ActionScript 2.0 :: Global - Attach A Sound To The Main Timeline (rollover Sound)
Jun 28, 2004
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
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Jun 28, 2004
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
View 1 Replies
Mar 15, 2008
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
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Jul 28, 2009
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
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Sep 26, 2008
Is it possible to add 5 movieClip in the main timeline, and add for each movieClip a Sound object at frame 5, so that when I play the main timeline, all sound are played simultaneously. Because if I store all Sound object in array, and I do for example (see attach code). That's correct ? Because the play method of Sound class have may latency.
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Feb 14, 2008
I have a few sounds on my main timeline for syncing to an animation. Does anyone know what code I would use to mute the sound on the main timeline?
FYI...I will not be using linking from the library for this project, the sound WILL be on the main timeline.
Here is some code which does nothing and traces undefined...so as you can see...I'm not sure where to go with this. I've placed a mute button in my file, but I need help on knowing how to control the audio.[code]...
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Apr 9, 2004
I am trying to use a sound controller in a flash movie to play music and I am using loadMovieNum to load the sound controller movie at a particular point in the main timeline. I get the sound player to load up fine and the sound loads fine when a user presses play, but about a minute through the song the sound starts to play again, overlapping the song that is already playing. This happens with no user interaction...it just takes about a minute. I also noticed that it is only when the sound player is within one of the movies. It doesnt happen when the sound player is all by itself. Is there something in my movie that is making it loop over? What happen to the search that used to be at the bottom of the page?
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Aug 5, 2010
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
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Mar 24, 2012
I'm having trouble trying to manipulate music using buttons. I can't seem to make music1 autoplay and loop when the movie starts. I want to stop music1 and play music2 when I press a button:
music1 in main timeline button to change music is inside a movie clip so far here is the code I found on the internet but I'm not sure how I can change it to do what I need:
var mySound:Sound;
var myChannel:SoundChannel;
var isPlaying:Boolean = false;
var isPaused:Boolean = false;
[Code]...
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Feb 29, 2012
Is there some codes, to stop sound in movie clip, when changing keyframe on main (parent) timeline ?
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Sep 4, 2010
Is it possible to attach a mc to mc from the main timeline. I see lots of threads how to attach from the library but cannot find anything on the main time lin
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Mar 30, 2012
attaching sound to a mc in mc. My script :
var my_sound:Sound=new Sound();
a.b.c.attachSound("sound");
a.b.c.start();
but I am able to listen any sound.
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Oct 2, 2010
i'm loading some videos in timeline, in different frames, using myFLVPlayback component.how can i make a GLOBAL on/off button for audio?the problem is SoundMixer.stopAll(); stops any video from playing.i want to see the video running, but not hear any sound
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Mar 19, 2009
I am making a little hidden object game and I want a sound to play everytime an object is clicked on, but I can't figure out how to do it.my sound is a movie clip called "meow". Anyone know how to do this?here is the code:
onClipEvent (load) {
found = [];
for (i=0; i<7; i++) {
[code].....
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Nov 3, 2009
I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.
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Nov 10, 2004
I would like to attach a sound to a movie clip that is serving as a button.
I want the movie clip button to make a little noise when the mouse rollovers it.
I am using Flash MX.
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Jul 19, 2005
how I can have a sound play when something is rolled over.
It says that you need to preload and then play.
My purpose is for a CD ROM.
Do I have to preload everytime and then play?
Or do I preload once. And then play whenever I need it?
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Jul 28, 2005
I want to attach a sound file and have several cuepoints that will cause certain movies to play as the sound file plays.I've looked into this and think I'm right in saying that you can't have an external sound file, like you can have an external Flash video file?What would be the best way to attach my large sound file?One way which I thought I could do what I need: create a Flash video file, don't show the video file and just play it... and then use Flash video's cuepoints.
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Aug 18, 2011
I have a movie clip on stage and would like to attach movie clip and sound from library.
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Apr 7, 2004
Is there a way to attach a sound to onRelease globally?
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Jan 20, 2012
I know global variables are supposed to be bad but is it possible to create global classes? I am creating an application and I want to have one class that handles sound. From any class I would like to be able to say soundhandler.playSound(); without having to pass references all over the place. It should just know it is there.
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Jan 4, 2010
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;
[Code]....
I need to load this array as Sound1 so that the correct sound file plays to match the random number.
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Mar 27, 2006
I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
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Oct 22, 2010
how to create a mute button successfully but only with the global sound setting (so all sounds mute or play). What i need to understand is how to use the Sound class to control individual streaming sounds.
I have 3 sounds and 3 buttons. The 3 sounds correspond to clapping, vocalizing, and the instrument playing, all of the same rhythm. I want the user to have the ability to hear all 3 at once and toggle on and off (muting, not actually stopping) each sound via the respective buttons.
I cannot call the sounds dynamically, because I need them embedded (streaming) to sync graphics with them (the names of the beats change color with each drum beat) and need to see the sounds graph in the timeline. What I want is for all 3 sounds to start simultaneously, all syncing with the same graphics on the stage, and for the buttons to toggle mute/unmute for each individual sound, so that the user can hear them all, only 2, or just 1 at any point, without ever stopping the looping sounds.
This is the code I have that is working for muting all the sounds, but I have no idea how to target the individual sounds instead. The following is only for one button, but there will be 3 buttons, one for each sound:
Actionscript Code:
function setMute(vol){var sTransform:SoundTransform = new SoundTransform(1,0);sTransform.volume = vol; SoundMixer.soundTransform = sTransform;}var Mute:Boolean =
[Code]...
I realize the SoundTransform is what applies it globally. How do I reference each sound individually?
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May 12, 2010
I inherited a flash application at work that is basically a bunch of symbols with actionscript inside each of them. There is also an external actionscript file that serves as the application controller, with much of the application logic in various frames of Scene 1. Some of the symbols are supposed to play a sound file on mouse over, which they do just fine, but when I try to get the global sound volume from the controller:
E.g.
ActionScript Code:
var bVolume:Number = controller.getGlobalVolume();
It doesn't work because it doesn't recognize the controller object. This is strange because the controller is called all throughout the project, but it is not seen within symbols.
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Jul 13, 2011
I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:
ActionScript Code:
import bgMusicClass;
var bgSnd:Sound = new Sound(this);
bgSnd.attachSnd("newWave.mp3");
var bgMusic = new bgMusicClass(bgSnd);
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Aug 8, 2008
I've attached a sound to menu buttons using AS. The sound worked perfectly until I created a external preloader file to load the swf into a container_mc. Now no button sound? If I load the swf without the preloader file the sound works?
Code: Select all//set up sound instance
var btnGrpAudio:Sound = new Sound(mcSoundHolder);
btnGrpAudio.attachSound("beaming");
btnGrpAudio.setVolume(60);
menus[i].btn.onPress = function() {
btnGrpAudio.start(); ....
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Oct 28, 2009
I need to create a global var in AS3 so that I can create the var on the main timeline and change it within another movie clip.
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Jul 11, 2009
I have a rollover button and I have assigned actionscript to play a sound when the button is rolled over.
However when the sound plays, it seems to overlap the sound and play it many times! I know it is not repeating the sound as I have tested it with a song and it plays the song many times overlapping, rather than repeating it.
I have the code used below:
[Code]...
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