Flash - Playing Sound Object With Desired Point
Jun 17, 2011
I'm trying to make a player with EQ, get the data in the Sound object, but for some reason with the desired point to play it I can not play it right from the start of the track.
_out_snd.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
_channel = _out_snd.play(pos);
function processSound(event:SampleDataEvent):void {
_samples = new ByteArray();
var len:Number = buf[trackDesc].sound.extract(_samples, BUFFER_SIZE);
[Code] .....
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[Code] .....
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