ActionScript 2.0 :: Way To Attach A Large Sound File?
Jul 28, 2005
I want to attach a sound file and have several cuepoints that will cause certain movies to play as the sound file plays.I've looked into this and think I'm right in saying that you can't have an external sound file, like you can have an external Flash video file?What would be the best way to attach my large sound file?One way which I thought I could do what I need: create a Flash video file, don't show the video file and just play it... and then use Flash video's cuepoints.
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Sep 8, 2009
I would like to attach a sound to a .fla file that starts to play when the file is opened. I have created a button and would like to be able to use this button for a visitor to the site to mute the sound. So, I'm trying to accomplish two things, first attach a .wav file, then get the mute button to work.
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Jun 28, 2004
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
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Mar 15, 2008
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
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Jun 28, 2004
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
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Mar 30, 2012
attaching sound to a mc in mc. My script :
var my_sound:Sound=new Sound();
a.b.c.attachSound("sound");
a.b.c.start();
but I am able to listen any sound.
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Mar 19, 2009
I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:
onClipEvent (load) {
found = [];
for (i=0; i<7; i++) {
[code].....
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Oct 12, 2010
Part of a larger presentation I've made, there is some background music. What happens is an XML file is read to get a file to play. It plays. When it finishes, it reads the XML again to get the new file. It can also stop when a video plays elsewhere in the presentation then I pick it up where it left off and start the process again. Trouble is, the presentation randomly stops. The music stops and the slides in the presentation stop. The music and slides come from a single XML file. There's also a third part of the presentation (a text crawler) that never stops.
This comes from a totally separate XML file. I never get an error, the presentation just stops on a slide and no more music plays, but the crawler keeps crawling. I've removed all the code for the music and it runs perfectly so it's obviously related to how the music is managed. So, finally, my question is how do I manage sound objects? If I need to create new objects for each sound I load and play, I'll need to do manage the sound from a single function, right? Something like:
Code:
function whatever():void {
if song is not loaded {
read xml, load and play song;
} else if video is playing {
pause the song;
} else if video has stopped playing {
resume song;
}}
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Nov 3, 2009
I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.
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Nov 10, 2004
I would like to attach a sound to a movie clip that is serving as a button.
I want the movie clip button to make a little noise when the mouse rollovers it.
I am using Flash MX.
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Jul 19, 2005
how I can have a sound play when something is rolled over.
It says that you need to preload and then play.
My purpose is for a CD ROM.
Do I have to preload everytime and then play?
Or do I preload once. And then play whenever I need it?
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Aug 18, 2011
I have a movie clip on stage and would like to attach movie clip and sound from library.
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Apr 7, 2004
Is there a way to attach a sound to onRelease globally?
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Jan 4, 2010
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;
[Code]....
I need to load this array as Sound1 so that the correct sound file plays to match the random number.
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Mar 27, 2006
I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
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Jul 13, 2011
I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:
ActionScript Code:
import bgMusicClass;
var bgSnd:Sound = new Sound(this);
bgSnd.attachSnd("newWave.mp3");
var bgMusic = new bgMusicClass(bgSnd);
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Aug 8, 2008
I've attached a sound to menu buttons using AS. The sound worked perfectly until I created a external preloader file to load the swf into a container_mc. Now no button sound? If I load the swf without the preloader file the sound works?
Code: Select all//set up sound instance
var btnGrpAudio:Sound = new Sound(mcSoundHolder);
btnGrpAudio.attachSound("beaming");
btnGrpAudio.setVolume(60);
menus[i].btn.onPress = function() {
btnGrpAudio.start(); ....
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Mar 16, 2009
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
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Nov 20, 2010
Hey flash gurus. I did a search and while I feel certain this has been covered (and am content to be flamed) I couldn't find the answer here on the boards so here goes...
I fumble/stumbled my way through making a web site for myself and I'm pretty happy with the results. I am sure I did some obscenely newbish things but it works and it looks good enough so I'm fine with it for now except...
It takes a good long time to load the web site which I believe is due to the fact that ALL the pages of the web site are mashed into a single SWF file. I would like - for a number of reasons - to break this into several different pages (not just for size but to make updates less painful).
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May 26, 2010
I'm working on a project currently and need to import a large file FLV into flash. It's not over the 16000 frame issue as I've checked this. I'm in Flash CS4 and have an animation in 1080p res. It will import up to about 4653 frames fine but it will be only part of the complete file. Is there any way around this? We're using this as a cross platform container to alleviate video programs and compatibility issues for training. In the Publish settings we can export for Mac and windows options etc.
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Feb 11, 2012
I have a large pixel file yet it gets cut off when I preview it. Why?
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Apr 27, 2010
I code primarily in PHP and Perl. I have a client who is insisting on seeking video submissions (any encoding) from the public via one of their pages rather than letting YouTube do its job.Server in question is a virtual machine and I can adjust ini settings for max post, max upload size etc as needed.My initial thought is to use a Flash based uploader with PHP on the back end but I wondered if someone might have useful advice and experience on the subject?
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Apr 1, 2010
I have a mp3 file that is 2:30 long and is roughly 5.5mb. How come when I import the file to my fla library it sees it as being 29mb large. My swf isn't large when I compile the project but the fla file jumps from 2mb to 30mb just from adding this sound file. P.S. This site has been a ton of help with different aspects of my flash project.
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Nov 11, 2009
I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching
[Code]...
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Nov 21, 2010
I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
button.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
var s:Sound = new Sound();
var req:URLRequest = new URLRequest("http://example.com/audio.mp3");
[code].....
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Oct 14, 2009
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
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Mar 31, 2009
I have a very large text file (it's a 270,000 word list with one word per line) which I need to bring into my AS3 code. Importing it via url works just fine - loading it in as a string then converting to an array - no problems.
However, I need to embed it into my code somehow so that there are no external files (for easy distribution). Using a search and replace tool, I've tried several things, none of which have worked including:
Converting to a single space delimited string:
Code:
var wordList:String = "word1 word2 word3 ...";
Result: crashes compiler.
Code:
Converting to an array: var wordList:Array = ["word1","word2","word3", ...];
Result: crashes compiler too.
The same tests work fine with much smaller sized word lists, but apparently the size of my word list is too large to work. I know flash can handle strings and arrays of this size, because as I said, it works fine when importing the text file via url. I just can't seem to get it to compile it when I embed it into code.
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Jul 24, 2009
I'm using Flash CS4 for Windows XP SP3.I have a large project (12MB) that was originally created in CS2 (it's an Actionscript 2.0 project) that I have now opened and saved from CS4 (still using Actionscript 2.0). There are many movie clips that use 9-slice scaling in the library. While editing a clip that has a child clip that has 9-slice turned on, that child clip is invisible on the stage. The object is still there, and when I double-click the child clip to edit it, I am able to view the clip correctly, but when I return to the parent movie clip, the child clip is invisible again. When I publish the movie, the child clip appears correctly. When I turn off the 9-slice checkbox, the child appears correctly in the parent again.Any project that I open or create after having this large file open exhibits the same behavior, even if I close the large file. I have to restart Flash to make the behavior go away. If I have a file open before opening the large file, that file is not affected and works correctly.Also, a clip that has nested child clips, one of which is a 9-sliced clip, will be be completely invisible in the parent clip, even if some of the other child clips do not have 9-slice checked. For example:[code]
ParentClip1 has two children. ChildButton2 is one of those children. ChildButton2 has two of its own children, LabelClip1 and BackgroundClip1. If BackgroundClip1 is set to use 9-slice (it has rounded corners), then neither ChildButton1 or ChildButton2 or its children are visible in ParentClip1 (again, when the file is published everything appears fine in the SWF; this happens only in the Flash CS4 IDE).Finally, I can select "Edit in Place" to edit nested elements, but "Edit in Place" is greyed out when I have a 9-sliced clip selected. I can only select "Edit Selected" if I want to edit that, and when I do that I jump out of edit in place mode (though I can still navigate back to the parents using the breadcrumbs).
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Mar 8, 2011
I am currently working on the largest Flex / Flash Builder 4 application I have ever built. I am acustomed to keeping all of my MXML programming in one file. What are some best practice procedures for keeping large MXML files readable?
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Nov 7, 2011
I'm sending from a AIR desktop application an image along with some text as a Base64 encoded string. If the image size is around 100 KB the upload works but if its a bigger one ~220 KB I get an Error thrown back after some time. Error opening URL but the url path is correct and can be found.What is wrong with my PHP?
<?php
$file = $_POST["thefile"];
$text_message = $_POST["themessage"];
[code]......
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