ActionScript 2.0 :: Creating A Random Equation - Randomly Generate Two Individual Numbers

Aug 28, 2009

how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?

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ActionScript 2.0 :: Generate A Variable Number Of Random Numbers Less Than 16 With No Duplicate Numbers

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

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ActionScript 3.0 :: Generate Four Random Numbers With Total Of 4 Numbers Equal To 100?

Feb 19, 2011

Generate four random numbers with the total of the four numbers equal to100?[code]...

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Actionscript 3 :: Flash: Randomly Generate Numbers 0-9 Repetitively

Jan 31, 2011

Basically I need the "image" of fast changing numbers. I am planning on having a series of these in a line, sort of like the matrix (how the numbers change repeatedly). I want them to basically generate the numbers 0-9 over and over pretty fast (sort of like milliseconds on a stopwatch), until I have them fade out.

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Flash :: Generate Random Numbers Between 1 And 20?

Feb 20, 2012

I need to generate random numbers between 1 and 20 with a heavy emphasis on the one between 1 and 5, a light emphasis on 5-10, and a low emphasis on 10-20. I don't understand all the fancy probability words and all the stuff they say in the articles I've come across.

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ActionScript 2.0 :: Generate Some Random Numbers

Jul 10, 2005

I'm traying to generate some random numbers: All numbers must be even and they cant be the same twice.Here is my code:

var number = new Array();
function numbers() {
var num = Math.ceil(Math.random()*10);
if ((num%2) != 0) {

[code]....

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ActionScript 3.0 :: Any Way To Generate Random Numbers?

Feb 8, 2009

Is it possible to generate random number like:
gotoAndPlay(Math.ceil(Math.random() *4));
But instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range)
I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.

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Actionscript 3.0 :: Generate Random Numbers Not Repeating

Feb 26, 2009

I want to generate random numbers between 1 and 15 and place them in a datagrid contain one column and five rows in it, i want to populate this entire column with random numbers that are generated but not repeating in that column..
every time app runs the column is populated with random numbers b/w 1 and 15.

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ActionScript 3.0 :: Generate An Array Of Unique Random Numbers

Oct 12, 2009

Looking to generate random numbers b/w 0 and 19 with no duplicates to be put in Array.

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ActionScript 3.0 :: Generate Random Numbers To Indicate Characters To Pick?

Oct 27, 2009

What I'm trying to do now is have 6 characters on stage (these characters are stored in an array) and 2 characters from this 6 will hold a number each and the other 4 will hold an alphabet each. What I want to do is to run this file many times and each time the each alphabets and numbers will be randomly displayed within these 6 characters there will always be 2 numbers and 4 alphabets but I shouldn't know which character will be holding an alphabet and which will be holding a number. I have only two functions now one function is to generate two random numbers to indicate which index of characters to pick to hold a number and then another for loop that run 6 times to addChild on stage.

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Flash :: Generate A Collection Of Badges With Random Numbers?

Jan 25, 2010

So I a few badges (MovieClips)!

The main idea is to generate a collection of badges with random numbers associated to them.

This is what I did up to now:

I created two different MovieClip badges, and exported them for ActionScript as Badge and BadgeHover

Within the BadgeHover the label has been transformed into a class with instance name "score".

How do I access this label and change the displayed score?

Do I need to remove and add a new label every time?

What is the best way to add "hover effects"?

What I have is kind of inefficient, I am destroying and recreating the BadgeHover whenever the mouse hovers the Badge class.

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ActionScript 3.0 :: Generate Random Negative And Positive Numbers?

Mar 11, 2009

How can I generate random negative and positive numbers?

math.random generates only positive ones.

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ActionScript 3.0 :: Random Numbers / Characters Generate On The Edges

Apr 23, 2009

Does anyone know how to make a random character (preferably easily defined as alpha or numeric or both) "code" effect in AS3? Here's some examples of what I'm looking for. roughly... [URL] (both of these examples are AS 1.0) I'm making a sort of "futuristic terminal interface" and want some random numbers / characters generated on the edges. I used to know how to do this before I switched to AS3.

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ActionScript 2.0 :: Generate A Variable Number Of Random Numbers?

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

View 6 Replies

ActionScript 2.0 :: Creating Array With Object Using Random Numbers

Mar 5, 2010

I need to create an array with objects when using random numbers. This is the script I have:
ActionScript Code:
if(_root.EnemyCar.hitTest(_root.kill)){
_root.EnemyCar.removeMovieClip();
var lol6 = Math.floor(Math.random()*200);
if (lol6==2){_root.attachMovie("EnemyCar", "EnemyCar", _root.getNextHighestDepth(), {_x:74, _y:-100})};
if (lol6==1){_root.attachMovie("SwatVan1", "SwatVan1", _root.getNextHighestDepth(), {_x:114.9, _y:-45})};
if (lol6==0){_root.attachMovie("OilTanker", "OilTanker", _root.getNextHighestDepth(), {_x:74, _y:-250})};
}
As you can see the random number is from 0-250, I want to be able to have enemycar spawning from 2-20 and other movie clips spawning from 20-40 etc.

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ActionScript 2.0 :: Equation Generate To Graph \ Show A Slope Graph?

Jan 26, 2010

School Project with the following actionscript in Flash 8, I want to show a slope graph? What code to add to make slope graph work?

/*var orig_x:Number;
var orig_y:Number;
orig_x = (plane_mc._x)+(plane_mc._width/2);

[code].....

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ActionScript 2.0 :: What Value Is Seeded To Math.random() To Generate The Random Number

Nov 18, 2010

1) what value is seeded to Math.random() to generate the random number?

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ActionScript 3.0 :: Creating Function To Pick Out Numbers From A Set Of Numbers?

Nov 18, 2009

create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.

In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.

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DuplicateMovieClip To Randomly Generate Walls?

Sep 9, 2011

I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:

Code:
for (var i=0; i<200; i++) {
duplicateMovieClip("walls", "walls_copy", 1 );

[code]....

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ActionScript 2.0 :: How To Randomly Generate Clouds

Feb 11, 2006

I would like to randomly generate clouds, so that they go across the screen. I was wandering if anyone could help me with some code? that i would put in the actionscript?

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ActionScript 2.0 :: Pick 6 Random Numbers From 49 Numbers?

Aug 18, 2010

what is the syntax to pick how can i pick 6 random numbers from 49 numbers

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ActionScript 3.0 :: Generating Random Numbers Between Two Numbers?

Apr 1, 2011

I am generating random numbers between two numbers by the code bellow:

ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));

But I need a code which will return some times '3' and some times '-31'. Not the number between them.

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ActionScript 2.0 :: Randomly Generate Trig Functions?

Jul 9, 2006

Does anyone know if there is a way to randomly generate trig functions (sin, cos, tan). I am trying to make poblems using these functions. The examples that I see are automatically assigning values to these functions however I want to randomly generate. Example from flash 8 help feature[code]...

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ActionScript 3.0 :: Flash Randomly Generate A Movieclip?

Feb 12, 2011

I'm code a flash button so that when the user clicks it, 4 objects are placed at my desired coordinates from 4 arrays (1 movieclip from each array)?

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Flash :: Generate A Matrix With Value Of Elements Either 1 Or 0 (filled Randomly)

Aug 22, 2011

I am encountering a strange problem. I am trying to generate a matrix with value of elements either 1 or 0 (filled randomly). I am storing the values into a 2D array. This is code on the first frame. Everything seems to be working fine.

[Code]...

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IDE :: Create 100 Unique Random Numbers From Between 0 And 99 Where No Random Number Is Repeated?

Feb 28, 2009

Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?

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ActionScript 3.0 :: Randomly Generating Numbers Between 0 And 12

Feb 2, 2011

I Have started to learn AS3 from scratch and have decided to create a simple maths game for small children. The game consists of multiplication and division. I have everything working accept for this one last thing that I'm just not sure how to tell Flash what to do. Basically there are 2 text boxes that randomly generate a number between 0 and 12. The 3 box is where the user enters their answer. They press check and the code checks to see if box 1 divided by box 2 equals box 3.

However what I want to do is ensure that only whole numbers are used and that the number can actually be divided. I told I need to use this method but I don't know how to implement this in Flash AS3. "For division, the trick is to generate the question, but make sure that the product of the two random numbers is actually displayed in the first box (product / rand1 = rand2) otherwise you get difficult sums..."

Here is my current code:
function divSetup(){
displayRandomDivNumber();
}divSetup();
var divQuest1:String;
var divQuest2:String;
[Code] .....

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ActionScript 3.0 :: Generate The Zoombie Characters Randomly By Group Based On The Time

Aug 26, 2011

In that how to generate the zoombie characters randomly by group based on the time. First the characters should come slow then as a group and again it should come slow.

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ActionScript 3.0 :: Randomly Generating Numbers And Using Them For Math

Oct 5, 2011

I m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.

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ActionScript 3.0 :: Project: Lava Lamp - Generate Some Randomly Shaped Blobs Of Liquid?

Dec 28, 2007

I am working on a project, and I'm planning to make a flash lava lamp.I am currently working on the "giving heat to the blobs" part of the project.Currently it looks something like this:Link

[code]...

In the next part of the project I will generate some randomly shaped blobs of liquid and place them in a movie.And then they will find out the amount of yellow inside to get the average "temperature" of the blob, and then the upwards acceleration of the blobs will be determined. So if the blob is relatively hot, it will flow upwards, if it's low, it will flow downwards. As it gets higher, the blob will lose some heat. Touching another blob will exchange some heat and other lava-lamp'ish stuff will happen.Do you think I should do it with pixels? (like above) or do you think I should use "normal flash stuff" ? (By that I mean using movieclips, etc)Is my method of displaying "heat" good? Or could I use another way?

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