ActionScript 2.0 :: F8 - Attach Sound Object To A Separate Mc To Control Independently From All Other Sound / Root Volumes
Mar 15, 2008
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
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Jan 19, 2003
Iam searching vor solution so adjust different volumes for multiple sounds. That means:
Sound1 Volume 100
Sound2 Volume 20
I have tried that with the following script:
DayNature = new Sound();
DayNature.attachSound("Day_Nature01");
DayNature.setVolume(100);
[Code].....
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Jun 28, 2004
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
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Jun 28, 2004
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
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Jan 21, 2010
How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound();
mysound.attachSound("SoundOn");
mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
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Jan 21, 2003
I want to incorporate sound into my main movie but I also want to be able to turn the sound off and on.
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Nov 12, 2009
I need to make the object visible when the external mp3 reaches 8.2 seconds, what I�m doing wrong...?
ActionScript Code:
my_sound.loadSound("audio/sound_1.mp3", true);
var my_sound:Sound = new Sound();
[code].....
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Feb 25, 2004
Is it possible to control streaming sound object?
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May 13, 2007
We need to call different instances of youTube Video into our own swf and play them.
Now as youTube video is from a different domain, the Flash sandbox restrictions naturally come into play. We am loading the youTube swf into a clip using the MovieClipLoader Class.
If we remove the instance using the removeMovieClip() command the video is removed but the sound continues. We have even tried the MovieClipLoader unloadClip() method but that too did not yield results.
We wish to be able to kill the sound object or atleast mute it so that it does not play even after the movie clip containing the video is removed.
As the swf belongs to a different domain we are unable to control the sound object directly through script.
We have even tried loading another youTube instance into the same movie clip after first removing it using the removeMovieClip() command, then creating it again, and finally loading the youTube instance using the MovieClipLoader class, but the earlier sound still continues to play even while the second clip sound also plays.
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Mar 8, 2010
I've got a presentation that features an audio loop for background music and streaming audio on the timeline for the voice over.When I try to lower the volume of the background music (sound object), it also effects the voice over (streaming).I'm a total novice, so try to use laymen's terms.[code]And this is on the Frame that contains the movieclip with the voice over.I'm trying to fade the background music ONLY:[code]
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Jan 31, 2012
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
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May 20, 2011
I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.
var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;
Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?
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Apr 16, 2010
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
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Nov 15, 2010
Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
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Jun 14, 2004
I have a streaming sound that is loaded into my flash movie (will end up on CD) that is very distorted, it sounds like someone is slowing down the audio, the voice sounds deep and slow
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Mar 30, 2012
attaching sound to a mc in mc. My script :
var my_sound:Sound=new Sound();
a.b.c.attachSound("sound");
a.b.c.start();
but I am able to listen any sound.
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Mar 29, 2003
One thing bothers me when I visited one site. I noticed that the sound is in a separate swf, how did they do that? [URL]
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Mar 19, 2009
I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:
onClipEvent (load) {
found = [];
for (i=0; i<7; i++) {
[code].....
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Dec 5, 2007
I know it has been done in Madness Interactive, which I did check up on and looked through the code and found nothing, as well as Googled a bunch of stuff, and still nothing.
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Nov 3, 2009
I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.
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Nov 10, 2004
I would like to attach a sound to a movie clip that is serving as a button.
I want the movie clip button to make a little noise when the mouse rollovers it.
I am using Flash MX.
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Jul 19, 2005
how I can have a sound play when something is rolled over.
It says that you need to preload and then play.
My purpose is for a CD ROM.
Do I have to preload everytime and then play?
Or do I preload once. And then play whenever I need it?
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Jul 28, 2005
I want to attach a sound file and have several cuepoints that will cause certain movies to play as the sound file plays.I've looked into this and think I'm right in saying that you can't have an external sound file, like you can have an external Flash video file?What would be the best way to attach my large sound file?One way which I thought I could do what I need: create a Flash video file, don't show the video file and just play it... and then use Flash video's cuepoints.
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Aug 18, 2011
I have a movie clip on stage and would like to attach movie clip and sound from library.
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Apr 7, 2004
Is there a way to attach a sound to onRelease globally?
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Apr 7, 2009
Is it possible to start and stop a sound file from a separate class? In the first class, "House", I have called the MP3 using the following:
[Code]....
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Feb 9, 2010
I am facing a problem with multiple sound file in one flash file. I have added a background music in my flash and on one of the page, I have published a video. However both sound files are clashing with each other. If I will do stopAllsounds(); on the video frame then while moving on next section the sounds still remains stop.
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Apr 7, 2009
Is it possible to start and stop a sound file from a separate class?In the first class, "House", I have called the MP3 using the following:
Code:
public var mySoundReq:URLRequest = new URLRequest("tune.mp3");
public var mySound:Sound = new Sound();
[code]......
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Mar 21, 2011
im trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
[Code]...
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