Playing Sound When Flash Is Loaded?
May 14, 2009
I have buttons with sound attached in over state and that works just fine, but this means that you are going to hear sounds only when you move cursor over button, how can i make some background sound to play from the moment flash is loaded, even when buttons are inactive, my background image looks like some electrical equipment and and i want to make it sound realistic (sound clip must to be set to loop) and must to start at the moment flash is loaded?
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Jan 27, 2009
I have an application, that has a movieclip in it. I'm creating a loader, loading another SWF and appending it to that movieclip. This is working perfectly fine. However, in the child SWF, there are a couple sound clips in the library that fire at certain times. If you play the child SWF by itself, the sound clips fire just fine. When loaded into the movieclip, nothing is playing.
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Feb 2, 2009
I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?
The process I am using is this:
Class defined to load all game assets defined in XML
All Sounds are loaded into their own Sound Object and a reference to each is held in an array and passed to the relevant Class (i.e. Player). The relevant Class tells the reference to the Sound to play - it plays, but 2 seconds after the collision detection Event has told the sound to play.
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Jun 1, 2009
I'm working in ActionScript 2. I have a series of swfs with Sound objects. Works just fine when I play the swf. However, when I load them into a loader, no sound.
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Dec 29, 2010
Is there a way in AS3 to determine if a loaded sound file is still playing or not? I need to start an animation when a sound starts and stop the animation when the sound is done playing.
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Jun 1, 2009
I'm working in ActionScript 2. I have a series of swfs with Sound objects. Works just fine when I play the swf. However, when I load them into a loader, no sound.
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Aug 5, 2004
I have a problem with sounds in this movie. I have a sounds file that I would like to play as soon as the movie is loaded, but I dont want it to stream because I want to loop it and I want it to be done with AS. I saw a Tutorial where the sound would load as soon as the movie started but it wouldn't play until the play button was pressed. I want the song to play as soon as the sound is loaded. The Tutorial is Creating a Volume Control Silder. [URL]
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Mar 21, 2005
Hi all,
I am loading an external .mp3 file into my movie using a dynamically created sound object:
var theMusic_sound:Sound = new Sound();
theMusic_sound.loadSound("sound/mylo.mp3", false);
theMusic_sound.onLoad = function(true) {
theMusic_sound.start(0, 5);
theMusic_sound.setVolume(25);
};
However I find that when I run the movie, the sound plays at a higher speed (chipmunk music!). The clip was one that I created myself, its a 48kbs mono .mp3 file
Also, I am having trouble making an MP3 that loops perfectly. I have trimmed the sound perfectly in Nero wave editor, but the encoding process appears to add a short pause at the start and end of the file, which produces an annoying gap in my loop.
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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Apr 20, 2009
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
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Feb 8, 2011
I have a [code]...
If I directly add "playBeep()" in the AS3 code, then it plays the sound. I have added allowscriptaccess=always in the embed code.
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Sep 14, 2011
I have this code in the second frame to play a song, and it works fine. The class of the sound in my library being "MySound". var snd:MySound = new MySound snd.play(); Now I need the song to stop playing from a latter frame.
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Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
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May 4, 2011
The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
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Oct 14, 2010
I have a flash application, some kind of a play-list that loads external SWF video player (I don't have code access to that external file), so users can watch the video or skip to another one. When user switches to another video new SWF file is being loaded.
The problem: If user didn't finish watching the video and skips to the next then I unload previous SWF file (unloadAndStop()) and load a new one. And because the previous SWF was playing it is not actually unloaded, it is still playing on the background (I hear two audio tracks: current and previous).
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Jul 29, 2011
I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac,its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60. When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose. I tested it in laptop with mac; but the problem is same. What could be the solution?
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Jul 29, 2011
I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac, its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60.When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose.
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Jul 15, 2010
I'm working on a site, for kids, which has a small avatar in the corner that talks.The avatar is a flash file and the plan is to determine what it says through a mix of javascript and ajax.
Unfortunately when I make the flash file play an Mp3 file through JavaScript, I can't seem to stop the sound.. so when I keep clicking on a link which causes it to talk, I hear the sound repeated x times.
The odd thing is, when I attach the very same code to a button in flash, there seems to be no such limitation. It seems as if it won't store anything in global variables when calling from JavaScript.
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Jun 17, 2011
I'm trying to make a player with EQ, get the data in the Sound object, but for some reason with the desired point to play it I can not play it right from the start of the track.
_out_snd.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
_channel = _out_snd.play(pos);
function processSound(event:SampleDataEvent):void {
_samples = new ByteArray();
var len:Number = buf[trackDesc].sound.extract(_samples, BUFFER_SIZE);
[Code] .....
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Jan 19, 2012
I'm doing a by-the-book sound playback in Flex and I can't hear it.
I tried this:
var snd : Sound = new Sound();
snd.addEventListener(Event.COMPLETE, function(e : Event) : void
{
snd.play();
[Code].....
But I hear nothing. Launching the same mp3 file in vlc plays it fine. So yes, my speakers are turned on. :)
It's not the loading. I can see it's actually loading those 40k bytes fine, and if I give the wrong URL I do get an IOError. It's as if it's playing but nothing can be heard.
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Feb 26, 2012
I'm working on an interactive flash software which consist of playing audio and showing slideshows, for each slideshow there is a corresponding sound clip.
To organize the sound so I can easily pause and play it, I make the sound as movie clips and put them on one layer. When there is a slide change, I put a keyframe that consist of the corresponding sound movie clip for the slide, and delete the previous sound movie clip from the stage.
However, when I do gotoAndPlay() to the beginning of slide 2 from slide 3, the sound for slide 1 started playing too. I'm confused since I have deleted the first sound movie clip just before the beginning of the slide 2.
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Jul 23, 2011
I've been working on a flash game, and recently added in sound effects. However, the sound effects only seem to play the first half-second of the audio file whenever I call on them to. I have been using the standard code.
ActionScript Code:
on (rollOver) {
if (_global.sound) {
_global.SFX1.start(0,1);
}}
But the sound effect only plays through a small amount of the audio. Also, the sound effects are not very stable, and will only play the butchered audio if there is some time in between clicking on several buttons. The odd thing is that I took the same code to another flash file, and the audio played through all the way with no problem, not requiring any additional time to play the sound effect again. I used the same code to load the sounds, which is
ActionScript Code:
onClipEvent (load) {
_global.Music1 = new Sound();
Music1.attachSound('Music1');
_global.Music2 = new Sound();
Music2.attachSound('Music2');
[Code] .....
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Oct 10, 2002
How do I get a sound to play throughout the entire flash site in the background? Go to [URL] and you will see what I mean. Its a great site by the way! In this "crucial limit" site, he has tunes playing in the background, and they keep playing despite how deep you navigate through the site, no matter what button you press, the song continues to play without stopping. [URL]
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Nov 24, 2004
I wanted to make a visulisation based on sound, like a winamp plug in.The only thing that even remotely looks like it uses sound information is the sound players on FlashKit. (although they might be faking it)url...Is there any information that can be pulled from a currently playing sound in Flash to base a animation off ?
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Feb 9, 2012
I've been searching for this for a while, and either my google-fu is weak or there is no easy to find answer yet...
I am using a NetStream to stream a video file from anywhere. The NetStream is NOT connected to any server. Here is the code:
// Create new connection and stream
_netCon = new NetConnection();
_netCon.connect(null);
[Code]....
This basically works, of course, but the video always starts playing only when it is fully loaded. It also passes the metadata only then. But the main reason to use a NetStream is so that you can play a video BEFORE it is fully loaded.
I tried playing around with the bufferTime property, but to no avail. Also made sure that there is no caching involved when loading the video. I always load a "new one" by adding some "?bla=date" value behind the url.
Is it possible that the "real" streaming only works when really connected to a server? Or am I missing something else?
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Apr 16, 2010
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
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