Flash :: Playing Sound From Data Acquired From Sound.extract()?

Aug 1, 2011

I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:

var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);

[Code]....

This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).

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