ActionScript 3.0 :: Framescript Loading Before Display Objects In That Frame?

Jun 3, 2011

I have a project, that uses a set of buttons, between a predetermined set of frames, with the code for each, on the same frame. When it reaches the first frame with framescript, it lists one of the objects on stage as null. It seems like it is trying to run theframescript, before the frame finishes loading/changing. Is there a event to listen for when the frame is fully loaded?Also, I've noticed this does not happen, when the framescript starts on the first frame of the main timeline.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Timeline Instance Property Not Available From Framescript On Its Frame

Nov 9, 2011

I don't understand this:

1. I have a class, UIMain, which extends MovieClip
2. There is an instance of UIMain on frame 2, with instance name of "main"
3. Document class contains:

ActionScript Code: public var main:UIMain; 3. I put this on frame 2 as a frame script: ActionScript Code: trace(main) I get null. Why? How can I fix this?

View 7 Replies

ActionScript 3.0 :: Loading Subclassed Display Objects With Flash.display.Loader?

Oct 8, 2009

When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?

View 9 Replies

ActionScript 3.0 :: Frame 3 Objects Loading In Frame 1?

Jul 28, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).

[URL]

This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)

[URL]

View 6 Replies

ActionScript 3.0 :: Frame 3 Objects Loading In Frame 1 ?

Jul 27, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)

View 3 Replies

Frame 3 Objects Loading In Frame ?

Jul 27, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Attached is a video of what the site should look like (Vid1.mov) and a video of what my friend was seeing (Vid2.mov).
 
Also, the link below shows the site live: [URL]
 
This link is a zip file of all working files: I realize that my files might not be built in the best way possible - just trying to get it to work at this point) [URL]

View 2 Replies

ActionScript 3.0 :: Exported Objects Loading On Frame 1?

Jul 28, 2009

I've finished a game and now I'm in the process of installing the mochiads preloader. The problem is that all of my exported assets load before the preloader.So I searched around learned that there are a few things that I must do:-Turn off "export on first frame"-Set classes to export on frame 3-Put all of my exported assets in a movieclip on frame 2Now this does shift everything to load on frame 2, except the problem is that all of these assets are now absent from my game for some reason. I get no errors or anything

View 1 Replies

Flash :: Display Objects Which Are Outside The Display Area When Is Embeded In HTML?

Nov 22, 2010

Is there any way to display flash objects which are outside the display area when flash is embeded in HTML
The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover  the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space

View 8 Replies

Flash - Sorting Display Objects By Their Display List Depth

Aug 5, 2011

I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.

Example
Display list:
A (root)
B1
C1
C2
D1
B2
......

My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]

Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A

Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).

View 2 Replies

ActionScript 3.0 :: Do Not Resize Display Objects In A Display Object Container

Jan 22, 2012

can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);

[Code].....

View 3 Replies

Flex :: Identify All The Display Objects In The Display List?

Jun 28, 2011

How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?

View 1 Replies

Loading Objects And Dragging Objects To Create New Instances?

Sep 22, 2009

I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.

For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.

View 4 Replies

ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.

View 3 Replies

ActionScript 3.0 :: Listen For The Frame Number And Display Current Frame?

Nov 17, 2009

I have tried this a dozen different ways and I really am at my wits end.

I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.

I have tried more than one why but I see no reason why this should not work:

var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";

It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.

View 4 Replies

ActionScript 3.0 :: When Do Display Objects Get A Size

Jul 25, 2011

I am testing parts of an application as actionscript-only and then merge them into a flash project.[code]things align perfectly. When I do the same in flash, s1.height is 0 and objects sit on top of each other?

View 8 Replies

Actionscript 3 :: Removing Display Objects?

Mar 19, 2010

i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens:

[Code]...

i realize there are better ways of accomplishing this, but i'm learning and therefore only interested in why the above code doesn't work.

View 3 Replies

Actionscript 3 :: Display Objects And Level?

Jan 30, 2011

how does the display object level work? is it like in HTML where the latest appended or nested element is the highest?

and how can you give a display object a higher level?

View 2 Replies

ActionScript 3.0 :: Singleton Display Objects?

Oct 2, 2007

I am trying to create a singleton class, that extends Sprite. It seems to work correctly, but it doesn't actually update the screen.If I access my instance and change the properties (x,y,alpha,etc) they will all update, but the display doesn't change.eg:My clip starts at x=0.MyClass.getInstance().x = 99;trace(MyClass.getInstance.x); //traces 99, but it still appears at 0 on the screen.

View 7 Replies

ActionScript 2.0 :: Loading Levels - Nieuws.swf Has A Stop On Frame 1 And On Frame 2

May 16, 2005

why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.

[Code]....

View 1 Replies

ActionScript 3.0 :: Fit Many Display Objects Of Different Sizes Within A Boundary?

Aug 22, 2009

I am currently working on an AS3 where I need to fit many differently sized display objects within a rectangular boundary without them overlapping. If you take a look at this link, [URL]and take note of how the speech bubbles are able to align themselves in the swf without overlapping, this is pretty much exactly what I hope to achieve.

View 2 Replies

ActionScript 3.0 :: Display Objects And Garbage Collection?

Mar 16, 2009

I'm developing a touchscreen application in AS3, and I havesome problems because the applications reaches 1,5 Gigabyte ofmemory if it's keep running for an hour.this memory size is because I show some videos in streaming,one after another (not in the same), and then they are not garbagecollected: I set the references to the videos to null and I removethe listeners, but flash seems to keep them in memory. I tried todelete the code section about the videos, and I have no problemswith memory (I also load some external images with the videos), soI'm pretty sure they're guilty in some way...I read that there's a bug in flash so displayobjects are notgarbage collected even if you remove the pointers to them: is it

View 1 Replies

ActionScript 3.0 :: Access Display Objects Via Stage Var?

Oct 2, 2008

I'm passing a stage reference to my class, but when I try to access a movieclip on the stage I get an error.[url]...

View 9 Replies

ActionScript 3.0 :: Interaction - EventListener And Display Objects

May 16, 2009

I have two classes ( shown below after problem description), the InteractiveStrategy and Filters classes. The class InteractiveStrategy is the main class definition. In there I declare and instantiate two variables, updateData and filters. I also display the lists mqList and sqList. In the Filters class I have two methods, MainQuestions() and SubQuestions(mq:int). The method MainQuestions() populates a list mqList with the main-questions and SubQuestion populates list sqList with the sub-questions. This means each main-question has a set of sub-questions associated with it.

Thus whenever the main-question (via mqList) changes, the set of sub-questions must change also. My attempt at accomplishing the above is shown in the skeleton code below.The MainQuestions() method dispatches an event called 'mqChanged' while the filter.MainQuestions() listens for the event. However I have no idea of how to execute filter.SubQuestions(mainQuestion) with the newly selected mainQuestion so as to display the new set of sub-questions.

public class InteractiveStrategy{
public var updateData:UpdateData;
public var filter:ArrayFilter;
public var mainQuestion:int=0;
public function InteractiveStrategy(){
[Code] .....

View 4 Replies

ActionScript 3.0 :: Accessing Objects In Display List?

Dec 13, 2009

I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here?  I don't know what I call the main time line in AS3).
 
I then have instances of snow_mc attached by the same class.  Inside the snow_mc I want to test to see if it is hitting any bauble_mcs but I don't know how!

[Code]...

View 8 Replies

Flash - Display Objects Not Aligning Correctly

Jan 6, 2010

I am aligning my display objects in the middle. stage.stageWidth/2. for some reason, they are aligning further off to the right of the screen. I haven't altered anything but the stage width in flash. Has anyone heard of this problem? Again, I haven't done anything except widen the screen and adjust the height.

My focus point on the display object is top left. So it aligns perfectly when set to 0,0
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.stageWidth = 300;

View 2 Replies

Flash - Calling Display Objects To Stage

Apr 15, 2012

I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.

- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays

The code "get as far as error with NumbersView and numbers undefined etc".

import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".

Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.

Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds

Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly

View 1 Replies

Disable / Re-enable Interactivity With All Display Objects

Jun 24, 2010

As an AS3 beginner, I'm trying to translate an old AS2 trick into AS3. I want to disable then re-enable any kind of interactivity with all the display objects on the stage, at once. For example while waiting for external assets to load or after a user clicks on a menu item.

This what I used to do with AS2 :
protect_mc.onRelease = function():Void {};
protect_mc.enabled = false;
protect_mc._alpha = 0;
protect_mc._visible = false;
Then switching protect_mc._visible to true or false.
(protect_mc being an empty movie clip with the stage's height and width, at the highest depth)

My first idea is registering a listener with the Stage for the capture phase of MouseEvent.CLICK that stops all input events propagation (mouse, focus, text...), when a "lock" static variable is set to true or does nothing otherwise. Second idea is using a Custom Event...

View 2 Replies

PHP :: How To Retrieve And Display Array With Objects Using Loop

Jun 30, 2011

In a Flex project, I have an array with objects in it. I want to save this array in a cell on a mysql table along with some other basic info like title, and an id. How to echo all the rows... I'm trying to echo the contents of an array that was serialized and placed in a single cell. This array has objects in it. So, I have this code here to serialize the array, and insert it along with the other info into my DB:

function submitLogDbObj($array,$id,$title) {
$title=mysql_real_escape_string($title);
return mysql_query("INSERT INTO logs (text,id,title) VALUES ('".serialize($array)."','$id','$title')");
}

Then for a test I'm trying to make a loop that will display the log in a way that looks like a conversation... An object in my array would look something like:
[1]
icon = ""
msg = "this is a test"
name = "Them: "
systemMsg = 0
[Code] .....

View 3 Replies

Actionscript 3 :: Dealing With Display Objects On The Stage?

Oct 3, 2011

I think there are 2 different practices with dealing with display object on the stage.You draw all the objects on the stage and then manipulate the "visible" attribute to show or hide them.You use addChild and removeChild to manipulate the visiblity.How do you think what is the best method for this?

View 3 Replies

ActionScript 2.0 :: Display Array Objects At Given Interval?

Sep 25, 2009

I'm creating an array from an XML file, attaching a movie clip to another movie clip for each object in the array, then creating a dynamic text field and inserting text from the XML file within each new movie clip, then applying a tween to each array object.

ActionScript Code:
var sectionData_arr:Array = new Array();
function buildSectionMenu(){
sectionData_arr = XPathAPI.selectNodeList(_root.configXML.firstChild,"/config/content/section");

[Code].....

The problem is that since the AS in on the first frame, the script is run and then everything is dumped out onto the first frame. How do I display the tween for each object in the array sequentially? Should I use setInterval? Or should I attach each object to a specific frame?

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved