ActionScript 2.0 :: Script For Sound Control - Turn The Sound Off And On?
Jan 21, 2003I want to incorporate sound into my main movie but I also want to be able to turn the sound off and on.
View 1 RepliesI want to incorporate sound into my main movie but I also want to be able to turn the sound off and on.
View 1 RepliesHow to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound();
mysound.attachSound("SoundOn");
mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
I have added a flash sound file to our homepage. How do I add an option for the visitor to turn the sound off? I don't have the .fla file for it.
View 1 RepliesI have a very simple project. I just need a flash video that has a sound file and a button to turn on/off.
View 1 RepliesI have some sounds in a timeline ( i purposely put them on time line rather then through AS3). But is there a way to turn off all sound in the swf, like is there a global sound channel?
View 1 RepliesHow do you turn off the sound in a game only? I ask because I have two buttons in my settings: turn music on/off and sound on/off. turning music on and off is really easy because it uses a specific sound channel. But How do you turn off the volume the sound only (e.g. music is still playing but not the sound of the game)?
When I mute the sound via SoundMixer.soundtransform you can't hear anything so that's not what I wanted to have. In my game all sounds are thrown into an array. My first idea was that I go through all sounds listed in the array and turn off the volume but that's not working.
Code:
//not working
private var sounds:Array;
private var soundChannels:Array = [];
[code]....
I have a sound-file (.wav, could be any format) saved in a ByteArray. How can I play it as a Sound? I've heard it should work with SoundChannels and stuff, but I don't know how...
View 9 RepliesHow do you turn off the sound in a game only? I ask because I have two buttons in my settings: turn music on/off and sound on/off. turning music on and off is really easy because it uses a specific sound channel. But How do you turn off the volume the sound only (e.g. music is still playing but not the sound of the game)?
When I mute the sound via SoundMixer.soundtransform you can't hear anything so that's not what I wanted to have. In my game all sounds are thrown into an array. My first idea was that I go through all sounds listed in the array and turn off the volume but that's not working.
[Code]...
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
I can download video from youtube as FLV.Want to play back in my Flash swf file without sound.How do I mute the sound during user playback?
View 1 RepliesI have an animation that plays a couple of different sound effects (depending on what button is pushed). I have a checkbox that I would like to use to turn on/off the sound effects. I have read somewhere that it is possible to set up sort of a global sound that if stopped, stops all sound effects. I have tried to set this sort of thing up but no success . When I test getValue() of my checkbox it seems to work (defaulted to true) but nothing happens when I uncheck the box. What am I doing wrong? p.s. In what forum would I make the suggestion to have a new category for just sound problems? Does anyone else think it would be a good thing to sequester sound issues in their own category?
View 8 RepliesI have a pop up page with a swf file that will call a second swf file: var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest= new URLRequest("File2.swf"); myLoader.load(url);But the sound keeps playing even after the popup page closed.I did some research, got this code, but don't know how to implement it into the codes above:
SoundMixer.stopAll();
I am trying to make a button turn on/off a sound when pressed. I have tried to code it, but it does nothing everytime.
I have a sound in the library, with a linkage name of "sound" it is on the first frame in the main timeline. And i need a button to turn it off, and then on again.
I have some sound on a button and want it to be about half as loud as it actually is, do I need to edit it in a SoundEdit program? Or can I just make it play half as loud from within Flash?
View 1 Repliesim trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
[Code]...
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
View 1 RepliesIf I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
View 14 RepliesI have sound on the timeline.
Also I have the following buttontns[code]...
After browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript?
i hope i'm misinformed, but in case i'm not are there any alternatives / workarounds to control pitch in AS3?
My english is not too stron, but i'll try to explain my problem...I've got 2 swf's, first is main, second is loaded to he first(flv player) throught the command "loadMovie("player.swf", myPlayer)".In the second swf there are such code:
vol.onRelease = function() {
vol.bar._width = _root.myPlayer.vol._xmouse;
sound.setVolume(_root.myPlayer.vol._xmouse/vol._width * 100);
[code].....
I have multiple swfs in one HTML page and I would like to create the simple sound control (on / off) to control all the mouse over sounds.
View 3 RepliesI am trying to control external swf sound and I have created volume slider. But when I am running the code I am getting following error..
ArgumentError: Error #2068: Invalid sound.
at flash.media::Sound/play()
at volumeControl_fla::MainTimeline/volumeControl_fla::frame1()
[Code]....
i.e. when I load theexternal swf..how to catch the sound embedded in that swf
how to control sound volume via AS3?[code]
View 4 RepliesI'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I have three sounds I want to use in my preloader and main movie - I have the first (sound1) looping until the entire movie has loaded and it then starts another (sound2) (same as the first loop but it is just now playing more instruments) and it will play (sound2) once and then go on to (sound3) which is the main loop I want to play on my site - all of these sounds are sequencial to eachother so seamlessness is very important - is there a way to maximize the sound control with action script so everything plays seamless?
View 4 Repliesi am trying to control sound on an external swf.
the sounds that i have is on a swf file that has my "container" MC that loads up all of my external swfs.
the sound controller is on my external swfs.
I have a flash application written in action script 2, and at one point it makes multiple back-to-back JavaScript requests using getUrl().
They have to be done as separate requests because IE had a limit on the length of a single request, and fails silently if that limit is passed.
When ever this happens, if the user has their sound turned on there is a barrage of "click click click".
I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??
sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...