Actionscript 3 :: Adding An Intro To A Swf Without Access To The Fla Differences Between Top-level And Loaded Swfs
Feb 3, 2010
I've got to (quickly!) add an intro to an existing flash masthead on a site that I've inherited. I don't have access to the source .fla's, so I approached the problem by putting the intro in a wrapper swf and loading the current masthead and adding it to the display list on Event.INIT. So far, so good. (Incidentally, the swfs are built for flash player 9 and use AS3.)
The problem I'm having is that although the intro plays fine and loads / displays the beginning of the masthead swf, which is a loading animation, the masthead itself never actually plays. Essentially, my question is: what would cause an actionscript 3-based swf to behave differently when it's the child of another swf as opposed to at the top level of the embedded swf?
Potentially important details: Embedding is being handled with swfobject, and no flashvars are being passed in. There are two params, which are base: "/flash/" and wmode: "opaque". All the swfs and flash data live in /flash/. The flash elements (minus the intro I built) were constructed using the Inky flash framework, with which I'm not familiar.
UPDATE: I've reconsidered my approach to the problem and gotten it working by using ExternalInterface; I'm having the intro swf call a js function when it finishes playing, which swaps out the intro swf and replaces it with the current masthead (the approach is outlined here). I'd still like to know why I was witnessing the behavior I was seeing earlier, though, so any ideas and suggestions would be welcome.
Imagine the following setup. The main swf loads a child swf.In AS2 i would simply use _parent or _root to call the desired function. How can that be done in AS3?Can this still be done? Can I call a function on the main swf from the loaded one? How about the other way around, this time, from main to loaded swf?
how to add a animated intro to my website.I have a pre loader setup already. Would I have to have another pe loader for the animation?,I would additionally like to provide a skip option for impatient viewers.
I created an intro_mc on frame 1 of my main timeline that I want to play before loading the rest of the site. I have nothing else on the first frame except intro_mc, and actionscript.Script on main timeline is: intro_mc.gotoAndPlay(1);top();The timeline inside intro_mc has this actionscript on the very last frame:gotoAndPlay(2, "Scene 1");So right now, the it just stops on the first frame. If I take out the stop(); action, it just skips over my intro_mc and loads the whole site.
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
The index file is .php. Now I've got this little Flash animation that we want to run first, then when it's done go to his website. When I try to add it to the top of the index page all that happens is the site loads like in normally did but with the Flash movie at the top instead of being another page. What do we need to do to have it load on it's own first?
My problem is on my stage i have a loader_mc invisible movieclip that i want to load .swfs into using addchild
Problem is, everytime i click on a button that addchild the .swf keeps adding ontop like layers, therefore in my function button i tried to removechild before addchild but i will keep getting error #1009
TypeError: Error #1009: Cannot access a property or method of a null object reference. at bla_fla::MainTimeline/frame1()
I was wondering if anyone can teach me any other better ways how to load movies like in as2, on the same level when the button is clicked, the previous .swf is kicked aside and the new one will load.
I'm sort of re-discovering Flash. As such, I'm a bit rusty with all the ActionScript and general techniques. I have a site that loads swfs on higher levels with loadMovieNum (i.e., a pop-up photo gallery). The only problem lies in lower level buttons still remaining active; apart from the aesthetic issue, I don't want the user to be able to "accidentally" click something on level0. Is there a general method for keeping the "focus" on the highest level, or making any interactive elements below inactive?
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?
If I have an FLV that I've output as SWF with skin to have embedded into an HTML page, and now a 'skip intro' is needed - though I'd have to make note of the actual time or keyframe in which the intro completes...How is this possible? Clearly, a button would need to be added for that kind of interactivity?
Normally, I declare a variable at the very top of all my code like, var myObj: Myobj = new Myobj();...
but for some reason the the new variable being declared is necessary to present within the function, like displaying same objects in the library using for loop.
I notice that variable declare within a function will not be accessible outside the function or from another event handler or from another function....
I have seen code that make it possible my declaring a new variable?
...I would like to override whatever function that adds the children to the parent Group and add them to the child viewstack instead but I can't seem to find where the adding occurs. Breakpoints in addChild and addElement shows that they are not called during the add.
I have done this many times but can't remember the syntax for the life of me and am obviously asking Google the wrong questions.
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I can't give the TitleWindow an id as it's the top level component. How do I access the TitleWindow component from inside the script tag, the 'this' keyword will give me type Object, which one of its properties will give me the title window?
I used this call: "dataXML.APARTADO.APARTADO1.text()[j]" to acces the second level items in a XML loaded file in a for loop.Is there a way to substitute the APARTADO1 level for a variable?What I want is to access APARTADO1, APARTADO2... in the XML file with a variable. I have tried to substitute it by a variable string but it returns "null". I don't know why. If you need more information I can attach my code.
I am trying to make a password to access a certain level. heres the code ive come up with.
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where the input text box var is "input" but for some reason, its not working. the "else" command is working perfectly, but when i try and use the password "35" to get to frame 35 it treats it treats it as "else" as if its not recognizing the password.
I have a movie clip that I imported into flash, used a skin and have a nice little player for this website intro. I want to proceed to the sites home page upon completion of the movie. Searched but the best I could come up with was;
I have a "photo" gallery that loads numerous SWFs through xml, one by one on click. All works fine. All my SWF work fine stand alone. But when I load them into the player, many swf dont work properly.in example, I have textinput textfields in many of the swfs, which work fine on their own but not when loaded into the player. Then I have a word search game that works fine when alone, not when in player. I can see there is something as my mouse cursor changes into the "button finger", but nothing visual.
All drag and drop assigments work fine etc. I have no idea whats up. I have receantly switched to as3 and in as2 there was _lockroot declaration that solved similar problems, but now in as3 (where it supposedly should be automatic) it doesnt work. As it seems that it cannot recognise it own stage value, or selection_focus when loadedinside another swf through xml.Using cs4, as3.
I would need to acces to routines that can draw text, I don't wish it to have anything to do with TextField. I aim to draw text to BitmapData objects, is there any way how to do that, except importing font in bitmap file and painting it as an image?
Is it possible to access a global variable from an swf on a different level than another (outside of movies)? Or are they only global in the sense that they can be accessed from different scenes in the same movie? I want to check whether or not a certain movie (called by loadMovie) is on a certain frame (if else statement), and then act accordingly (tell it to play a certain frame in that movie [shut itself down, figuratively], or nothing).
It may be pretty basic but I'm looking for the easy way out. I've a container that loads a movie on level10 using loadMovieNum(). Is there a way I can get the name of this movie?.
I was checking my policyfiles log file and noticed that I have the following for a newly created (and played in Firefox) SWF file I made:OK: Root-level SWF loaded:URL...I was trying to find some documentation in livedocs.adobe.com but couldn't find anything...
I am looking to create an interface where i can load an swf file into a particluar level, in this case level2, above an empty level1 and my main movie on level0.Once the swf is loaded (into level2), i want to trigger an action causing the swf in level2 drop to level1 ... and populate level2 with a new swf. The swf in level1 would unload in a particular frame of the timeline in the level2 swf.I have tried the swapDepth action but that does not seem to be working as i intended.
Is it possible to control one loaded SWF File e.g.,(MOVIE-1.swf) from another loaded SWF file e.g., (MOVIE-0.swf) on a different level? E.g. with a syntax like: onRelease _MOVIE-1.SWF.gotoAndStop (4) or: onRelease gotoAndStop (MOVIE-1.swf, frame4)
I am doing a website in which I load a bunch of movies with an empty first frame to different levels in the first frame of the main movie. When I want to see each movie I have a button which tells a specific level to gotoandplay (2). Every time I "play" a loaded movie, I also tell all the others to gotoandstop (1) - so I wont see them anymore.Is it possible to make a loaded swf to "jump" to a much higher level - and all the other movies go back to a lower level? this way I wont have to make my movies go back to frame 1 all the time.