ActionScript 3.0 :: Top Level - Loading Objects In A Paper-vision Gallery Through Xml?
Nov 2, 2009
I am loading objects in a paper-vision gallery through xml. I have a footer with some links in them, but the problem is the XML stuff is being loaded on top, how do I get the links and such to be on top so they are not underneath?
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Similar Posts:
Jan 5, 2010
I need to figure out how to print out 2 different objects on a separate sheet of paper with only 1 print button, a PRINT ALL button.Here is what I thought would work but not working, please help:
Code:
myBtn.onRelease = function() {
trace(_global.timesPressed);
if (_global.timesPressed == 0)
{
[Code]...
I can get the first object to print if I take off +(couponReal2, "bframe") but I can get both to print.
I need couponReal on one page and couponReal2 on a second page????
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Jan 30, 2011
how does the display object level work? is it like in HTML where the latest appended or nested element is the highest?
and how can you give a display object a higher level?
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Jan 21, 2005
Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely.
I would like a single (not all) object on _level0 to show on top. Is that possible?
Layers would only work, if Im not misstaken, on a single level, so I guess thats out.
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Jan 21, 2005
Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely. I would like a single (not all) object on _level0 to show on top. Is that possible? Layers would only work, if Im not misstaken, on a single level, so I guess thats out.
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Sep 10, 2011
i want to referance objects in the level above the movie clip that i have the AS in. what i mean is that i have a movie clip on the stage, and that movie clip has some actionscript in it, and that AS needs to refer to an object on the main stage, how would i do that? i have tried parent and stage 1, but neither seem to work
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Sep 8, 2011
I came to the point where I need to communicate between 2 objects (let's say Tank and the Cannon). It is tile game, and when the Tank approach specific tile I need my Cannon to shot the Tank. When Tank gets that specific tile I want to dispatch some custom event and have listener in Cannon class body to make the shot happen. Other way I would have to check in ENTER_FRAME loop (inside Cannon body class) if the Tank touched tile that runs the Cannon shooting - but this is not elegant and efficient. The issue is complicated by the fact that the Cannon and Tank are added to the Engine (document class) and can't simply hear for each other, because they seat on the same level in display list.
Initially I could addEventListener to the Engine, but this way my document class would enlarge to the XXL size (all listeners functionality, all methods for game etc). What I would accomplish is to have event listener in every Cannon object (defined in body class) listening for Tank's dispatching the event. I saw some 'Centralized Event Manager' article in the net, but can't download full classes [url]...
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Oct 21, 2010
I'm working on a tile based game, inspiredb by tutorials from the book "the essential guide to flash games". Please have a look at [URL] -- edit: by the way, the game idea is by no means mine, but i want to replicate the old game "sensitive" from the c64 [URL] for learning purposes I want to add shadows to all objects that stand in the water. However, since I want to keep my sprite count to a minimum, I have put all objects that don't do anything in a background bitmap. The best solution I can think of is to have:
1) a background bitmap (won't change during level)
2) a background shadows bitmap (won't change during level)
3) a sprite layer
4) and a sprite shadow layer at every screen, but this seems like a lot of work for just shadows.
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Aug 5, 2011
I am trying to make my game character(fishes) go to a new generated destination only on what their current cone of vision is able to "see", therefore i have drawn a triangle MC to make it their cone of vision and from there generate random points within the area of the cone, and the code i have used is shown below, and it kept returning the top coords of my stage why is that so? [code]...
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Nov 11, 2009
Does anybody have a plugin, filter, or some as3 code to achieve this effect? I can easily achieve it using layers/opacity/tints etc but its bulky. Im looking for a smoother way of doing it.
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Dec 2, 2009
i can do the top two by drawing circles. but i want to do the bottom one. any known method would be great to know.
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Feb 17, 2012
I am trying to integrate 3D video into Adobe air.I see that youtube has 3D videos [URL] and displaying them with a flash player. Is there any documentation on this? I can't seem to find any.
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Sep 3, 2005
loading var into different swf in different level.
I got the index.html to hold navigation.swf, navigation.swf loads login.swf in level 10 then I got an var coming from the database but login.swf cant receive it (it shows nothing). So I try to use index.html to hold the login.swf then it works, does anyone know why login.swf can't receive the var? If I load into different swf in different leve, does it mean I have to specify the level for the var?
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Jan 30, 2005
Top level = main.swf bottom level = pagexx.swf (xx = 1,2,3,etc)
Problem: When loading another swf from the main.swf into main.swf, it works fine. But now I have a problem of loading page2.swf from page1.swf which is now opened in main.swf. I've tried using loadmovienum but they overlap each other instead of page1.swf disappearing. Hope I explained the situation well enough. Here's the script from main.swf used to load page5.swf (where all the 5 = page5).
on(rollOver) {
if(_root.link<>5) {
gotoAndPlay("s1");
}
[Code]....
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Aug 9, 2009
Ive been trying to find a way to play 3 photos and stop when I click on The vision page on my site. I have the site laid out like this Home Vision Contact when I click on the VISION i need the photos fade in and out and stop to show the vision statement...
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May 1, 2010
Code:
thumb03.onRelease = function(){
image_holder.loadMovie("images/03.jpg");
submenu01_holder.attachMovie( "submenu01", "submenu01_new",this.getNextHighestDepth());
getURL("./htm/03.html", "tracker");
};
So I'm working on a portfolio and I'm trying to load an image with a submenu on top of it that will let you click through a couple different related images. However, right now the submenu keeps loading underneath the image, so the buttons are there and you can see it a split second before the other image loads over the top. I tried manually putting in levels for the image and submenu and no luck.
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Oct 19, 2005
Im having trouble with this script again. I need to load a movie on the 2nd leve this is the script here.
// Time value, in milliseconds, after which, failing any mouse movement, an action is to occur.
numMouseTimeoutMS = 30000;
// Define what is to happen should the mouse be moved.
[Code]....
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Dec 26, 2005
The trouble is that when I click in the button in the first film, the "main.swf", the "album.swf" is loaded into level 10, but the images and description does not load. Seems to be here some parsing problem between flash and xml, but I can't solve it.
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Nov 5, 2002
I am loading a swf into a level, but need to use actionscript to manipulate its location in the root movie. This is my code:
stop ();
loadMovieNum ("logo_sm.swf", 1);
_level1._x = 300;
// whatever you want for upperleft x
_level1._y = 300;
// whatever you want for upperleft y
yet the loaded swf continues to load in its native position, rather than at any coordinate which I specify. It is riding in the upper left hand corner, even tho here I am indicating a much different position.
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Sep 22, 2009
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
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Jan 10, 2009
Does anyone know how I can load a movie into level1 that has sounds embeded in it and be able to play them? I would like to load the sounds using code on the timeline. I don't understand why my method is not working.Here is what I tried.I have a movie that I am loading into level 1.My sounds are inside the movie that I load into level1.So I ran a test and if I load the movie into level0 the following code works fine and plays the sound.[code]But then when I load the move into level1 and change the code to the following, it deosn't work.[code]
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Jan 15, 2009
I am using levels for this project to allow transparency transitions between swf files as they load. I created two variables:levelvar=5;removevar=(levelvar - 2)The external swf files load into _level0.levelvar and removevar prevent the root file from unloading. All is well except on one button I want it to load the swf at a particular frame. I tried this:
button.onRelease = function() {
loadMovieNum("contact.swf", _level0.levelvar);
gotoAndPlay ("_level0.levelvar" 52);
[code].....
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Sep 30, 2009
I have a swf file ("myfile.swf") which i want to load using preloader.
I referred many tutorials for preloader but problem is I want to load "myfile.swf" at _root level as I have referenced many movieclips in it as for example _root.mc1.mc2
I tried following but may be i am mistaking somewhere...
1) I used preloader in frame 1 and frame 2 and swf content in frame 3 but the file is so huge that the preloading almost starts at around 69% or so
2) I kept preloader in scene 1 and swf content in scene 2. But i cannot see the preloader or i can see at 98% or 99%
3) I used preloader in "pre.swf" and used loadMovie() to load "myfile.swf" at _root. But as i m loading "myfile.swf" at _root so preloader's code is overwritten and so i m not able to see preloader
My "myfile.swf" is very complicated file and so i cannot change all the movieclips which i have referenced as "_root.mc1.mc2".
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Jan 10, 2003
how do I load an external .swf files in order for them always to load on top of the one loaded previously. I've tried to put all of them in the same level but the transition is abrubt. I want the transition to be smooth and each .swf file to load on top most level.
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Jul 19, 2004
I have figured out how to randomly load and fade in poems from text files. Only, after trying to add additional functionality, namely, an index from which visitors may choose a poem to load, I have run into problems. To put it simply, I can't figure out how to modify the code he provided to load text onto lvl0 so far. Here's some sample code I placed on the first button, which is an mc inside an mc (and that mc is placed on the stage, which is a separate swf loaded on an upper level by lvl0):
Code:
on (release){
var poem = new LoadVars();
poem.onLoad = function(ok) {
[code]....
Here's the url for the files [URL] Main.swf is the main site, which provides a button labeled "INDEX". PoemIndex.fla is the source for the swf loaded when the user clicks the INDEX button. "mcButtons" holds all the buttons for each individual poem (wish I didn't have to hard code all of it), and I've also provided "poem1.txt", for testing purposes.
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Nov 24, 2010
My problem is on my stage i have a loader_mc invisible movieclip that i want to load .swfs into using addchild
Problem is, everytime i click on a button that addchild the .swf keeps adding ontop like layers, therefore in my function button i tried to removechild before addchild but i will keep getting error #1009
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at bla_fla::MainTimeline/frame1()
I was wondering if anyone can teach me any other better ways how to load movies like in as2, on the same level when the button is clicked, the previous .swf is kicked aside and the new one will load.
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Apr 19, 2004
I have a button that is a few levels down in movie clips. When It is pressed, it is supposed to load diamonds.swf. It does this, but not on the first press. On the first press the _root time line goes to and plays "fade," but doesn't execute the rest of the script.
[Code]...
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Sep 3, 2004
Is there a way to clear a loaded swf from a level without loading something in its place? I just want to be able to clear out levels that aren't in use anymore.
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Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
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Nov 12, 2010
How could I make a preloader with multiple levels in as2? Should I use loadMovieNum or the MovieClipLoader class?
I want to make a main progress bar, that represents the loading of all the levels, not a progress bar for each level.
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