ActionScript 1/2 :: Creating SWF That Load In Images Randomly From DB?
Aug 20, 2009
I want to be able to create an swf that loads in images randomly from a database of several thousand pictures, like the example that I have linked to. Is this possible?
I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder 2. We don't want any duplicate images on the page at any one time 3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
So I've been working on a Flash-based web portfolio for my sound design work, and I'm creating a gallery of images/sound clips which load dynamically (that way I don't need to recompress the swf file every time I add/remove a production). I'm having trouble with checking to see if files exist; for example, I want to check if a sound file exists, and if it does, set the alpha property of a symbol to 100%, and if it doesn't, set the alpha property of that symbol to 25%.
The code I'm using works fine when I test the file locally, but as soon as I upload the file and test it, the movie responds as if a file exists even when it doesn't, and I can't figure out why.
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
How can I randomly create some variables as the movie loads so I'll be able to use this variables as a if statement later on and make the movie play diferent labels?
I am doing a project for class and I am trying to see how i can make a certain action script in flash.I wanted to see if I can stack a few hundred (very small) images on top of one another with very low opacities.These stacked images will randomly change their order in the layers and create a unique composition everytime.Is there a way to do this in flash? if so, how would I go about it?
I want to create randomly sized circles which act magnetically to eachother. They should start on random positions and then find the perfect order. They shouldn't overlap. What are the things I have to deal with here?
May I noe if there is any flash example or anyone noe how to make images cycling very fast,then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling..
how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?
I am trying, with this code, to first, shuffle the order of the images in the array so their loading sequence is never the same when the page is reloaded.Then, im trying to have the shuffled array open one at a time, image by image, at a set interval.
Code: Array.prototype.shuffle = function() { for (i=0; i<this.length; i++) {
problem with loading images randomly and putting them in the right _x and _y coordinates.I have a swf file with in the first frame a button with this code :
I have images which I have been broken to resize them to suit my design. What happens is that every now and then when I re-enter my flash movie these images turn red and I have to do the whole image imputing and breaking apart process once more.......
I have a problem with loading images randomly and putting them in the right _x and _y coordinates. I have a swf file with in the first frame a button with this code :
on (release) { filename = ["image-01.jpg", "image-02.jpg", "image-03.jpg"]; path = "images/"; i = filename.length;
[Code]....
the image gets loaded and placed correctly when played from the harddisk. the problem starts when i upload the swf to the internet, then the image won't be centered but the left upper point of the image is placed at x=640 and y=230
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
I need to call external SWF's so they randomly appear within my main SWF. When one ends, the next will start and so on. I searched the forum and found a thread with the code below and have run in to an issue.
Each of the external clips is set up exactly the same... same length, same tweens, etc.
The code below is sitting the first frame, on the top layer within my main SWF:
randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf"); function randomBackground() {
[Code].....
The main movie is one frame long and has three layers. The top layer has the Action Script (above), the bottom layer has my background image, and the middle layer holds the empty movie clip named mtClip
When loaded to the server, the movie plays and one of the external SWF's will load. When it ends, I need one of the other SWF's to load. What happens is that rather than randomly playing one of the other SWF's, it repeats the original external SWF. If I refresh the main SWF, it randomly selects one of the external SWF's and it will constantly repeat.
The external SWF's have no Action Script. I tried it with putting a Stop on the last frame, but that didn't help.
I had an idea I would like to incorporate into my site, and sure that Flash can accomodate, but what better place to check!? Say I have a mc_1, mc_2, mc_3, mc_4, and mc_5 all are basically the same information, just varied lead in animations. Is there a code that I can call to randomly choose among those when the site is loaded? Pretty vague I know, but right now I am adding them via "addChild," so would there be something I could use to accomplish this?
I have a blank .swf that I want to randomly load several other .swf files. here's the script I am using, but i do not know why it is not working.[code]
I'm trying to display a grid of xml images at random times, blinking. I'm trying to use a Timer, but cant get it to work on all images. I've tried putting my loaders in loop and push into array but still only one image is blinking.
I have a project I'm working on that requires one of three modules to load randomly, but then play in order in rotation. So I've set up a timeline with labels to jump from one to the next in sequential order. What I am trying to do is after the preloader loads, the timeline would randomly jump to one of those three locations on the main timeline, specified by a label.
Does anyone know of a tutorial or script that might point me in the right direction?