Flash - Take Two Sound Objects And Combine Them Into One Sound Object
Nov 15, 2010
Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
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Similar Posts:
Jan 31, 2012
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
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Mar 31, 2011
I want to build a swf in which I will pass two mp3 files using two sound object and what I want is combine these two and output a new mp3.
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Nov 25, 2011
Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
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May 20, 2011
I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.
var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;
Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?
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Mar 15, 2008
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
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Jun 14, 2004
I have a streaming sound that is loaded into my flash movie (will end up on CD) that is very distorted, it sounds like someone is slowing down the audio, the voice sounds deep and slow
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Jun 7, 2011
i built and application that load multiple sound files play it in a sequence as the user order them but i wonder is there a way to save this sequence into one mp3 or wav file
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Aug 10, 2004
I have 4 buttons. Each are a movie clip that has 2 frames (the down and over).the rollover has a click sound to it. Is it worth my while to do that with AS? or just put it up in the timeline (the sound)
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Mar 14, 2011
I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.
All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?
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Oct 25, 2009
I have some sounds in my library. They are all exported and have been given class names like C, D, E etc. I have another class that represents a button. This class stores a reference to one of the Sound in my library. I set the type for this variable to Sound. When I try to set it I get the error: cannot convert C$ to flash.media.Sound I try as Sound, for example key.note = note_array[p] as Sound; The value ends up as null.
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Jan 31, 2010
It appears my sound is off sync and the longer I play the movieclip, the farther off sync it goes. Its nothing too complicated, just some basic shooting sounds that fire every time I hit the space bar. My code is below:
package com.objects{
import flash.display.MovieClip;
import flash.media.Sound;
import flash.media.SoundChannel;[code]....
The Attack() method gets called from another class that handles all keyboard controls.when it gets called the sound then plays.firesound and firesound2 are almost the same. firesound2 sounds a little off pitch to make it sound more realistic.At first the sound sounds pretty good, not great. but then it gets terrible as time passes.
I made a new .fla project. and I attached the following class to it by it self. so the following is the only code in the entire .fla project and the issue still occurs. I press the spacebar and the sound starts a day late.
package {
import flash.display.MovieClip;
import flash.events.*;[code]......
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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Jan 20, 2011
If you wanted to create a client-side Flash-based sound editor that lets you load more than 1 sound to an interface that allows you to manipulate the individual positions of the sounds, and mix/play them in real time, how would you accomplish this?
I'm looking to create a simple version that can mix 2 mp3s, allowing the user to adjust the positions of each. Sort of a dumbed down version of Aviary's Myna audio editor.
At the end of the mixing, I would also like our server to mix the 2 mp3 files with the proper positioning into 1 mp3 file...
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Aug 10, 2004
Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?
[Code].....
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Jan 16, 2010
I have a speaker and I need this speaker moves with a sound. I need to simulate the real world speaker vibration generated by the low and mid frequencies.
Does not have to be soo realistic what I whant to know is how I can play a sound and get son mumerical value usefull for apply numerical size transformation to the speaker.
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Nov 11, 2010
Is it possible to play multiple sound files using a single sound object? (I've looked into this back when I was using Flash CS3, but I want to know if anything has changed.)
(I'm trying to make a playlist which will play music in the background of my SWF movie and then have a frame where users can change the song and the volume.)
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Jan 12, 2011
how to disable sound from an embedded flash object with html?
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May 3, 2011
I'm planning to program a small piano in flash that have an x number of notes to play through a SoundChannel.
What I have not found is a way to record what is playing through SoundChannel and send it as byteArray to a server side script that will save it as WAV (or mp3).
I know Flash Player 10.1 allows you to record sound, but everything I have found is about recording sound using the microphone class. It seems the way to go is to send the sound data to the microphone. That doesn't seem very right or possible though..
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Jun 17, 2011
I'm trying to make a player with EQ, get the data in the Sound object, but for some reason with the desired point to play it I can not play it right from the start of the track.
_out_snd.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
_channel = _out_snd.play(pos);
function processSound(event:SampleDataEvent):void {
_samples = new ByteArray();
var len:Number = buf[trackDesc].sound.extract(_samples, BUFFER_SIZE);
[Code] .....
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Aug 23, 2010
i'm using loadSound() to play a mp3 file, but after couple of seconds of playing, it restart to from start and then play normally... when a file already play at least once, everything going as normal.
song1= new Sound();
song1.onSoundComplete = function(){
song1.start(0,1);
};
song1.loadSound("mp3/"+curMP3,true);
you can hear it online here: domusventures.com/furnitures
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Dec 6, 2007
I'm trying to develop something for Flash 5 Player and nothing seems to work. Currently I'm having trouble with the following bit of AS which works fine if I export for Flash 6. But in Flash 5...no sound. Is there a specific way an mp3 needs to be encoded for Flash 5 or does it not even accept mp3s?
Code:
// sound object
_soundbuftime=10;
[code].....
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May 17, 2003
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
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Jul 20, 2009
I have a legacy file format that contains sounds embedded in it (in various encodings). I would like to be able to play these sounds in Flash (Air?) by reading the sound bytes out of the file and instantiating a Sound object with them.
If the sound is unencoded (e.g., raw pcm), I've found that I can use the new flex 4 SampleDataEvent.SAMPLE_DATA event to play the sound.
However, if the sound is encoded (e.g., mp3), then I'm at a loss. The sound expected by SampleDataEvent.SAMPLE_DATA has to be raw pcm. From what I've seen, encoded Sounds can only be instantiated by [Embed]ing them, or by using a URLRequest with Sound.load().
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Nov 14, 2007
I'm doing a project that I have to use scenes in, I have a sound object that i want to be able to control in all scenes. I set up global variables for the sound object and a boolean to check if the sounds currently playing like this :
PHP Code:
_global.sound1= new Sound();
_global.sound1.attachSound("song");
_global.soundplaying = 0;
In each scene I have two buttons a stop and a play button, Heres my code for play:
PHP Code:
if(!_global.soundplaying){
_global.sound1.start();
_global.soundplaying = 1;
}
And stop:
PHP Code:
_global.stewielaugh.stop();
_global.soundplaying = 0;
Doesn't seem to work, if I press play in scene one and go to scene 2 and then return to scene one the sound can be played again on top of the already playing sound object.
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Dec 18, 2003
I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync...
Is there any way to control volume (so I can mute) with out using Sound Objects ?
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Apr 7, 2003
I came accross this very comprehensive webpage about sound objects in flash mx about a month ago. Since there has been 2 or 3 threads started about working with sound just today, thought i'd share it [URL]..
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May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
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Jul 28, 2009
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
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