....
I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so:[code]That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better:[code]
I'm Loading swf into a movieclip name main_mc. After successfully loading it into main_mc. I had written a function to get all children present in that movieclip(main_mc). It is getting Children present in that, but every time it give [Object MainTimeLine] as instance3 or sometime instance10. How can i control instance name of maintimeline as it is randomly getting its name.... I'm attaching code use in getting child and loading it...
quote:
Clip=new Loader(); var urlRequest:URLRequest=new URLRequest("test.swf"); Clip.contentLoaderInfo.addEventListener(Event.COMPLETE,LoadingDone); Clip.load(urlRequest);
I know reverse movie clips have been discussed a million times before but I gues I'm jsut stupid and can't figure it out. I have an instance of a movie clip on my timeline that I want to play on mouseover and start going in reverse on mouse out. How do I do it?
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.