ActionScript 2.0 :: Clear A Loaded Swf From A Level Without Loading?

Sep 3, 2004

Is there a way to clear a loaded swf from a level without loading something in its place? I just want to be able to clear out levels that aren't in use anymore.

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ActionScript 2.0 :: Clear A Loaded Swf From Level Without Loading Something In Its Place?

Sep 3, 2004

Is there a way to clear a loaded swf from a level without loading something in its place?

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ActionScript 3.0 :: Clear The Previously Loaded Content?

Jun 14, 2011

I play back videos in my application. When a video completes or finishes, the user may play it again. However, when I reload a new video, I see and hear a brief moment from the previously loaded video.

I am replaying the next video by simply calling play(newVideoFilename) with my netstream object.

Is there something else I need to do to clear the previously loaded content?

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ActionScript 2.0 :: Disable Some Buttons And Clear Or Delete Loaded Swf

Apr 27, 2006

my question is to disable some buttons and clear or delete loaded swf i attached this code to the buttons

[Code]....

the code works fine, the loaded swf has close button, when i click close button it playe the movie lets say the movie goes from 100 to 0 as alpha. and the buutons anabled again.

[Code]....

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ActionScript 3.0 :: Clear Loaded Pictures In Xml Gallery To Load Another Set?

Oct 15, 2010

how to unload my already populated xml gallery,before loading new content here the functions i want :

following 2 functions will be called by a button :

removes previously placed objects

function clearLoadedPictures():void {[code]....

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ActionScript 3.0 :: Clear Classes That Were Loaded From An External Swf Library?

Mar 9, 2010

Im working on a App that is using a external swf as a container for some graphical assets. An asset is a movieClip symbol with a class name attached to it. for example ASSET_1. I load the swf with the Loader class into the app. Its working fine I can also access ASSET_1 with this technic:

//--- inside onLoaded
var ASSET_1:Class = event.target.applicationDomain.getDefinition("ASSE T_1") as Class;
var asset:MovieClip = new ASSET_1() as MovieClip;
addChild(asset);

my problem start when im loading a second swf and than i try to access "ASSET_1" again, and the class doesn't update itself, the content is the same as in the firs one.

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ActionScript 2.0 :: Swf Be Loaded To A MC And Level?

Aug 16, 2002

I have a preloader that calls a function to check whether a whole 2nd swf has loaded.

Then when it's loaded it plays the 2nd swf to a traget MC.

But I also need that MC and swf to be on another level.

This doesn't seem to work for me.

host.loadmovie("main.swf", 4)

It ignores the level part and just loads to the current levels host.

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ActionScript 3.0 :: How To Clear Array Before Loading New Sound

Mar 31, 2009

I've got an application that has several slides. Each slide has a sound file that goes with it. I created a function on the root timeline that plays the audio sound. Each slide loads one after another and works great. However I have next and previous buttons for each slide. Each button makes the sound channel stop. If I press something too quickly the sound in the sound channel isn't overwritten with the new sound.

So basically I want to know how to remove all sounds from the sound channel so I can load a fresh new sound. Because the stop command only stops the soundchannel until the next sound is loaded and then it starts playing the sound again. It seems like the sound channel is an array of sounds and I don't know how to clear the array before pushing a new sound to it.

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ActionScript 2.0 :: Getting Name Of Movie Loaded On A Level

Oct 14, 2011

It may be pretty basic but I'm looking for the easy way out. I've a container that loads a movie on level10 using loadMovieNum(). Is there a way I can get the name of this movie?.

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Flash 9 :: What Does 'OK Root-level SWF Loaded' Mean

Aug 5, 2008

I was checking my policyfiles log file and noticed that I have the following for a newly created (and played in Firefox) SWF file I made:OK: Root-level SWF loaded:URL...I was trying to find some documentation in livedocs.adobe.com but couldn't find anything...

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ActionScript 2.0 :: Loaded Swf Level Assignment

Sep 8, 2011

I am looking to create an interface where i can load an swf file into a particluar level, in this case level2, above an empty level1 and my main movie on level0.Once the swf is loaded (into level2), i want to trigger an action causing the swf in level2 drop to level1 ... and populate level2 with a new swf. The swf in level1 would unload in a particular frame of the timeline in the level2 swf.I have tried the swapDepth action but that does not seem to be working as i intended.

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ActionScript 2.0 :: Controlling Loaded SWF From Another One On Different Level

Feb 7, 2005

Is it possible to control one loaded SWF File e.g.,(MOVIE-1.swf) from another loaded SWF file e.g., (MOVIE-0.swf) on a different level? E.g. with a syntax like:
onRelease
_MOVIE-1.SWF.gotoAndStop (4)
or:
onRelease
gotoAndStop (MOVIE-1.swf, frame4)

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ActionScript 2.0 :: Make A Loaded Swf Go To Top Level?

Apr 15, 2007

I am doing a website in which I load a bunch of movies with an empty first frame to different levels in the first frame of the main movie. When I want to see each movie I have a button which tells a specific level to gotoandplay (2). Every time I "play" a loaded movie, I also tell all the others to gotoandstop (1) - so I wont see them anymore.Is it possible to make a loaded swf to "jump" to a much higher level - and all the other movies go back to a lower level? this way I wont have to make my movies go back to frame 1 all the time.

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ActionScript 2.0 :: Tell Loaded Swf To Play From Another Swf On A Different Level?

Nov 23, 2011

I am trying to tell a preloaded swf on level 2 to play from the last frame on an swf on level 1. I know this should be easy but I am not getting it.

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ActionScript 3.0 :: Top-level Swf Sending Commands To A Loaded Swf?

Dec 10, 2009

So I've spent alot of time building something in Flash that is rather complex and many competitors would find extremely useful if they could get a hold of it for free. I'd like to implement some protection.

The project has a top-level swf sending commands to a loaded swf. That 2nd-level swf loads five or six other 3rd-level swfs.

The 2nd level has the bulk of the actionscript. I would like to protect the functionality. It also contains some vector-based MCs that I don't want anyone to be able to rip. The 3rd level swfs are vectors only, and again, don't want anyone to be able to rip them.

The top-level is the least important as it mainly acts as a loader and commander, but it does load in comma-delimited data that I'd prefer was not publicly available.

[Code]...

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ActionScript 2.0 :: How To Fade Sound Out (Loaded In New Level)

Dec 17, 2003

All the links and tips around here show how to fade a sound out, but they all involve buttons or sliders. Is there a way in a frame-AS to start a 5 second fade out on a sound that has been loaded in a new _level and is activated with:

MySound = new Sound(this);
MySound.attachSound("MusicClip");
MySound.start(0, 1);
MySound.setVolume(60);

I can set the overall volume here, but fade it out after it's been playing for 30 seconds...

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ActionScript 2.0 :: Check If Movie Is Already Loaded In A Level?

Apr 21, 2008

This may be a simple question, but I'm relatively new to the actionscript side of Flash.I have buttons that each load a different movie clip into, let's say, Level One. I'd to know how to write the AS so that if a specific movie is already loaded into that level, it won't load again when the button is pressed.

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ActionScript 3.0 :: Graphics Clear() Doesn't Clear Bitmap Data From BeginBitmapFill()?

Jul 30, 2011

I'm working on a game whose background has many layers that each scroll at different speeds.

Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed.  Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.

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ActionScript 2.0 :: Checking If A Specific Movie Is Loaded In A Level?

Jun 15, 2009

im making a sort of a game and depending on what u choose u may load 1 of 3 or 4 options of movies into a specific level for each option. Meaning: the different toy hands are allways loaded on level 3, no matter which u choose and so on. At the end i need to make a list of the choices the user did, so i need to know if "hands_blue.swf" is loaded in level 3, and if so then push."hand blue" into an array. Im trying this on the _root frame,but no matter what option i take, i allways get the same option:

Code:
list=new Array();
if (_level(3)==="hands_blue.swf") {
list.push("Selecci�n: hand blue");

[Code].....

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ActionScript 2.0 :: Detect When New Movie Has Loaded In A New Level? -squish

Jan 8, 2003

is it possible for the main movie to detect when a new movie has loaded in a new level?

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ActionScript 2.0 :: Access The Method Of An Extenally Loaded SWF From A Different Level?

Dec 19, 2005

How to access the method of an extenally loaded SWF a number of levels.

For example I've loaded a SWF file to _level1 I want to access a method inside the SWF from another SWF file in a different level .

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ActionScript 2.0 :: Loading Var Into Different Swf In Different Level?

Sep 3, 2005

loading var into different swf in different level.

I got the index.html to hold navigation.swf, navigation.swf loads login.swf in level 10 then I got an var coming from the database but login.swf cant receive it (it shows nothing). So I try to use index.html to hold the login.swf then it works, does anyone know why login.swf can't receive the var? If I load into different swf in different leve, does it mean I have to specify the level for the var?

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ActionScript 2.0 :: Loading Swf In Another Level?

Jan 30, 2005

Top level = main.swf bottom level = pagexx.swf (xx = 1,2,3,etc)

Problem: When loading another swf from the main.swf into main.swf, it works fine. But now I have a problem of loading page2.swf from page1.swf which is now opened in main.swf. I've tried using loadmovienum but they overlap each other instead of page1.swf disappearing. Hope I explained the situation well enough. Here's the script from main.swf used to load page5.swf (where all the 5 = page5).

on(rollOver) {
if(_root.link<>5) {
gotoAndPlay("s1");
}

[Code]....

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LoadMovie Works But Sounds Don't Play When New Movie Loaded In Next Level?

Jan 10, 2010

Im using loadMovie within a .swf on level 1 to load an external movie into level 2. But when this happens the sound function doesnt work. The 2nd movie being loaded has the newsound defined and everything within itself. It plays if i run that swf seperately or using ctrl+enter. Yet when the 1st movie calls the 2nd movie onto level 1 at runtime.The sound in the 2nd movie doesnt play. But its button sounds all seem to be working.

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AttachMovie Not Loading On Correct Level?

May 1, 2010

Code:

thumb03.onRelease = function(){
image_holder.loadMovie("images/03.jpg");
submenu01_holder.attachMovie( "submenu01", "submenu01_new",this.getNextHighestDepth());
getURL("./htm/03.html", "tracker");
};

So I'm working on a portfolio and I'm trying to load an image with a submenu on top of it that will let you click through a couple different related images. However, right now the submenu keeps loading underneath the image, so the buttons are there and you can see it a split second before the other image loads over the top. I tried manually putting in levels for the image and submenu and no luck.

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ActionScript 2.0 :: Loading A Movie On Level 2?

Oct 19, 2005

Im having trouble with this script again. I need to load a movie on the 2nd leve this is the script here.

// Time value, in milliseconds, after which, failing any mouse movement, an action is to occur.
numMouseTimeoutMS = 30000;
// Define what is to happen should the mouse be moved.

[Code]....

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ActionScript 2.0 :: Loading XML Photogallery Into Level?

Dec 26, 2005

The trouble is that when I click in the button in the first film, the "main.swf", the "album.swf" is loaded into level 10, but the images and description does not load. Seems to be here some parsing problem between flash and xml, but I can't solve it.

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ActionScript 2.0 :: Loading Movie Into Level?

Nov 5, 2002

I am loading a swf into a level, but need to use actionscript to manipulate its location in the root movie. This is my code:

stop ();
loadMovieNum ("logo_sm.swf", 1);
_level1._x = 300;
// whatever you want for upperleft x
_level1._y = 300;
// whatever you want for upperleft y

yet the loaded swf continues to load in its native position, rather than at any coordinate which I specify. It is riding in the upper left hand corner, even tho here I am indicating a much different position.

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Actionscript 3 :: Adding An Intro To A Swf Without Access To The Fla Differences Between Top-level And Loaded Swfs

Feb 3, 2010

I've got to (quickly!) add an intro to an existing flash masthead on a site that I've inherited. I don't have access to the source .fla's, so I approached the problem by putting the intro in a wrapper swf and loading the current masthead and adding it to the display list on Event.INIT. So far, so good. (Incidentally, the swfs are built for flash player 9 and use AS3.)

The problem I'm having is that although the intro plays fine and loads / displays the beginning of the masthead swf, which is a loading animation, the masthead itself never actually plays. Essentially, my question is: what would cause an actionscript 3-based swf to behave differently when it's the child of another swf as opposed to at the top level of the embedded swf?

Potentially important details: Embedding is being handled with swfobject, and no flashvars are being passed in. There are two params, which are base: "/flash/" and wmode: "opaque". All the swfs and flash data live in /flash/. The flash elements (minus the intro I built) were constructed using the Inky flash framework, with which I'm not familiar.

UPDATE: I've reconsidered my approach to the problem and gotten it working by using ExternalInterface; I'm having the intro swf call a js function when it finishes playing, which swaps out the intro swf and replaces it with the current masthead (the approach is outlined here). I'd still like to know why I was witnessing the behavior I was seeing earlier, though, so any ideas and suggestions would be welcome.

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ActionScript 2.0 :: Loading A Sound In A Level Other Then Level0

Jan 10, 2009

Does anyone know how I can load a movie into level1 that has sounds embeded in it and be able to play them? I would like to load the sounds using code on the timeline. I don't understand why my method is not working.Here is what I tried.I have a movie that I am loading into level 1.My sounds are inside the movie that I load into level1.So I ran a test and if I load the movie into level0 the following code works fine and plays the sound.[code]But then when I load the move into level1 and change the code to the following, it deosn't work.[code]

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