ActionScript 3.0 :: Loading Subclassed Display Objects With Flash.display.Loader?

Oct 8, 2009

When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?

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I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.

Example
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ActionScript 3.0 :: Cannot Convert Flash.display::Loader@2035d101 To Flash.display.MovieClip?

Mar 20, 2009

i have a Tweener question....here is the lib..so here is the error i get?

## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....

and here is why:

Code:

import caurina.transitions.*;[code]....

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For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
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var sprite:Sprite = new Sprite();
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[Code].....

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package
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[Code].....

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I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.

This is my program:

package
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[Code]....

After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.

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I've builded this XML gallery, and suddenly Im getting an error when Im loading the pictures. Its only sometimes the error comes. TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at imageviewer_xml_subcats_fla::MainTimeline/allLoadXML()

[Code]...

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Code:
var movieArea = new Loader();
addChild(movieArea);
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movieArea.x=5;
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import flash.display.DisplayObject;
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import flash.events.Event;
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[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
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Symbol
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I'm creating a little project that allows you to drag some images.I get this Error when I try to drag the images

Code:
ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value.
at Icon03/beginDrag()

Here is my code

Code:
package {
import flash.display.*;
import flash.events.*;

[code]....

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I have tried to fix this error but I just cant get it to work.

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Actionscript 3 :: Error #1034: Type Coercion Failed: Cannot Convert Flash.display::Shape@41754601 To Flash.display

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Hi guys I get this coercion error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@41754601 to flash.display.

When I create an instance of a MovieClip from my library:

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ActionScript 3.0 :: TypeError: Error #1034: Type Coercion Failed: Cannot Convert Flash.display::SimpleButton@40692fa1 To Flash.display.MovieClip

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I'm currently working on editing the pages on my website but for some reason these errors are apearing. Also some of the text that should be on the .swf disapears. Any help will be apreciated
 
This is error I am getting:
 
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@40692fa1 to flash.display.MovieClip.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()

[code].....

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If an object exists outside of Flash's stage boundaries, is on the Display List, and is visible, is it causing a performance hit from Flash rendering it? In other words, does Flash render what isn't seen?

This leads me to believe so:
http://stackoverflow.com/questions/170203/how-do-you-make-flash-not-render-an-object-on-the-stage

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public function solve():void{
//sizeOfBoard:int , solutionNumber:int):Array
trace("start solving at queens");
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[code]....

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Here's the loader code.
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[Code] .....

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