I am aligning my display objects in the middle. stage.stageWidth/2. for some reason, they are aligning further off to the right of the screen. I haven't altered anything but the stage width in flash. Has anyone heard of this problem? Again, I haven't done anything except widen the screen and adjust the height.
My focus point on the display object is top left. So it aligns perfectly when set to 0,0
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.stageWidth = 300;
How do I align a movieclip, which width and height is user-defined, inside another object (this one is static, though). Top-left alignment is easy, x=0 and y=0, but what about center, center left, bottom left, etc? Math(.round) i suppose, but how?I want an object (static) inside the movieclip (user-defined) to stay aligned to, for instance, the top right corner, similiar to the minimize, maximize and close buttons at the top right of your browser.. The height and width data is pre-defined by the user in another file.But that does probably not make any difference...
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
Is there any way to display flash objects which are outside the display area when flash is embeded in HTML The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example Display list: A (root) B1 C1 C2 D1 B2 ......
My list: list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up: N9, N8, F4, E1, C3, B2, B1, A
Top-down: A, B2, B1, C3, E1, F4, N9, N8 Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
I am designing a fairly simple site made up of a swf (AS3) in an html page. I'm relatively new to it all, but was doing ok until recently! The problem I have is this: The swf within the html loads perfectly from my local drive in all browsers, but when published to the remote server does not display correctly in Safari or Chrome... It is fine in Firefox.
To see it correctly, use Firefox and the link below. To see it fail at the preloader (in fact, it distorts the design of the pre-loader and goes no further) use Chrome or Safari. [URL] The site is unfinished, so there are other issues you may find which I am solving, but this is the one of concern.
I am having trouble getting my time to display correctly. Everything works great apart from 12pm display as 12am.this is my function that runs in a setinterval.
I have 2 java classes that are the same (imagine the getters and setters):
class ScheduledEvent { private String eventName; private List<eventValues> values; [code]....
Now there is a reason why there are two classes that are the same.When something is "scheduled", I should get the ScheduleEvent object and when an event is started, I should get the StartEvent object.And depending on the object I get back, I do different things.My problem is that, on the backend, it will send me the ScheduleEvent object, but once it got to the flex side (via BlazeDS), it becomes a StartEvent....
At first, I thought it's because these two events have exactly the same variables, so I tried changing ScheduledEvent by adding a dummy variable (String foobar) but that didn't seem to make a difference.
EDIT: I'm using BlazeDS messaging system.That's why I am not using "one java method call to one responder" approach. So, in the message.body, I should be getting ScheduledEvent but I keep receiving StartEvent. I'm wondering if it's because the two objects have the same property and BlazeDS doesn't know how to map them correctly... I even put a break point in the java service layer, to make sure that the appropriate object is being sent back and it is... But by the time BlazeDS serializes and deserializes it to the flex side, it is now a StartEvent.
ve attached 2 screenshots. The first shows the flash stage at its default size - as you can see my font is all distorted and weird looking but when you zoom in (image 2) it's exactly like it should be. What would make it look like this when the stage hasn't been zoomed out or anything, it's just from pressing cmd and enter from flash?I embedded it by putting it into the fla's library.
I'm at the end of finishing this application and am completely stumped as to why ampersands (&) are displaying like, &. The app is a greeting card. The text field it is displaying incorrectly in is a dynamic text field that is pulling the data from an XML file. The XML file is being generated dynamically via PHP which is pulling the data from a database
I have tried to develop my first flash project using Actionscript 3.0. When I "Publish Preview" (HTML - Default, Flash and HTML) in Flash CS5 Pro, the project seems to work just fine. However, when I actually publish the project the html with the swf file does not display correctly. The flash file is suppose to show a video with a video control skin (play, pause etc.) beneath the video. On the video I have tried to embed a button at the bottom of the display that, when clicked, takes the user to a webpage.
The flash file is suppose to look like the one at: [URL]. This is just an image of the "Publish Preview" output. What I get with the published html and swf file is at: [URL]. Just the button displays??? My fla file is at: [URL]
I have a class DataFile which is the top level class that I am serializing. DataFile contains an ArrayCollection which in-turn contains objects which extend ArrayData, each which overrides readExternal in different ways.
Over the course of the development the ArrayData object from version 1.0 is now different than the ArrayData object in version 1.1.
This causes deserialization to fail, most often with a null object error.[code]...
I am using flash CS3 and the flash scroll bar components to display scrolling text. This feature uses the dynamic text box. Well I have several pop up windows. A few of them need dynamic text so they can be scrollable because it is a lot of text. The issue that I am having is that in comparison to the static text...the text looks different but it is the same font?
I've attached 2 screenshots. The first shows the flash stage at its default size - as you can see my font is all distorted and weird looking but when you zoom in (image 2) it's exactly like it should be. What would make it look like this when the stage hasn't been zoomed out or anything, it's just from pressing cmd and enter from flash?
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.
- An explanation or strategy may be enough, "I've got pretty close on this one" - There was confusion regarding the Containers and addChildren...looked like arrays
The code "get as far as error with NumbersView and numbers undefined etc".
The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."
Symbol Properties Class ImageView Tweener The "caurina" folder needs to be present Rolling Numbers "Success loading numbers and connecting to counter".
Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.
Seconds MovieClip symbol with instance name of seconds firstDigit Dynamic text field with instance name of firstDigit, placed in seconds secondDigit Dynamic text field with instance name of secondDigit, placed in seconds
Symbol Un-tick 'Export for ActionScript' Use 'Name, Class, and Instance' correctly
I'm learning AS3 with Flex Builder 2, and have run into all sorts of difficulties when trying to embed a font so that a group of textfields will display correctly when they are tweened. There are a number of examples posted across the web which apparently work fine for other people, but I've tried them unsuccessfully. Perhaps this is because other people are using the Flash 9 alpha and it works differently in Flex, though I don't know why that should be. For example, with this code I receive an error that says "Unable to resolve "C:WindowsFontsARIAL.TTF for transcoding" even though the file exists in that location.
If an object exists outside of Flash's stage boundaries, is on the Display List, and is visible, is it causing a performance hit from Flash rendering it? In other words, does Flash render what isn't seen?
This leads me to believe so: http://stackoverflow.com/questions/170203/how-do-you-make-flash-not-render-an-object-on-the-stage
Scenario 1: Within some 3D container object, I would like to add two Cubes: one without any transformation, and one with small position, rotation and scale adjustments. After adding those two cubes, I would like to also transform the container's position, rotation and scale.
Scenario 2: In a 3D character's body, it consists of many hierarchical children (and subchildren), each having various transformations over the course of an animation.
How do I calculate these individual 3D object transformations efficiently? Can it even be possible to do this with only one VertexBuffer3D? Or do I need several VertexBuffer3D to keep track of each objects? Using multiple VertexBuffer3D seems like it could hit a limit (but I haven't read enough of the Stage3D / Context3D documentation to know for sure).
Imagine situation when child component is scaled and parent component is scaled as well. I want line to be drawn without scaling in child component and to be scaled in parent. Is it possible to achieve this?
I have been creating a dynamic Flash Navigation based on a tutorial I found online. I'm having issues aligning the MovieClip house all the array names from My XML file. I'm using:
I want to handle the mouseevents for all the sprites on the stage including the one those are hidden behind (or overlapped or occluded) and the main condition is that I want to handle the occluded sprite (that hidden behind other sprite). example, say I have sprite1 and sprite2 on stage and I want to start drag whenever i click on the sprite and stop drag after another click.
This can be done easily, but the problem and my main requirement is that if I drag the sprite1 and drop it exactly on top of the sprite2 then sprite2 will be hidden behind the sprite1 I wont be able to drag the sprite2 without moving the sprite1 first. if you have played zynga's empires and allais game on facebook, it is handled seperatly, it is how it works in that game, the mouse event is triggered on the sprite behind the overlapping sprite, if you have two sprites overlapping one sprite than the mouse event is triggered on the sprite which is last and not the one in front irrespective of whether there is only one sprite overlapping or two or three and this happens to irregular shaped sprites (not just rectangles)
I want to accomplish the same thing with code that Flash's Align - Align Bottom Edge button does within the IDE. I have a series of move clips of different heights which are all added to the stage dynamically via XML. When they are all added, I want to then align them - does flash provide a method for doing this with code? Or is the only way to do it to detect their heights and adjust them by the height difference?
I'm using swfobject to inject my swf. My SWF basically initiates a webcam and prompts the user for access to the cam. Problem is whenever I center align the div that contains the swf object the Allow/Deny button seems to be unresponsive/not clickable. It's the oddest thing.
I am testing parts of an application as actionscript-only and then merge them into a flash project.[code]things align perfectly. When I do the same in flash, s1.height is 0 and objects sit on top of each other?
i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens:
[Code]...
i realize there are better ways of accomplishing this, but i'm learning and therefore only interested in why the above code doesn't work.
I am trying to create a singleton class, that extends Sprite. It seems to work correctly, but it doesn't actually update the screen.If I access my instance and change the properties (x,y,alpha,etc) they will all update, but the display doesn't change.eg:My clip starts at x=0.MyClass.getInstance().x = 99;trace(MyClass.getInstance.x); //traces 99, but it still appears at 0 on the screen.