Actionscript 3 :: Display Objects And Level?

Jan 30, 2011

how does the display object level work? is it like in HTML where the latest appended or nested element is the highest?

and how can you give a display object a higher level?

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ActionScript 3.0 :: Loading Subclassed Display Objects With Flash.display.Loader?

Oct 8, 2009

When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?

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ActionScript 2.0 :: Place Inferior-level Objects On Top?

Jan 21, 2005

Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely.

I would like a single (not all) object on _level0 to show on top. Is that possible?

Layers would only work, if Im not misstaken, on a single level, so I guess thats out.

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ActionScript 2.0 :: Place Inferior-level Objects On Top

Jan 21, 2005

Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely. I would like a single (not all) object on _level0 to show on top. Is that possible? Layers would only work, if Im not misstaken, on a single level, so I guess thats out.

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Flash :: Display Objects Which Are Outside The Display Area When Is Embeded In HTML?

Nov 22, 2010

Is there any way to display flash objects which are outside the display area when flash is embeded in HTML
The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover  the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space

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Flash - Sorting Display Objects By Their Display List Depth

Aug 5, 2011

I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.

Example
Display list:
A (root)
B1
C1
C2
D1
B2
......

My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]

Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A

Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).

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ActionScript 3.0 :: Do Not Resize Display Objects In A Display Object Container

Jan 22, 2012

can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);

[Code].....

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ActionScript 3.0 :: Referencing Objects In The Level Above The Movie Clip?

Sep 10, 2011

i want to referance objects in the level above the movie clip that i have the AS in.  what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that?  i have tried parent and stage 1, but neither seem to work

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Flex :: Identify All The Display Objects In The Display List?

Jun 28, 2011

How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?

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ActionScript 3.0 :: Top Level - Loading Objects In A Paper-vision Gallery Through Xml?

Nov 2, 2009

I am loading objects in a paper-vision gallery through xml. I have a footer with some links in them, but the problem is the XML stuff is being loaded on top, how do I get the links and such to be on top so they are not underneath?

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ActionScript 3.0 :: Listeners, Targets, Display List On A 2 Level Menu?

Jul 30, 2009

I'm struggling with a 2 level menu and it needs to follow this condition: The "menuItem" button should be trigged with MOUSE_OVER to open its SubMenu, cause it needs to be also associated with the CLICK event.I'm managing the objects in the display list like this:

stage
__menu
____menuItem
______bt_title (movieclip that contains textfield with title of the button)

[code]....

how should I manage the EventListeners ?I've done like that:

Code:
menu_mc.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);

I should be able to MOUSE_OVER the menuItem to open the subMenu, and leave it open while I'm still able to MOUSE_OVER and CLICK the menuItem.bt_title and every other subMenuItems.If i do:

Code:
menuItem.mouseChildren = false;

then i don't have access anymore to its children. If i do that:

Code:
menuItem.mouseChildren = true;
menuItem.bt_title.mouseEnabled = false;
menuItem.menufill.mouseEnabled = false;
menuItem.tab.mouseEnabled = true;

then I get the "epileptic" effect created by continuously mousing OVER and OUT the menuItem. Is there something to do with the capture / bubbling phase of the event flow?Where exactly should I place the listeners?

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Actionscript 3 :: Send Events Between Objects On Same Level (Global Event Manager)?

Sep 8, 2011

I came to the point where I need to communicate between 2 objects (let's say Tank and the Cannon). It is tile game, and when the Tank approach specific tile I need my Cannon to shot the Tank. When Tank gets that specific tile I want to dispatch some custom event and have listener in Cannon class body to make the shot happen. Other way I would have to check in ENTER_FRAME loop (inside Cannon body class) if the Tank touched tile that runs the Cannon shooting - but this is not elegant and efficient. The issue is complicated by the fact that the Cannon and Tank are added to the Engine (document class) and can't simply hear for each other, because they seat on the same level in display list.

Initially I could addEventListener to the Engine, but this way my document class would enlarge to the XXL size (all listeners functionality, all methods for game etc). What I would accomplish is to have event listener in every Cannon object (defined in body class) listening for Tank's dispatching the event. I saw some 'Centralized Event Manager' article in the net, but can't download full classes [url]...

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ActionScript 3.0 :: Bitmapcanvas - Add Shadows To All Objects - Background Bitmap (won't Change During Level)

Oct 21, 2010

I'm working on a tile based game, inspiredb by tutorials from the book "the essential guide to flash games". Please have a look at [URL] -- edit: by the way, the game idea is by no means mine, but i want to replicate the old game "sensitive" from the c64 [URL] for learning purposes I want to add shadows to all objects that stand in the water. However, since I want to keep my sprite count to a minimum, I have put all objects that don't do anything in a background bitmap. The best solution I can think of is to have:

1) a background bitmap (won't change during level)
2) a background shadows bitmap (won't change during level)
3) a sprite layer
4) and a sprite shadow layer at every screen, but this seems like a lot of work for just shadows.

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ActionScript 2.0 :: Create A Level Select Screen So The Buttons Unlock Complete A Level?

Apr 22, 2011

im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:

on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}

[Code]...

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ActionScript 1/2 :: OnLoad Working At _root Level But Not At Mc_target Level?

Aug 26, 2010

I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF.  Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1.  When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1.  However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not.  Here's my AS2 code:
 
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{    trace("loaded"); //This works    removeMovieClip(mc_Empty1.mc_FadedBg); //This works}

[code]....
 
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not. 

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ActionScript 3.0 :: Application Level Vs Document Level Class Paths?

Oct 2, 2010

This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.

Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.

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ActionScript 2.0 :: Load Swf From Third Level Into Container In First 'home' Level

Dec 26, 2011

I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.

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ActionScript 2.0 :: LoadMovie - Jump To Level 2 Upon Completing The First Level?

May 9, 2004

i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use

Code:
on (release) {
loadMovie("level2.swf",2)
}

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ActionScript 3.0 :: When Do Display Objects Get A Size

Jul 25, 2011

I am testing parts of an application as actionscript-only and then merge them into a flash project.[code]things align perfectly. When I do the same in flash, s1.height is 0 and objects sit on top of each other?

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Actionscript 3 :: Removing Display Objects?

Mar 19, 2010

i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens:

[Code]...

i realize there are better ways of accomplishing this, but i'm learning and therefore only interested in why the above code doesn't work.

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ActionScript 3.0 :: Singleton Display Objects?

Oct 2, 2007

I am trying to create a singleton class, that extends Sprite. It seems to work correctly, but it doesn't actually update the screen.If I access my instance and change the properties (x,y,alpha,etc) they will all update, but the display doesn't change.eg:My clip starts at x=0.MyClass.getInstance().x = 99;trace(MyClass.getInstance.x); //traces 99, but it still appears at 0 on the screen.

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Calling A Swf From1st Level To Go From 3rdlevel To 2nd Level

Dec 2, 2009

I have called main.swf into a container in index.swf.

myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.

I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)

I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.

When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.

on (release) {
Preloader_mc.gotoAndStop("home");
}

("home") is the label name where the preloader is for home.swf

how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"

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ActionScript 3.0 :: Calling Swf From Second Level Swf To Affect Top Level

Feb 2, 2010

I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.

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ActionScript 2.0 :: Link To One Level Below The Current Level?

Sep 16, 2004

Is there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?

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ActionScript 3.0 :: Fit Many Display Objects Of Different Sizes Within A Boundary?

Aug 22, 2009

I am currently working on an AS3 where I need to fit many differently sized display objects within a rectangular boundary without them overlapping. If you take a look at this link, [URL]and take note of how the speech bubbles are able to align themselves in the swf without overlapping, this is pretty much exactly what I hope to achieve.

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ActionScript 3.0 :: Display Objects And Garbage Collection?

Mar 16, 2009

I'm developing a touchscreen application in AS3, and I havesome problems because the applications reaches 1,5 Gigabyte ofmemory if it's keep running for an hour.this memory size is because I show some videos in streaming,one after another (not in the same), and then they are not garbagecollected: I set the references to the videos to null and I removethe listeners, but flash seems to keep them in memory. I tried todelete the code section about the videos, and I have no problemswith memory (I also load some external images with the videos), soI'm pretty sure they're guilty in some way...I read that there's a bug in flash so displayobjects are notgarbage collected even if you remove the pointers to them: is it

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ActionScript 3.0 :: Access Display Objects Via Stage Var?

Oct 2, 2008

I'm passing a stage reference to my class, but when I try to access a movieclip on the stage I get an error.[url]...

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ActionScript 3.0 :: Interaction - EventListener And Display Objects

May 16, 2009

I have two classes ( shown below after problem description), the InteractiveStrategy and Filters classes. The class InteractiveStrategy is the main class definition. In there I declare and instantiate two variables, updateData and filters. I also display the lists mqList and sqList. In the Filters class I have two methods, MainQuestions() and SubQuestions(mq:int). The method MainQuestions() populates a list mqList with the main-questions and SubQuestion populates list sqList with the sub-questions. This means each main-question has a set of sub-questions associated with it.

Thus whenever the main-question (via mqList) changes, the set of sub-questions must change also. My attempt at accomplishing the above is shown in the skeleton code below.The MainQuestions() method dispatches an event called 'mqChanged' while the filter.MainQuestions() listens for the event. However I have no idea of how to execute filter.SubQuestions(mainQuestion) with the newly selected mainQuestion so as to display the new set of sub-questions.

public class InteractiveStrategy{
public var updateData:UpdateData;
public var filter:ArrayFilter;
public var mainQuestion:int=0;
public function InteractiveStrategy(){
[Code] .....

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ActionScript 3.0 :: Accessing Objects In Display List?

Dec 13, 2009

I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here?  I don't know what I call the main time line in AS3).
 
I then have instances of snow_mc attached by the same class.  Inside the snow_mc I want to test to see if it is hitting any bauble_mcs but I don't know how!

[Code]...

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Flash - Display Objects Not Aligning Correctly

Jan 6, 2010

I am aligning my display objects in the middle. stage.stageWidth/2. for some reason, they are aligning further off to the right of the screen. I haven't altered anything but the stage width in flash. Has anyone heard of this problem? Again, I haven't done anything except widen the screen and adjust the height.

My focus point on the display object is top left. So it aligns perfectly when set to 0,0
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.stageWidth = 300;

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