ActionScript 3.0 :: Sound.extract() Method Undefined When Test The Movie

Mar 24, 2010

I have installed Flash CS4 upgrade successfully with Flash CS3 full. I have also installed Flash CS3 full and then CS4 upgrade, but it made no difference. I cannot test an example that uses sound.extract() method. When I test the movie, I get an error message stating "Call to a possibly undefined method extract through a reference with static type flash.media.Sound".

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Actionscript 3 :: Sound.extract Method Empties Sound Object Data

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I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.

var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;

Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?

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ActionScript 3.0 :: WAV File - New Sound.extract() Function To Get Two Seconds Of A Sound Into A ByteArray

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I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching

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Flash :: Playing Sound From Data Acquired From Sound.extract()?

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I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:

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[Code]....

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Flash :: Call To A Possibly Undefined Method As Im Trying To Instantiate The Movie Clip

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I new to AS3 and Flash and have a question about this code. I can't seem to discern how the Menu is generated. The stage has only 3 object, 3 buttons the menu return buttons. My copy is based on this exact code but I get this error: 1180: Call to a possibly undefined method menu. var button:MovieClip = new menu(); The working copy of this .fla file somehow generates a MENU with the names Project 1 - drag and drop

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Professional :: Sound Won't Play When SWF File Is Inserted In HTML Page--plays Fine In Flash Test Movie?

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There is an .fla file that has a sound wave in it's library. However I do not have this sound wave saved on my computer so I can not edit or open this sound in another application. I was wanting to know if its possible to extract this *.wav file from out of the fla library? I did some research and they said to goto export movie and export it as an *.wav file. However I tried this it exported the whole fla file as one big *.wav dud. I tried to play it and nothing happened which makes sense.

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ActionScript 3.0 :: Sound.extract() To WAV File?

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Professional :: Buttons Don't Work When Test Movie/Test Scene?

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ActionScript 3.0 :: Movie Works In Flash Test But Not Html Test?

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ActionScript 3.0 :: Sound.extract In Flex Builder?

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I'm using Flex builder to work on my flash project, and after reading this article about manipulating sounds using Sound.extract() I got very excited.So I wanted to get using it, but as far as Flex builder is concerned, the sound class doesn't seem to have an extract function, and causes an error if I try.I've downloaded the latest milestone SDK (3.5) and updated the eclipse system (I'm on a mac), but it still doesn't want to recognise the existence of Sound.extract(), even though the function appears withi

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i would like a method to do this.I have a video mp4 play with flvplayback with soundi would like to play sychro mp3 music file with videoBut video have an audio and i would like to keep my audio too.Then how can mix the audio of my mp4 with audio of my mp3?

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Flash - Flex Sound Extract And Save Mp3?

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I'm trying to rig up a basic mp3 cutter in Flash (using the Flex framework)I have gotten so far:

var ba:ByteArray=new ByteArray();
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This extracts the relevant bytes from the sound object and stores them in ba Then, I do this:

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ActionScript 3.0 :: Sound.extract() On Streaming Audio?

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I'm picking up Flash and AS3 after working with AS1 a few years back. My first project is a mp3 player that is able to take an mp3 file, a start loop point, and an end loop point to loop the mp3 without any gaps or breaks in the sound.

blog.andre-michelle.com/2010/playback-mp3-loop-gapless

I found this page that got me started, and went off of that code. The resulting player works perfectly except for one fatal flaw. As far as I know, the mp3 file must be fully loaded to be able to use the Sound.extract method on it, this can take a while when the files are 3-4 MB, especially on slow connections. I want to be able to have the audio start playing as soon as the mp3 file begins loading.Is there any way to use the Sound.extract method on a streaming audio file that has not fully loaded yet?

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I'm trying to match the behavior of SoundMixer.computeSpectrum() by using the new Sound.extract() method, so that I can draw music visualizations for separate Sound objects at once. As you know, computeSpectrum() samples the currently playing audio and copies it to a ByteArray. Sound.extract(), on the other hand, copies as much of the Sound as you want to the ByteArray, and does not require the Sound to be playing at the time.

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Actionscript 3.0 :: Music Visualization With Sound.extract()

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I'm trying to match the behavior of SoundMixer.computeSpectrum() by using the new Sound.extract() method, so that I can draw music visualizations for separate Sound objects at once. As you know, computeSpectrum() samples the currently playing audio and copies it to a ByteArray. Sound.extract(), on the other hand, copies as much of the Sound as you want to the ByteArray, and does not require the Sound to be playing at the time.

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ActionScript 2.0 :: Test Movie Works But Test Scene Does Not

Mar 19, 2009

I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works

on (release) {
gotoAndStop("scene1",2);
}
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instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.

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.net :: Programmatically Extract The Sound Portion Of A Flash SWF File?

Mar 12, 2010

Do any libraries exist with this functionality?

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Flash :: Sound Extract To Bytearray - Progress Handler?

Mar 17, 2011

I'm using the following to extract the sound data from a sound object and store this in a byte array.

I require that the entire mp3 be loaded into the bytearray before advancing and the below works fine for this purpose however flash temporarily hangs while it extracts this data (2.4mb mp3)

Is there a way i can stop it from hanging i.e. use an eventlistener to check the progress of the extract process?

[Code]...

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AS3 :: Flash - Sound.extract() - Create A Visual Waveform For An MP3

May 29, 2011

I'm trying to create a visual waveform for an MP3. The code I've included is called on successful load of the MP3. I intend to extract just a few important samples from the sound to create the waveform, rather than extract the entire sound into a bytearray. Even on a good machine, extracting an entire song can cause flash to freeze up for 3-5 seconds (or longer!). For my purposes, this isn't feasible.

Unfortunately, the code I've got below is failing to produce any numbers. If I extract the entire song it functions, but extraction of just the key points is giving me nothing. Does performing an extract make the remainder of the sound object invalid for future extracts? If so, is there some way around this that won't freeze flash for an extended period of time during the extract? Some important variables from the rest of the code:

[Code]...

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Flash :: AS3 Using Sound.extract In A Loop To Analyse A Soundfile?

Aug 27, 2011

From this AS3 code I expect 500 lines of trace outputs that contain "2048". But instead I get only some lines containing "2048". The rest of the traces print a "0" which shows me that the extract() method did not return any data.

Why is this the case? I would like to iterate through the soundfile with a specific amount of steps to extract 2048 bytes of the sound at the respective position. Extracting the entire soundfile at once would freeze the flashplayer for seconds and is therefore not a good solution for me.This behaviour can be found as long steps is smaller than samplesInSound/2048.The closer it comes to that value, the more lines with a "0" are printed compared to those with a 2048 in it.

var sound:Sound = new Sound();
sound.load(new URLRequest("soundfile.mp3"));
sound.addEventListener(Event.COMPLETE, soundLoaded);[code].....

I had the idea that the extracted part of the soundfile is cut out of the rest of the soundfile after extracting it (like at Actionscript 3 - Sound.extract method empties sound object data), so I tried out another for loop:

for(var i=0; i<samplesInSound - steps * 2048; i += Math.floor(samplesInSound/steps) - 2048) but this didn't work out either.

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ActionScript 3.0 :: [FP10] : Sound.extract And Saving Mp3 File?

Jan 29, 2009

how to convert bytearray of samples from Sound.extract to bytearray of mp3 file? I want to save editied mp3 to user's local disk.

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ActionScript 3.0 :: Extract Sound From A Video For Pitch Shifting?

Jan 4, 2011

any thoughts on how to extract the audio from a movie? Pitch shifting is do-able to this article:But the code uses the Sound class.I've NO idea how to go about extracting the audio from a movie/FLVPlayback

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ActionScript 3.0 :: Keep Getting Access Of Undefined Property When Test Fla

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I keep getting access of undefined property for "who" when I test this fla. Who is a movieclip in my library and it has an instance name of "who" in my .fla. Why do I keep getting this? What tiny thing I'm I forgetting? This is the same way I've built my other sites. here is my code....

[Code]...

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ActionScript 2.0 :: Test An Undefined Variable With An If Statement?

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How can I test a undefined variablewith an if statement.

all a this did not work and I don't want to define a value for this variable.
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if ((x == "") || (x == " ") (x == Nan))
{
trace("here");
}

Someone could find me the correct if statemtn to check an undefined variable on action script 1, mx 6..develloped with MX2004Pro.

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