ActionScript 3.0 :: Generate The Zoombie Characters Randomly By Group Based On The Time

Aug 26, 2011

In that how to generate the zoombie characters randomly by group based on the time. First the characters should come slow then as a group and again it should come slow.

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DuplicateMovieClip To Randomly Generate Walls?

Sep 9, 2011

I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:

Code:
for (var i=0; i<200; i++) {
duplicateMovieClip("walls", "walls_copy", 1 );

[code]....

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ActionScript 2.0 :: How To Randomly Generate Clouds

Feb 11, 2006

I would like to randomly generate clouds, so that they go across the screen. I was wandering if anyone could help me with some code? that i would put in the actionscript?

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ActionScript 3.0 :: Way To Generate Random Characters

Jul 14, 2009

I simply want to generate a series random characters. Ideally, I'd like to do that for a set of characters ending in a pre-determined word, but I'm sticking to the simple task of generating a series of random characters that can be visually seen changing in time (say for 1 second).

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ActionScript 2.0 :: Parsing Xml Based On Group ID

Aug 23, 2010

I'm trying to parse xml into a dictionary based on a group id.[code]the above is just dummy xml. The group ID could be anything. So I can't do if item.@group is == to "group a" and elseif and so on. Any ideas on how I could make it as dynamic as possible but still be able to access each group through a dictionary.

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ActionScript 2.0 :: Randomly Generate Trig Functions?

Jul 9, 2006

Does anyone know if there is a way to randomly generate trig functions (sin, cos, tan). I am trying to make poblems using these functions. The examples that I see are automatically assigning values to these functions however I want to randomly generate. Example from flash 8 help feature[code]...

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ActionScript 3.0 :: Flash Randomly Generate A Movieclip?

Feb 12, 2011

I'm code a flash button so that when the user clicks it, 4 objects are placed at my desired coordinates from 4 arrays (1 movieclip from each array)?

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Actionscript 3 :: Flash: Randomly Generate Numbers 0-9 Repetitively

Jan 31, 2011

Basically I need the "image" of fast changing numbers. I am planning on having a series of these in a line, sort of like the matrix (how the numbers change repeatedly). I want them to basically generate the numbers 0-9 over and over pretty fast (sort of like milliseconds on a stopwatch), until I have them fade out.

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Flash :: Generate A Matrix With Value Of Elements Either 1 Or 0 (filled Randomly)

Aug 22, 2011

I am encountering a strange problem. I am trying to generate a matrix with value of elements either 1 or 0 (filled randomly). I am storing the values into a 2D array. This is code on the first frame. Everything seems to be working fine.

[Code]...

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ActionScript 3.0 :: Generate Random Numbers To Indicate Characters To Pick?

Oct 27, 2009

What I'm trying to do now is have 6 characters on stage (these characters are stored in an array) and 2 characters from this 6 will hold a number each and the other 4 will hold an alphabet each. What I want to do is to run this file many times and each time the each alphabets and numbers will be randomly displayed within these 6 characters there will always be 2 numbers and 4 alphabets but I shouldn't know which character will be holding an alphabet and which will be holding a number. I have only two functions now one function is to generate two random numbers to indicate which index of characters to pick to hold a number and then another for loop that run 6 times to addChild on stage.

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ActionScript 3.0 :: Random Numbers / Characters Generate On The Edges

Apr 23, 2009

Does anyone know how to make a random character (preferably easily defined as alpha or numeric or both) "code" effect in AS3? Here's some examples of what I'm looking for. roughly... [URL] (both of these examples are AS 1.0) I'm making a sort of "futuristic terminal interface" and want some random numbers / characters generated on the edges. I used to know how to do this before I switched to AS3.

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Flex :: Custom Component Based On A Group Disappears

Nov 28, 2011

I have a problem with a custom component based on a Group. Actually, I want to create a section component (a container with a border and a title). I created a path so that the border doesn't hide the label (title):

[Code]...

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ActionScript 2.0 :: Creating A Random Equation - Randomly Generate Two Individual Numbers

Aug 28, 2009

how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?

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ActionScript 3.0 :: Dynamically Sizing A Group Of Textfields Based On Font Size?

Oct 24, 2009

I have made a UI control which contains a bunch of TextFields representing the members of an Array. I draw these un a list like in a combo box's drop down. Currently I hard code the height of the TextFields, iterate through the Array and position the TextFields by adding the hard coded height each time. Simple enough.
But now I would like to put the control in another place where I must use smaller text. So I would like to make the thing general so I can resuse it whenever I want, simply by applying a new TextFormat. My problem is that I want to still be able to position the TextFields accurately regardless of the font size used in the TextFormat. I have tried just creating the TextField, applying the TextFormat, setting the text, and then trying to read the TextField's height, but alas this does not work.
 
what the best way is to find each TextField's height so that I can build my list?

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ActionScript 3.0 :: Project: Lava Lamp - Generate Some Randomly Shaped Blobs Of Liquid?

Dec 28, 2007

I am working on a project, and I'm planning to make a flash lava lamp.I am currently working on the "giving heat to the blobs" part of the project.Currently it looks something like this:Link

[code]...

In the next part of the project I will generate some randomly shaped blobs of liquid and place them in a movie.And then they will find out the amount of yellow inside to get the average "temperature" of the blob, and then the upwards acceleration of the blobs will be determined. So if the blob is relatively hot, it will flow upwards, if it's low, it will flow downwards. As it gets higher, the blob will lose some heat. Touching another blob will exchange some heat and other lava-lamp'ish stuff will happen.Do you think I should do it with pixels? (like above) or do you think I should use "normal flash stuff" ? (By that I mean using movieclips, etc)Is my method of displaying "heat" good? Or could I use another way?

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Actionscript 3 :: Add A Border To Group In Run Time In Flex?

Oct 17, 2011

I am trying to make a group of spark type in flex at runtime.i am making a couple of buttons as children of this group in runtime. i want to add border to all group. however when i use border container it hides all other children and the stuff in group container and only shows the border container screen. How can i add border to group.

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Flex :: Algorithm - How To Generate Person Based On Data

Aug 4, 2010

Based on user input height, weight, measurements and other data, dynamically generate a person (can produce 3D graphics)?

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Actionscript :: Making A Group Container From A Button At Run Time In Flex?

Sep 24, 2011

i want to create a container at runtime when ever i push a button at different places on my screen, for start lets just create only 1x of such container using a button .

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ActionScript 2.0 :: Variable Which Changes From Time To Time Based On Certain Parameters?

May 26, 2010

I want to have a variable which changes from time to time based on certain parameters.

For Example:

var poop:Number;
onEnterFrame = function(){if(donkey==1){poop = 2;}
if(donkey==2){poop = 5;}
}

But it doesn't work. I can't seem to change the value of "poop" with code. It only accepts a value that I place, ex. var poop = 2, but that doesn't let me change it.

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Actionscript 3 :: Moving Randomly-generated Object Based On Its Rotation

Oct 26, 2011

Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai

[Code]...

The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:

x += Math.cos(rotation / 180 * Math.PI) * speed;
y += Math.sin(rotation / 180 * Math.PI) * speed;

So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:

[Code]...

I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..

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Flash :: Generate Instances Of Object Randomly At Top Of Screen And Make Them "fall"?

Apr 2, 2010

I am making a game in Flash CS4 (actionscript 3) and I would like to be able to make "copies" of an instance that would randomly appear at the top of the screen and fall. For example, multiple objects(that are the same one) are falling from the top of the screen continuously, starting at random X positions. (i think this would be considered Real-Time effect).

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ActionScript 3.0 :: Generate Random String Every Time

Oct 7, 2011

I have a file uploader which I generate a random key with, and this key is used in the url to identify what file to download. But this key does not regenerate istelf between each upload unless I refresh the page.[code]

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ActionScript 2.0 :: CS3 Play Sound Randomly But One At A Time

Apr 21, 2009

I have this script that plays a sound from the library randomly - it works and plays one of the three/four sounds each time it is clicked - but how can i make it play a different sound on each and never repeat - does that make sense?

so, on the first click it plays either 1, 2 or 3, chooses 2 so next click it will choose either 1 or 3, chooses 3, and next click it plays 1 and so on.

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ActionScript 2.0 :: Run Randomly Each Time When Different People Play It?

Jul 8, 2004

But i want my question run randomly each time when different people play it.

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Actionscript :: IDE - Shooter - Generate A Random Number Each Time A Boat Comes?

Feb 7, 2010

I'm making a shooter where you are a plane and drop bombs on below boats(your flying over the sea) and I have 2 types of boats, a red and blue one. I want the game to make a random boat(either red or blue) to come along every now and then. I have created a var Boat, and made it generate a random number between 0+1, so either 0 or 1. Then in the function on load put "if (Boat > 0)" import the red boat and 1 for blue.

The problem is is that the red boat always comes, and not the blue boat, and if I make it 0 for the blue boat only the blue boat comes. I think its because when the game starts it generates the number that number is the same through out the game. how to make it generate a random number each time a boat comes? Or anything else that might work.

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ActionScript 3.0 :: Displaying Text Randomly Every Time Click?

Sep 18, 2010

I have a text box layer on top of the talk bubble. At first it is blank, then I click on Hello Kitty and a random phrase pops up in the text box from the array I created. However, when I click her again she will not say another random phrase. I don't know what I'm doing wrong. Here is the code.

var myPhrases:Array = new Array(); // HELLO KITTY PHRASES FOR TALK BUBBLE
myPhrases[0]="My name is Hello Kitty!";
myPhrases[1]="How are you today?";

[Code]....

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ActionScript 2.0 :: Prevent Any Two Objects From Overlapping Each Other Each Time Randomly Played?

May 23, 2005

how to prevent any two objects from overlapping each other each time they are randomly played?

i make them randomly appear using the code below but some of them appear on top of the other.

onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}

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ActionScript 2.0 :: Get The Movie Clip (bar Shapes) To Move Up And Down Randomly Over Time

Mar 26, 2008

my aim is to get the movie clip (bar shapes) to move up and down randomly over time. this is the actionscript ive done so far. by the way im using flash 8 so i beleive that its actionscript 2.

[Code]...

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ActionScript 2.0 :: Create An Array For Every Time Two Characters Exchange Three Lines Of Dialogue?

Jul 9, 2009

i'm creating a very linear game which will be dialogue-heavy. In fact, there will be little action involved at all. Think a game storybook. I'm using ActionScript 2 because AS3 is just too complicate for the type of newbie that I am. But all I'm trying to do is set up dialogue between two characters in my game with an image of the speaking character to the left of the textbox. Something very much like this:I considered creating arrays for the dialogue but my problem is that if I create an array for every time two characters exchange three lines of dialogue, I would end up with over 300 arrays. Not my cup of tea.

So, instead, I focused on this. I created a function called speak. Speak pulls two parameters: charNum and charText. CharNum is a number which specifies which frame of the charPic instance should be displayed, showing which character is currently speaking. CharText is simply the dialogue the character will speak, which will be displayed in the dynamic textbox with variable name 'dialogue'.The following code is an example of what I have at home. I'm at work trying to get help, so I don't have the actual coding. Therefore, small errors may be present. I'm looking more at the overall functions guiding my code.

[Code]...

You see, AS2 sees these as I believe what is called synchronous functions, meaning they run at the same time. Therefore, the second speak function overwrites the first one before the user presses the space bar to go to the next one. See the issue?I've tried to seek help on this issue (and other before), and I keep getting told about arrays and setInterval. But my problem is that I've tried it all. I don't see a good array tutorial about this type of thing, and setInterval doesn't function like I'd want as well. Instead, it seems that from what I've read and tried, setInterval is for setting a delay up for a certain amount of time. I don't want that. I want a delay to occur until a button (namely the space bar) is pressed.

Like I said, this seems like a fairly common thing to do (stringing together dialogue in a flash movie/game), but I have seen no tutorial nor other help through all my Google and forum searching. A little push in the right direction would be appreciated. Like I said, I've figured out everything else my game needs from preloaders to game inventory to animation effects.

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ActionScript 3.0 :: Randomly Place Dynamic Text Fields Created At Authoring Time?

Dec 4, 2009

I have four dynamic text field created at the authoring time in Frame-4. I just need them to be placed randomly every time when I come from Frame3. I have known that there is a Math Class which generates random numbers which would be an effective way. how do I proceed ahead i.e shall I create an array and seed it with the their current positions etc etc

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