ActionScript 2.0 :: CS3 Play Sound Randomly But One At A Time
Apr 21, 2009
I have this script that plays a sound from the library randomly - it works and plays one of the three/four sounds each time it is clicked - but how can i make it play a different sound on each and never repeat - does that make sense?
so, on the first click it plays either 1, 2 or 3, chooses 2 so next click it will choose either 1 or 3, chooses 3, and next click it plays 1 and so on.
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Jul 8, 2004
But i want my question run randomly each time when different people play it.
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Mar 16, 2011
I am trying to develop a simple game for kids in which an Alphabet will be spoken and the kid will have to choose the correct alphabet being displayed on the screen. What I have tried to do is that I have saved each of the sound in a seperate movieclip.
how can I develop the code that randomly choose a movieclip to play the sound and then when the kid click on the correct alphabet, it adds the point and if wrong alphabet is clicked, it gives error.
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Nov 10, 2010
How do I make a command saying:
if sound is playing - dont play sound, else, play sound?
so that the sound effect only plays one at a time. So if holding down SPACEBAR for example, the sound will play and only after the sound finishes, can it loop if SPACEBAR is still pressed.
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Jul 22, 2011
Having trouble figuring out the logic for this, I have an enter frame event that I move a character around trying to select correct numbers, using hit test. If they land on wrong number I have a sound that should play once but since is in enter frame it plays a million times, this seems like should be a common issue but haven't been able to find any solution on the internets. This is the basic idea:
private function enterFrameHandler(event:Event):void
{
if ( Collision(_player, _number )
[code]......
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Sep 17, 2009
When I play several(4-5) notes at once using enterframe, the piece is getting stock and I am only hearing one note.
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Aug 10, 2010
I am have written a flash "reader" which I use as an aid for language studies. Various narrations are loaded into a combobox via an XML file, and the user can play the selected narration in a "sentence mode", a "passage mode" (several sentences) or in "continuous mode". (I use Soundbooth to set navigation cue points at the beginning of each "sentence".)
I would like to add a "Phrase Mode" which would cause the player to play the sound file until it hits a pause / quiet spot. In other words, if the user selected "phrase mode", the player would play to the next spot where there is no voice for x period of time. He/she will then be able to select 'repeat' to replay the phrase or 'next' to play the next "phrase" - as with the other modes. I am using FLVPlayback to play the .flv files.
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Apr 25, 2010
So If I play one sound I use [code]...
And so I'll get data, but If I have 20 sounds playing and I want to get data from the sound I here as a resalt of data mix of all that sounds.
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Jul 21, 2006
I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?
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Apr 17, 2010
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
[Code]...
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Apr 25, 2010
I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...
At the start I have this to load the sound:
class MyClass
{
[Embed(source='data/test_snd.mp3')] private var TestSound:Class;
private var testSound:Sound;//flash.media.Sound
[Code].....
This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?
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Jan 31, 2010
It appears my sound is off sync and the longer I play the movieclip, the farther off sync it goes. Its nothing too complicated, just some basic shooting sounds that fire every time I hit the space bar. My code is below:
package com.objects{
import flash.display.MovieClip;
import flash.media.Sound;
import flash.media.SoundChannel;[code]....
The Attack() method gets called from another class that handles all keyboard controls.when it gets called the sound then plays.firesound and firesound2 are almost the same. firesound2 sounds a little off pitch to make it sound more realistic.At first the sound sounds pretty good, not great. but then it gets terrible as time passes.
I made a new .fla project. and I attached the following class to it by it self. so the following is the only code in the entire .fla project and the issue still occurs. I press the spacebar and the sound starts a day late.
package {
import flash.display.MovieClip;
import flash.events.*;[code]......
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Dec 6, 2009
I imported a .aif sound in to my library and gave it a class name of "Beat". I'm using this sound as a rollover effect. So I have my variable initiated at the top like so:
Code:
var snd:Beat= new Beat();
My listener's function like so:
[code].....
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Aug 18, 2011
I have a movie clip on stage and would like to attach movie clip and sound from library.
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Sep 18, 2010
I have a text box layer on top of the talk bubble. At first it is blank, then I click on Hello Kitty and a random phrase pops up in the text box from the array I created. However, when I click her again she will not say another random phrase. I don't know what I'm doing wrong. Here is the code.
var myPhrases:Array = new Array(); // HELLO KITTY PHRASES FOR TALK BUBBLE
myPhrases[0]="My name is Hello Kitty!";
myPhrases[1]="How are you today?";
[Code]....
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Oct 14, 2009
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
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May 23, 2005
how to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
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Mar 26, 2008
my aim is to get the movie clip (bar shapes) to move up and down randomly over time. this is the actionscript ive done so far. by the way im using flash 8 so i beleive that its actionscript 2.
[Code]...
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Aug 24, 2009
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
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Sep 9, 2009
how to play videos randomly? For example, if I have 5 videos in a flash file, how can I make the player play the 5 videos randomly on every page refresh?
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Sep 27, 2010
I placed 6 movie clips exactly where I want them on the first frame of my movie and I want them to play randomly.
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Jul 1, 2010
I have three MCs set up and each one has a set of quotes in it. There is one quote per frame and what i'm looking to do is to have it cycle randomly through the frames when a button is pressed and then stop on a random frame after a certain time.
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Jun 28, 2006
I posted this in the Flash 8 forum, but wonder if I'll have better luck in here. I need to get movie clips to play randomly. Currently, I have actionscript on Frame 1, and a movie clips on the stage in Frame 2. Also in each movie clip as the last frame I have "PlayMC();".[code]
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Jul 7, 2007
I have three movies named " mov_0, mov_1, mov_2"I inserted them in one fla.I want to play them randomly..
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Feb 7, 2008
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Apr 19, 2010
I have a movieclip on the stage that plays with a stop action at the end (within the movie clip). The thing is I have a stop action at the end of the movieclip so it doesnt replay instantly, I would like the movieclip to replay after a random time prefferbly 10 seconds after playing.
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How Do I Play A Movie Clip Randomly. What is the code for it Its For [URL] One of the tutorials Is to Create random Numbers But you dont acctually see the random numbers How Would i Put a Input box Or something FOr THe Random Numbers To Appear In.
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