ActionScript 2.0 :: Attach Movie And Sound Randomly?

Aug 18, 2011

I have a movie clip on stage and would like to attach movie clip and sound from library.

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ActionScript 2.0 :: Attach Sound To A Movie Clip?

Nov 10, 2004

I would like to attach a sound to a movie clip that is serving as a button.

I want the movie clip button to make a little noise when the mouse rollovers it.

I am using Flash MX.

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ActionScript 2.0 :: Attach Mcs Randomly Without Overlaping Each Other?

Aug 25, 2011

I have a few mc's in the library ("mc1, mc2, mc3, mc4...) how can I attach them from the library to the stage randomly, but without getting it out of the stage and without overlapping to each other?

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Professional :: Attach Mc From Library Randomly?

Oct 18, 2011

I have a mc  call mcA which visible and invisible alternatively on stage. I want to attach 10 mc (mc1-mc10) in library with this mcA. When mcA is visible it will attach mc4 in library then it  is invisible again. The next time it is visible, it attach let say mc7 and so on, we do not know which mc it will attach in the next session it is visible.

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Actionscript 2.0 :: Attach Mcs Randomly Without Overlapping Each-other?

Aug 25, 2011

I have a few mc's in the library ("mc1, mc2, mc3, mc4...) how can I attach them from the library to the stage randomly, but without getting it out of the stage and without overlapping to each other?

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ActionScript 2.0 :: Global - Attach A Sound To The Main Timeline (rollover Sound)

Jun 28, 2004

I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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ActionScript 2.0 :: F8 - Attach Sound Object To A Separate Mc To Control Independently From All Other Sound / Root Volumes

Mar 15, 2008

I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:

[Code]...

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ActionScript 2.0 :: Attach A Sound To The Main Timeline (rollover Sound)

Jun 28, 2004

I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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ActionScript 2.0 :: Attach Sound To Mc?

Mar 30, 2012

attaching sound to a mc in mc. My script :

var my_sound:Sound=new Sound();
a.b.c.attachSound("sound");
a.b.c.start();

but I am able to listen any sound.

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ActionScript 2.0 :: How To Attach A Sound To An Action

Mar 19, 2009

I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:

onClipEvent (load) {
found = [];
for (i=0; i<7; i++) {

[code].....

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ActionScript 3.0 :: Can Attach Two More Different (excat) Sound To Same Movieclip

Nov 3, 2009

I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.

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ActionScript 2.0 :: Attach A Sound For A Mouse Roll Over?

Jul 19, 2005

how I can have a sound play when something is rolled over.

It says that you need to preload and then play.

My purpose is for a CD ROM.

Do I have to preload everytime and then play?

Or do I preload once. And then play whenever I need it?

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ActionScript 2.0 :: Way To Attach A Large Sound File?

Jul 28, 2005

I want to attach a sound file and have several cuepoints that will cause certain movies to play as the sound file plays.I've looked into this and think I'm right in saying that you can't have an external sound file, like you can have an external Flash video file?What would be the best way to attach my large sound file?One way which I thought I could do what I need: create a Flash video file, don't show the video file and just play it... and then use Flash video's cuepoints.

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ActionScript 2.0 :: Attach A Sound To OnRelease Globally?

Apr 7, 2004

Is there a way to attach a sound to onRelease globally?

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ActionScript 2.0 :: Using Number From Random Array To Attach A Sound?

Jan 4, 2010

I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.

The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:

ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;

[Code]....

I need to load this array as Sound1 so that the correct sound file plays to match the random number.

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ActionScript 2.0 :: Attach Multiple Sound Through The Library Into Different Variables?

Mar 27, 2006

I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.

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ActionScript 2.0 :: CS3 Play Sound Randomly But One At A Time

Apr 21, 2009

I have this script that plays a sound from the library randomly - it works and plays one of the three/four sounds each time it is clicked - but how can i make it play a different sound on each and never repeat - does that make sense?

so, on the first click it plays either 1, 2 or 3, chooses 2 so next click it will choose either 1 or 3, chooses 3, and next click it plays 1 and so on.

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ActionScript 3.0 :: Sound Stops Working Randomly?

Dec 6, 2009

I imported a .aif sound in to my library and gave it a class name of "Beat". I'm using this sound as a rollover effect. So I have my variable initiated at the top like so:

Code:
var snd:Beat= new Beat();
My listener's function like so:

[code].....

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ActionScript 2.0 :: Background Music Class - Initiate And Attach Sound?

Jul 13, 2011

I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:

ActionScript Code:
import bgMusicClass;
var bgSnd:Sound = new Sound(this);
bgSnd.attachSnd("newWave.mp3");
var bgMusic = new bgMusicClass(bgSnd);

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ActionScript 2.0 :: Attach Sound To Menu Buttons And External Preloader?

Aug 8, 2008

I've attached a sound to menu buttons using AS. The sound worked perfectly until I created a external preloader file to load the swf into a container_mc. Now no button sound? If I load the swf without the preloader file the sound works?

Code: Select all//set up sound instance
var btnGrpAudio:Sound = new Sound(mcSoundHolder);
btnGrpAudio.attachSound("beaming");
btnGrpAudio.setVolume(60);
menus[i].btn.onPress = function() {
btnGrpAudio.start(); ....

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ActionScript 3.0 :: Alphabet Recognition Game - Randomly Choose A Movieclip To Play The Sound

Mar 16, 2011

I am trying to develop a simple game for kids in which an Alphabet will be spoken and the kid will have to choose the correct alphabet being displayed on the screen. What I have tried to do is that I have saved each of the sound in a seperate movieclip.

how can I develop the code that randomly choose a movieclip to play the sound and then when the kid click on the correct alphabet, it adds the point and if wrong alphabet is clicked, it gives error.

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Attach A Sound To A .fla File That Starts To Play When The File Is Opened?

Sep 8, 2009

I would like to attach a sound to a .fla file that starts to play when the file is opened. I have created a button and would like to be able to use this button for a visitor to the site to mute the sound. So, I'm trying to accomplish two things, first attach a .wav file, then get the mute button to work.

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ActionScript 2.0 :: Movie And Sound - Make The Sound Fade Away When The Mouse Is Rolled Away?

May 18, 2007

I use Flash MX 6.0

1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.

2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)

3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.

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Actionscript2 :: Attach Movie And LoadMovie?

Sep 17, 2010

I have the following code:

var theItems:String = "4 3 6 19 20 40 41 4 3 6 19 20 40 41"
var titems = theItems.split(" ");
var nextLine = 0;

[code].....

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ActionScript 3.0 :: How To Attach Movie Clip

Dec 31, 2008

can anyone explain me that what are the things new in ActionScript 3.0 and give me the links where this thing explained in detail.How to createEmptyMovieClip and how to attach movie Clip?

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ActionScript 2.0 :: Attach A Movie To Layer 2?

Jan 25, 2009

How do i attach a movie to layer 2. so that what ever is on layer 1 is above the attached movie clip?

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ActionScript 3.0 :: Attach Movie Clip In It?

Dec 1, 2009

I �m just starting to migrate from AS 2 to AS 3 and i have a problem with the addchild function�.I have a movieclip with the Mascot class and i�m trying to add it to the stage using a class file��but it doesn�t do anything�I have no idea how to load this movieclip using a class file even though it works in the actions bar[code]...

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ActionScript 2.0 :: Attach Movie And Remove It Later?

Jul 15, 2010

I have a movie with some MC inside the library, and im calling them with buttons with the follow script :

[Code]...

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ActionScript 2.0 :: Attach A Movie Clip To Another?

Feb 8, 2011

i am trying to create a basic game and am having a problem. I'm using swfmill and mtasc (but I doubt that has much impact) and am using ActionScript 2. At the moment I am attempting to add a load of tiles to a set and then move that set of tiles about the screen in one go. The problem I am having is that I can not figure out the best way of linking the set (which is created on the fly) to the _root movie and so it doesn't draw.

I could potentially be doing everything wrong as I have only just started to learn how to use this language. This is basically what I do:

I create a 'Main' class that extends MovieClip and add a new clip of this class to the library.

I also create a 'TileSet' class that also extends MovieClip. This class calls attachMovie (on 'this') to add a number of tile MovieClips from the library to this TileSet.

I create a 'TileSet' within 'Main' (like var myTileSet:TileSet=new TileSet();), so that the Main class can play with the tileset.

When running I see nothing. As I said befor I believe this is due to TileSet not being attached to Main or _root. As a test I changed the TileSet's attachMovie (that attaches the tiles) to be called on '_root' rather than 'this'. This change makes the tiles show when run, but means that I can not move all the tiles by simply moving the TileSet.

I think I could probably add the TileSet into the library and 'place' it (swfmill method to put the clip into the stage), but I would prefer to do it on the fly in pure ActionScript as I think this will be useful later on too.

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ActionScript 2.0 :: Attach Movie Instead Of A Duplicate?

Mar 7, 2005

Is it posible to make a lus in front of this? like : for (var i=0 i< 10; i++){

[Code]...

Where i got 10 Menu's of it, in an Attach instead of a Duplicate?

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