ActionScript 2.0 :: Randomly Load 5 Different SWFs At Level 10?
Aug 7, 2010I have a FLA that needs to randomly load 5 different SWFs at level 10.
View 5 RepliesI have a FLA that needs to randomly load 5 different SWFs at level 10.
View 5 RepliesI'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
View 7 RepliesMy site loads a .swf into a blank movie clip when the site loads.target.loadMovie("coachGameDay.swf");
When a viewer loads the site again, I want a different .swf to load. Or if I hit the refresh button on the browser, I want different .swf to load. Giving it the appearance of .swfs loading randomly.
My problem is on my stage i have a loader_mc invisible movieclip that i want to load .swfs into using addchild
Problem is, everytime i click on a button that addchild the .swf keeps adding ontop like layers, therefore in my function button i tried to removechild before addchild but i will keep getting error #1009
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at bla_fla::MainTimeline/frame1()
I was wondering if anyone can teach me any other better ways how to load movies like in as2, on the same level when the button is clicked, the previous .swf is kicked aside and the new one will load.
I'm looking for a way to randomly start an ordered list of SWF's. Well, that's not all I have my main SWF calling up external SWF's. I have 2 groups of external SWF's. From my main SWF Actionscript, I want to randomly play one SWF in Group A and continue cycling through Group A (in order) until it is finished. Then I want to randomly start playing one SWF from Group B and continue cycling through that list (in order) until the Group B is cycled through. Then repeat Group A (random start, but staying in order), etc.
Does this make sense?? I realize it's a challenge My current ActionScript works for Group A to randomly select and play in order, I need it to stop after it gets to the random starting point again (so it doesn't repeat) and start up Group B (which isn't in there yet)
[Code]...
I'm sort of re-discovering Flash. As such, I'm a bit rusty with all the ActionScript and general techniques. I have a site that loads swfs on higher levels with loadMovieNum (i.e., a pop-up photo gallery). The only problem lies in lower level buttons still remaining active; apart from the aesthetic issue, I don't want the user to be able to "accidentally" click something on level0. Is there a general method for keeping the "focus" on the highest level, or making any interactive elements below inactive?
View 4 RepliesI have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
View 1 RepliesI am making a movie quiz game, where a movie clip plays and the user must enter an answer into an Input Field.
My question is:
Can I write/include some actionscript that will allow the Enter/Answer button that I have coded to detect WHICH of my pool of 100 video questions is playing, so that I can assign the correct answer in the actionscript on my Enter/Answer button?
The Code: Frame 1 to load the .flvs randomly:
var videoArray:Array = new Array()
videoArray.push("question1.flv")
videoArray.push("question2.flv")
videoArray.push("question3.flv")
[Code]....
Something I can add to the code on my Enter button that will detect which random .flv is playing?
If not, is there a different logic I need to employ to create this? Perhaps creating independent swfs that contain the video and input field functions together? And if so, how/where will I establish a timer/scoring function?
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
I've got to (quickly!) add an intro to an existing flash masthead on a site that I've inherited. I don't have access to the source .fla's, so I approached the problem by putting the intro in a wrapper swf and loading the current masthead and adding it to the display list on Event.INIT. So far, so good. (Incidentally, the swfs are built for flash player 9 and use AS3.)
The problem I'm having is that although the intro plays fine and loads / displays the beginning of the masthead swf, which is a loading animation, the masthead itself never actually plays. Essentially, my question is: what would cause an actionscript 3-based swf to behave differently when it's the child of another swf as opposed to at the top level of the embedded swf?
Potentially important details: Embedding is being handled with swfobject, and no flashvars are being passed in. There are two params, which are base: "/flash/" and wmode: "opaque". All the swfs and flash data live in /flash/. The flash elements (minus the intro I built) were constructed using the Inky flash framework, with which I'm not familiar.
UPDATE: I've reconsidered my approach to the problem and gotten it working by using ExternalInterface; I'm having the intro swf call a js function when it finishes playing, which swaps out the intro swf and replaces it with the current masthead (the approach is outlined here). I'd still like to know why I was witnessing the behavior I was seeing earlier, though, so any ideas and suggestions would be welcome.
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
[Code]....
I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
[Code]...
basically - using the kirupa xml photo gallery script[URL] - i am trying to simply load the next image on top of the current image and then unload the previous image - just for a smoother transition. instead of the current image unloading then loading the next image.
View 2 RepliesI'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
This is the bare bones of it:
Code:
sceneHolder.x=0;
sceneHolder.y=0;
addChild(sceneHolder);
[Code].....
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference.
at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection();
vc.connect(null);
var vs:NetStream = new NetStream(vc);
[Code].....
I need to call external SWF's so they randomly appear within my main SWF. When one ends, the next will start and so on. I searched the forum and found a thread with the code below and have run in to an issue.
Each of the external clips is set up exactly the same... same length, same tweens, etc.
The code below is sitting the first frame, on the top layer within my main SWF:
randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf");
function randomBackground() {
[Code].....
The main movie is one frame long and has three layers. The top layer has the Action Script (above), the bottom layer has my background image, and the middle layer holds the empty movie clip named mtClip
When loaded to the server, the movie plays and one of the external SWF's will load. When it ends, I need one of the other SWF's to load. What happens is that rather than randomly playing one of the other SWF's, it repeats the original external SWF. If I refresh the main SWF, it randomly selects one of the external SWF's and it will constantly repeat.
The external SWF's have no Action Script. I tried it with putting a Stop on the last frame, but that didn't help.
Is there any method or possibility to load AS3 flash movie in AS2 on level 1, or higer, or in target loder.
View 2 RepliesI am using the smoke AS3 file from: [URL] Everything works great, but I would like for my particles to load on a certain level, for example:
[Code]...
Actually, I would like for my Content to always be on top (pertaining to my layer order on the timeline) and everything else to always be behind, but in the manner described above. I'm not sure how to do this,
I have a button that is a few levels down in movie clips. When It is pressed, it is supposed to load diamonds.swf. It does this, but not on the first press. On the first press the _root time line goes to and plays "fade," but doesn't execute the rest of the script. [code]...
View 2 RepliesI had an idea I would like to incorporate into my site, and sure that Flash can accomodate, but what better place to check!? Say I have a mc_1, mc_2, mc_3, mc_4, and mc_5 all are basically the same information, just varied lead in animations. Is there a code that I can call to randomly choose among those when the site is loaded? Pretty vague I know, but right now I am adding them via "addChild," so would there be something I could use to accomplish this?
View 3 RepliesI have a blank .swf that I want to randomly load several other .swf files. here's the script I am using, but i do not know why it is not working.[code]
View 4 RepliesI got this XML slideshow.My xml looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<images>
<pic>
[code]......
I am planning a complex system where eventually users will need to do immersion into 3rd dimension and also play lots of flash quizz. I know director can load flash which makes it obvious choice for development but coding in lingo (a non POO language) maybe a little bit of regression looking the average age of the development team that I am building. So looking forward, i wonder if it's possible to make flash load director levels.
View 3 RepliesI have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.
View 7 RepliesI'm designing a site at the moment & I've run into a minor snag. I am loading about five external swf's, for each page of the site, from the main 'home' page. you can view it here Trouble with levels. I can load the movies fine, but what I want is to load each new movie into a higher level than the last, as each movie appears with a mask (for an example have a look at the site I've done then click on the 'Contact Us' button - that is what I want to do on all of the pages...) all of the swf's are loaded into level one with the exception of the 'Contact Us' page. (By the way, there is no 'News' page yet)
The very simple code I used to load the movies is:
Code:
on (release) {
loadMovieNum("contact.swf", 2);
}
I've made a banner that swaps through different images. I'd like it to start at a random image when the flash movie loads.
Currently, I'm using this code, and it works fine to an extend:
Code:
//function to get random frame
function getFrame() {
//Store frame numbers
[Code]....
I want to be able to create an swf that loads in images randomly from a database of several thousand pictures, like the example that I have linked to. Is this possible?
View 4 RepliesI'm trying to display a grid of xml images at random times, blinking. I'm trying to use a Timer, but cant get it to work on all images. I've tried putting my loaders in loop and push into array but still only one image is blinking.
View 0 RepliesI have a project I'm working on that requires one of three modules to load randomly, but then play in order in rotation. So I've set up a timeline with labels to jump from one to the next in sequential order. What I am trying to do is after the preloader loads, the timeline would randomly jump to one of those three locations on the main timeline, specified by a label.
Does anyone know of a tutorial or script that might point me in the right direction?
I wont to dynamically load jpgs randomly in my FLA.
View 5 Replies